Archives for “1995”

Jeremy Oliver advises how to purchase LCD displays for your next homebrew VR helmet. (Hint: take all your optics to Montgomery Wards and try every TV and camcorder on the shelf!) Jeremy’s less than successful experience with Radio Shack suggests a big thumbs down, but what did I know; my first DIY leveraged their Pocketvision-27 [...] Related posts:

  1. 1995 Virtual IO I-Glasses
  2. Take Flight in the Virtual World
  3. LEEP On The Cheap


From 1991 to 1996 W Industries Virtuality systems defined the image of VR in the location based entertainment arena. Here in the US, Horizon Entertainment was their sole distributor. W Industries was remarkably innovative with their use of technology, but their “innovations” in finances were not so successful. Arcade operators had a difficult time breaking [...] Related posts:

  1. Yet Another Fashion Emergency – J D Roth Talks Virtuality on GamePro TV
  2. W Industries – In the Beginning…
  3. All Brawn – Virtuality 1000CS HMD


Taken from Mike Bevan’s excellent VR News, this compendium of upcoming trade shows and conferences relating to Virtual Reality gives a clue to where the real money is: Conferences! Mike lists 30 shows for the 11 month period, April ’95 through Feb. ’96, something like 3 per month, from Hangzhou to Lisbon.  As a potential [...] Related posts:

  1. Siggraph ’92 Wrap
  2. The Games That Would Be King


I don’t really agree with the Virtual Boy being VR’s “nail in the coffin”. I think it was just one of many crappy products. Maybe it could have saved the VR hype for a while if it was a big success, but as it is it’s just one of the many VR obscurities that simply [...] Related posts:

  1. Number 5 in PC World’s “Ugliest Products in Tech History” – VIRTUAL BOY
  2. 1995 Virtual IO I-Glasses
  3. 10 Reasons Why Virtual Reality Did Not Become a Standard


Ah well, a review of the PT-01 from Optics 1 … Back in the days it was ridiculous expensive, like most of the VR stuff. The pros are that it is very light and optimized for mobile use, i love that it comes with a belt clip and can be driven by a common battery. [...] Related posts:

  1. The City and the Stars – VR a Billion Years From Now!
  2. Virtual Boy – Another Perspective…
  3. How To Buy LCDs (in 1995)


Nintendo’s 1995 Virtual Boy was a whole cartridge based game system inside a desktop-mounted-head stereoscopic immersive display. Designed by Gunpei Yokoi of Gameboy fame, and offered for $180 retail, the market was less than kind. It was withdrawn from the market in less than a year and now can still be found late in the [...] Related posts:

  1. Virtual Boy – Another Perspective…
  2. Take Flight in the Virtual World
  3. 10 Reasons Why Virtual Reality Did Not Become a Standard


1995 Video of Virtual io’s I-Glasses. Virtual reality Head Mounted Display with headtracking. This was the first i-glasses version released and had much lower resolution than the i-glasses they sell today. Back in 1995 this was one of the first affordable home VR headsets along with the Victormaxx cybermaxx and the fortevr VFX-1. The small [...] Related posts:

  1. How To Buy LCDs (in 1995)
  2. 10 Reasons Why Virtual Reality Did Not Become a Standard
  3. Virtual Boy – Another Perspective…


This totally excellent demo of the Victormaxx Stuntmaster helmet speaks for itself. Lyme disease aside, the Stuntmaster’s wretched optical qualities seem overly cruel to this beast. [Translate] Related posts:

  1. The City and the Stars – VR a Billion Years From Now!
  2. Nothing New Under the Sun!
  3. Tearing Out the Guts of a Virtual Research VR-4 Helmet


Proving that VR doesn’t automatically lead to hurling the intrepid subject of this 1995 video wolfs down a cornucopia of fast food and hops on some VR games at Toronto’s CN Tower. The manager of the arcade facility prevaricates a bit, telling us that while he’s never seen chunks, peeing one’s pants is an actual [...] Related posts:

  1. Meet My Friend “Ralph”
  2. Number 5 in PC World’s “Ugliest Products in Tech History” – VIRTUAL BOY
  3. AT&T Shows Us Somebody Else’s Future


The Kimera game system from Immersive Technologies appeared at the 1995 IAAPA show with a solution to the VR arcade’s most vexing challenge: how to keep the helmets from being damaged or stolen without a full time attendant. Taking their cue from the Fakespace Boom, Kimera had a floating/pivoting display, to which the game player [...] Related posts:

  1. Number 5 in PC World’s “Ugliest Products in Tech History” – VIRTUAL BOY
  2. Virtual Boy – Another Perspective…
  3. Another Gyro VR – Orbotron X O Tron VR


1995 brought us yet another Gyro based VR Game system, the X-O-Tron VR, a descendant of the original non-electronic gyro-exercise system, the Orbotron. Initially inspired by the March 1992 release of Lawnmower Man, the first gyro VR systems appeared that summer (full disclosure – my company built a prototype system for a client in the [...] Related posts:

  1. Virtual Boy – Another Perspective…
  2. Display Mounted Head? – Kimera
  3. Myron Kruger Takes a Spin in the Flight Helmet


If you’ve ever tried out Virtual Reality, the FIRST thing you’ll feel is the tug of the helmet cable as you virtually (and actually) try to walk down the path. Many HMDs use the weight of a rear exiting cable as a counter-weight to offset the heavy front end containing the displays and optics. In [...] Related posts:

  1. Easy Sterilization – VIM
  2. Narrow Field of View is Good… – CyberEye 100
  3. 1995 Virtual IO I-Glasses