Archives for “1995”

From the 1995 made for TV B movie Evolver, check out their head mounted display of choice. Tweet [Переводчик] Related posts:

  1. Number 5 in PC World’s “Ugliest Products in Tech History” – VIRTUAL BOY
  2. Liquid Image MRG2.2 Disassembly and Potential Upgrades
  3. Display Mounted Head? – Kimera


Who can remember doing all their 3D animation in MS-DOS? Back in the day, there was Gary Yost’s 3D-Studio (not Max!) licensed to and supported by AutoDesk. Now, who remembers creating stereoscopic animation with 3D Studio? VREX had a great little plugin that setup linked stereo cameras and let you render twice, once for left [...] Related posts:

  1. Siggraph ’92 Wrap


Forte VFX1 was the most advanced, complex and expensive consumer VR system that appeared on the market during VR craze in mid-nineties. Introduced in 1995, VFX1 was in the shops all around the world in 1996. Hardware overview System consisted of: Stereoscopic HMD “VFX1 headgear” with built-in 3DOF head-tracker from Honeywell, 45 degree diagonal FOV [...] Related posts:

  1. Back In The USSR
  2. Vuzix Wrap 920 Augmented Reality Hands On
  3. Teardown – Virtual Research V6


1995 brought us the V6 head mounted display from Virtual Research, the successor to the excellent design of the VR-4. The V6 doubled the overall resolution while retaining the great optics, field of view, comfort, and ease of use originally found in the VR-4. In addition to improved image quality, the V6 refined many of [...] Related posts:

  1. Tearing Out the Guts of a Virtual Research VR-4 Helmet
  2. Retrospective photo review of Forte VFX1 Virtual Reality system
  3. How To Buy LCDs (in 1995)


Jeremy Oliver advises how to purchase LCD displays for your next homebrew VR helmet. (Hint: take all your optics to Montgomery Wards and try every TV and camcorder on the shelf!) Jeremy’s less than successful experience with Radio Shack suggests a big thumbs down, but what did I know; my first DIY leveraged their Pocketvision-27 [...] Related posts:

  1. 1995 Virtual IO I-Glasses
  2. Teardown – Virtual Research V6
  3. Liquid Image MRG2.2 Disassembly and Potential Upgrades


From 1991 to 1996 W Industries Virtuality systems defined the image of VR in the location based entertainment arena. Here in the US, Horizon Entertainment was their sole distributor. W Industries was remarkably innovative with their use of technology, but their “innovations” in finances were not so successful. Arcade operators had a difficult time breaking [...] Related posts:

  1. W Industries – In the Beginning…
  2. Yet Another Fashion Emergency – J D Roth Talks Virtuality on GamePro TV
  3. Is VR the New Wasteland? (from 1993….)


Taken from Mike Bevan’s excellent VR News, this compendium of upcoming trade shows and conferences relating to Virtual Reality gives a clue to where the real money is: Conferences! Mike lists 30 shows for the 11 month period, April ’95 through Feb. ’96, something like 3 per month, from Hangzhou to Lisbon.  As a potential [...] Related posts:

  1. Siggraph ’92 Wrap
  2. How To Make VR “Real” – Advice From 1991


I don’t really agree with the Virtual Boy being VR’s “nail in the coffin”. I think it was just one of many crappy products. Maybe it could have saved the VR hype for a while if it was a big success, but as it is it’s just one of the many VR obscurities that simply [...] Related posts:

  1. Number 5 in PC World’s “Ugliest Products in Tech History” – VIRTUAL BOY
  2. Retrospective photo review of Forte VFX1 Virtual Reality system
  3. 10 Reasons Why Virtual Reality Did Not Become a Standard


Ah well, a review of the PT-01 from Optics 1 … Back in the days it was ridiculous expensive, like most of the VR stuff. The pros are that it is very light and optimized for mobile use, i love that it comes with a belt clip and can be driven by a common battery. [...] Related posts:

  1. The City and the Stars – VR a Billion Years From Now!
  2. Display Mounted Head? – Kimera
  3. Victormaxx Stuntmaster vs. PETA


Nintendo’s 1995 Virtual Boy was a whole cartridge based game system inside a desktop-mounted-head stereoscopic immersive display. Designed by Gunpei Yokoi of Gameboy fame, and offered for $180 retail, the market was less than kind. It was withdrawn from the market in less than a year and now can still be found late in the [...] Related posts:

  1. Virtual Boy – Another Perspective…
  2. Retrospective photo review of Forte VFX1 Virtual Reality system
  3. 10 Reasons Why Virtual Reality Did Not Become a Standard


1995 Video of Virtual io’s I-Glasses. Virtual reality Head Mounted Display with headtracking. This was the first i-glasses version released and had much lower resolution than the i-glasses they sell today. Back in 1995 this was one of the first affordable home VR headsets along with the Victormaxx cybermaxx and the fortevr VFX-1. The small [...] Related posts:

  1. Teardown – Virtual Research V6
  2. Retrospective photo review of Forte VFX1 Virtual Reality system
  3. How To Buy LCDs (in 1995)


This totally excellent demo of the Victormaxx Stuntmaster helmet speaks for itself. Lyme disease aside, the Stuntmaster’s wretched optical qualities seem overly cruel to this beast. Tweet [Переводчик] Related posts:

  1. Teardown – Virtual Research V6
  2. The City and the Stars – VR a Billion Years From Now!
  3. Narrow Field of View is Good… – CyberEye 100


Proving that VR doesn’t automatically lead to hurling the intrepid subject of this 1995 video wolfs down a cornucopia of fast food and hops on some VR games at Toronto’s CN Tower. The manager of the arcade facility prevaricates a bit, telling us that while he’s never seen chunks, peeing one’s pants is an actual [...] Related posts:

  1. Meet My Friend “Ralph”
  2. Number 5 in PC World’s “Ugliest Products in Tech History” – VIRTUAL BOY
  3. Back In The Day – Japan 1990


The Kimera game system from Immersive Technologies appeared at the 1995 IAAPA show with a solution to the VR arcade’s most vexing challenge: how to keep the helmets from being damaged or stolen without a full time attendant. Taking their cue from the Fakespace Boom, Kimera had a floating/pivoting display, to which the game player [...] Related posts:

  1. Virtual Boy – Another Perspective…
  2. Number 5 in PC World’s “Ugliest Products in Tech History” – VIRTUAL BOY
  3. Retrospective photo review of Forte VFX1 Virtual Reality system


1995 brought us yet another Gyro based VR Game system, the X-O-Tron VR, a descendant of the original non-electronic gyro-exercise system, the Orbotron. Initially inspired by the March 1992 release of Lawnmower Man, the first gyro VR systems appeared that summer (full disclosure – my company built a prototype system for a client in the [...] Related posts:

  1. Retrospective photo review of Forte VFX1 Virtual Reality system
  2. Display Mounted Head? – Kimera
  3. Virtual Boy – Another Perspective…


If you’ve ever tried out Virtual Reality, the FIRST thing you’ll feel is the tug of the helmet cable as you virtually (and actually) try to walk down the path. Many HMDs use the weight of a rear exiting cable as a counter-weight to offset the heavy front end containing the displays and optics. In [...] Related posts:

  1. Easy Sterilization – VIM
  2. 1995 Virtual IO I-Glasses
  3. Display Mounted Head? – Kimera