Archives for “Helmet”
The Science Channel interviews Jaron Lanier who shows off some wide field of view headsets from the late 80′s. Jaron feels like a platypus when wearing one of these JumboTrons. The narrator’s conclusion (and Jaron’s as well): The state of the art in VR hasn’t progressed too much further. (A tip of the hat [...] Related posts:
There’s been an enormous resurgence of DIY HMDs in the VR hacker community recently, some quite impressive. Understanding how the eye works is the key to these inventions. I found a really instructive 70 year old nugget which gives HMD designers the real lowdown. All the way from 1941 to you…. If you find this [...] Related posts:
Harvey Newquist tires of waiting for the New York Post headline to scream: “Wife Dumps Husband For Cybersex Lover” or “Computer Casanova Seduces Virtual Valerie.” Money quote: Does the average person get to see or use any of this stuff? Can you go any place just experience the joys of VR? Is Ronald Reagan in [...] Related posts:
From 1993: “Now you can go to Radio Shack, buy what you need, and build it yourself.” Robert Suding and the Virtual Reality Special Report provide specific instructions for building a stereoscopic HMD for $435. Interestingly the optics and prisms are quite similar to the V-Rtifacts “Leep On The Cheap” design. Read the plans in [...] Related posts:
From the 1995 made for TV B movie Evolver, check out their head mounted display of choice. Tweet [Переводчик] Related posts:
Based on a mix of US and Japanese technology, this brief news segment shows a vibrant VR c0mmunity in 1990 Japan. There’s gloves and HMDs from VPL, although the LCD displays inside the helmet are from Sony Japan. There’s also a nice augmented reality helmet (built on an actual construction helmet), and a force/tactile feedback [...] Related posts:
Suddenly, I found the information that USSR army, just before World War 2 developed electronic head-mounted infra-red night-vision goggles for tank crew! It is not exactly a virtual reality subject, but nevertheless it’s early days of electronic HMD’s in Soviet Union. In 1993-1940 years infra-red goggles “Ship” and “Dudka” were tested by crews of BT-7 [...] No related posts.
Scenes from a typical day in the virtual world of tomorrow: You wake up and attend to your daily bathroom rituals, which unfortunately will never be replaced by any virtual reality process… Thus, after your real world morning ceremonies are completed, it’s time to get immersed in your virtual world…. By the time you put [...] Related posts:
Size matters! If you ask the manufacturers of Head Mounted Displays over the past 15 years, they would echo that mantra, but it’s SMALL size that they’re boasting. Indeed, those tiny little eye glasses size VR displays look cool (from the outside), but from the inside you’re looking through a distant window. It’s hardly immersive. [...] Related posts:
Several months ago I shipped off an MRG2.2 to Mnemonic in the Ukraine. He said he wanted to do a few mods and some experimenting. Little did I know that he would put together a totally sweet augmented reality system, where the view inside the VR helmet combined the real world outside the helmet with [...] Related posts:
Two snippets from the old, old school of VR, circa 1991, pitching a reputable UK firm – Division (acquired by PTC in 1999.) Featured are a couple of helmets from VPL Research using LEEP optics and cloth/velcro enclosures. One HMD appears to have been modeled after a gask mask from the trenches of the Great [...] Related posts:
If you look yourself in the eyes, you’ll start to realize that your eyes and your head are different than anyone else’s. The spacing between your eyes, known as the interpupilary distance is about 65mm, but this varies from 50mm to about 75mm, depending on who’s eyes you’re looking through. Also the position of your [...] Related posts:
Over at Meant to be Seen 3D, in answer to a forum post looking for the perfect HMD, board vet, cybereality took the time to respond in depth… Money quote: Well, sadly to say it, you will probably be waiting for a long time. There is nothing I know of on the market that fulfills [...] Related posts:
IMHO, the Virtual Research Flight Helmet was, and still is, the ultimate head mounted display, except of course, it needed modern high resolution LCD panels. Otherwise, it had incredible field of view, great ergonomics, and unbeatable LEEP optics. I came across a more complete brochure including the retail price list (starts at $6,000.) One unusual [...] Related posts:
Forte VFX1 was the most advanced, complex and expensive consumer VR system that appeared on the market during VR craze in mid-nineties. Introduced in 1995, VFX1 was in the shops all around the world in 1996. Hardware overview System consisted of: Stereoscopic HMD “VFX1 headgear” with built-in 3DOF head-tracker from Honeywell, 45 degree diagonal FOV [...] Related posts:
1995 brought us the V6 head mounted display from Virtual Research, the successor to the excellent design of the VR-4. The V6 doubled the overall resolution while retaining the great optics, field of view, comfort, and ease of use originally found in the VR-4. In addition to improved image quality, the V6 refined many of [...] Related posts:
Jeremy Oliver advises how to purchase LCD displays for your next homebrew VR helmet. (Hint: take all your optics to Montgomery Wards and try every TV and camcorder on the shelf!) Jeremy’s less than successful experience with Radio Shack suggests a big thumbs down, but what did I know; my first DIY leveraged their Pocketvision-27 [...] Related posts:
Yes, I’ve heard rumors of bugs (lice) inside VR helmets (untrue!), but researchers in Spain are bloody Kafkaesque, putting virtual cockroaches all over the screens. They “got the bright idea to simulate hoards of cockroaches swarming over insect-phobic volunteers…”, showing that “roaches could skitter, wave their antenna, and even change size from small and medium [...] Related posts:
USA and other western world faced consumer-focused Virtual Reality boom in late 80s and early 90s, accurately when USSR is fall apart. VR came to big industrial cities of post USSR later in 1995 – 1998, when VR hype slowly begin to fall down in USA. That was in a few years after IBM-compatible PC’s [...] Related posts:
So well you probably know that it is not a standard that new computers get shipped with VR headsets, although you might have believed that during the mid-90s VR craze. In 1995 many analysts – serious people – predicted that in 10 years most computers would be shipped with VR headsets or other VR equipment. [...] Related posts:
I don’t really agree with the Virtual Boy being VR’s “nail in the coffin”. I think it was just one of many crappy products. Maybe it could have saved the VR hype for a while if it was a big success, but as it is it’s just one of the many VR obscurities that simply [...] Related posts:
Ah well, a review of the PT-01 from Optics 1 … Back in the days it was ridiculous expensive, like most of the VR stuff. The pros are that it is very light and optimized for mobile use, i love that it comes with a belt clip and can be driven by a common battery. [...] Related posts:
Nintendo’s 1995 Virtual Boy was a whole cartridge based game system inside a desktop-mounted-head stereoscopic immersive display. Designed by Gunpei Yokoi of Gameboy fame, and offered for $180 retail, the market was less than kind. It was withdrawn from the market in less than a year and now can still be found late in the [...] Related posts:
This final segment from AT&T’s 1993 Vision of the Future isn’t too far from what’s happenin’ here in 2010, but 17 years later, AT&T is still not a player. Part1 and Part2 are almost as much fun. Tweet [Переводчик] Related posts:
The media drops in on Siggraph ’92 in Chicago: Definitely a show that I outsmarted myself on. Had an exhibitor’s badge from a friend (thanks Marilyn!), and while touring the exhibits before opening I found a booth where the exhibitor had bailed… it was empty. Grabbed my PhotoVR computer gear and Flight Helmet out of [...] Related posts: