Archives for “VR Companies”

The ill fated GamePro TV did a 1991 “Cutting Edge” feature on the original Virtuality arcade systems, including footage from their premier multi-player Dactyl Nightmare title. Be careful not to fry your eyeballs on host J.D. Roth’s outfit; did anyone actually dress like this? Roth incorrectly attributes the system to Spectrum Holobyte, who was for [...] Related posts:

  1. Aftershock and a Fashion Emergency
  2. All Brawn – Virtuality 1000CS HMD
  3. The Games That Would Be King


Nina Ziv’s 1992 Merrill Lynch VR industry research report has an amusing section: Limitations and Drawbacks of VR Technology, in which she identifies “several problems with virtual reality technology which must be addressed if it is to succeed.” Inadequate Image Resolution Time Lag Between the User and the Virtual Reality System’s Response Limited Position Tracking [...] No related posts.


By 1991, the FlightHelmet was the third HMD  to feature Large Expanse Extra Perspective (LEEP) optics from Eric Howlett’s LEEP-VR. The Flight Helmet combined LEEP’s 100° field of view with an adjustable, comfortable and rugged packaging design. The use of a rear exiting cable as a counterweight made this HMD perfectly balanced. LEEP optics were [...] Related posts:

  1. Flight Helmet – Redux
  2. Nothing New Under the Sun!
  3. And I’m Never Going Back To My Old School


IAPPA 1999 brought us another stand-up VR system from New York based HeadGames, the VR2000. Based on the Forte consumer head mounted display, the VR2000 also featured the “Player Retainer.” Initially I thought this was some special magic which ensured repeat play, as HeadGames projected up to $3,000/mo. revenue for this $25k system. To my [...] Related posts:

  1. Retrospective photo review of Forte VFX1 Virtual Reality system
  2. Myron Kruger Takes a Spin in the Flight Helmet
  3. Another Gyro VR – Orbotron X O Tron VR


1994 brought one of the first “lightweight” head mounted displays, the CyberEye from then San Jose based General Reality. Offered in both stereoscopic and monoscopic versions, the CyberEye featured a flip-up visor which allowed users to see keyboards and monitors in the “real” world. CyberEye’s introductory letter touts the benefits of narrow field of view [...] Related posts:

  1. Nothing New Under the Sun!
  2. Why Big Helmets Still Rule
  3. LEEP On The Cheap


The Kimera game system from Immersive Technologies appeared at the 1995 IAAPA show with a solution to the VR arcade’s most vexing challenge: how to keep the helmets from being damaged or stolen without a full time attendant. Taking their cue from the Fakespace Boom, Kimera had a floating/pivoting display, to which the game player [...] Related posts:

  1. Virtual Boy – Another Perspective…
  2. Number 5 in PC World’s “Ugliest Products in Tech History” – VIRTUAL BOY
  3. Retrospective photo review of Forte VFX1 Virtual Reality system


The product slick offers a virtually indestructible carry case. I’m not completely sure why, as the Liquid Image MRG2 helmet shell, constructed of multi-layer fiberglass, was non-virtually (i.e. real-world) indestructible. The MRG2 was actually quite clever, inasmuch as it could be manufactured with about $200 of tools. No fancy injection molds or custom optics. Although [...] Related posts:

  1. Liquid Image MRG2.2 Disassembly and Potential Upgrades
  2. Mnemonic’s MRG2.2 Upgrade – Augmented Reality + Kinect
  3. Tearing Out the Guts of a Virtual Research VR-4 Helmet


1995 brought us yet another Gyro based VR Game system, the X-O-Tron VR, a descendant of the original non-electronic gyro-exercise system, the Orbotron. Initially inspired by the March 1992 release of Lawnmower Man, the first gyro VR systems appeared that summer (full disclosure – my company built a prototype system for a client in the [...] Related posts:

  1. Retrospective photo review of Forte VFX1 Virtual Reality system
  2. Display Mounted Head? – Kimera
  3. Virtual Boy – Another Perspective…


“Virtual Reality Systems ’93″ in the Hyatt above Grand Central Station was the end of the line for this trade show, as it was for the Virtual Research Flight Helmet which was soon to be superseded by lighter and more manufacturable HMDs. In the spirit of these pioneers, here’s a couple of snaps with Myron [...] Related posts:

  1. Regis Takes a Spin
  2. Flight Helmet – Redux
  3. Take Flight in the Virtual World


If you’ve ever tried out Virtual Reality, the FIRST thing you’ll feel is the tug of the helmet cable as you virtually (and actually) try to walk down the path. Many HMDs use the weight of a rear exiting cable as a counter-weight to offset the heavy front end containing the displays and optics. In [...] Related posts:

  1. Easy Sterilization – VIM
  2. 1995 Virtual IO I-Glasses
  3. Display Mounted Head? – Kimera


By 1994 the International Association of Amusement Parks and Attractions (IAAPA) exhibition floor was packed with VR systems. As a potential marketplace, blood was in the water and you couldn’t tell the fish from the sharks. With a very few exceptions most of these companies had been chewed up, eaten and excreted as waste by [...] Related posts:

  1. Myron Kruger Takes a Spin in the Flight Helmet
  2. And I’m Never Going Back To My Old School
  3. What to do with the Cable? – Dynamic Visions


We knew it was in the development stage, but did the Computer Chronicles have to remind any potential customers. That’s OK because the conference’s resident AI expert (didn’t AI bubble and burst in the 80′s) tells us: “… the resolution is low, the headgear is uncomfortable, but what’s exciting is … the promise of the [...] Related posts:

  1. Siggraph ’92 Wrap
  2. Myron Kruger Takes a Spin in the Flight Helmet
  3. 1995 Virtual IO I-Glasses


Apparently Cybertech didn’t anticipate Torrents and the Usenet. Anyway, “sigh-burr-sex” seemed like a slam dunk in ’94. No one seemed concerned that a machine might rub you the wrong way. Money quotes from the Cybertech Systems marketing slick: CYBERSEX You can enjoy your “dream partner” any time you want. Frequency depends entirely on you; The [...] Related posts:

  1. Is It VR Yet?