Archives for “1991”
Chris Hand from Leicester Polytechnic offers a delightful history of W Industries, the company who brought us the various Virtuality VR game systems. His history begins in the early 80′s and takes us only to early October of 1991, not long after the commercial introduction of Virtuality’s Series 1000 Amiga based systems. The excerpts below [...] Related posts:
From 1991 to 1996 W Industries Virtuality systems defined the image of VR in the location based entertainment arena. Here in the US, Horizon Entertainment was their sole distributor. W Industries was remarkably innovative with their use of technology, but their “innovations” in finances were not so successful. Arcade operators had a difficult time breaking [...] Related posts:
Build your own LEEP style wide field of view head mounted display optics. Check out the instruction video and parts list below. In the late 80′s and early 90′s wide field of view head mounted displays were all the rage; immersion was everything! The dominant HMD vendors, VPL Research and Virtual Research shared the same [...] Related posts:
The ill fated GamePro TV did a 1991 “Cutting Edge” feature on the original Virtuality arcade systems, including footage from their premier multi-player Dactyl Nightmare title. Be careful not to fry your eyeballs on host J.D. Roth’s outfit; did anyone actually dress like this? Roth incorrectly attributes the system to Spectrum Holobyte, who was for [...] Related posts:
By 1991, the FlightHelmet was the third HMD to feature Large Expanse Extra Perspective (LEEP) optics from Eric Howlett’s LEEP-VR. The Flight Helmet combined LEEP’s 100° field of view with an adjustable, comfortable and rugged packaging design. The use of a rear exiting cable as a counterweight made this HMD perfectly balanced. LEEP optics were [...] Related posts:
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