Archives for “VR Companies”

This final segment from AT&T’s 1993 Vision of the Future isn’t too far from what’s happenin’ here in 2010, but 17 years later, AT&T is still not a player. Part1 and Part2 are almost as much fun. Related posts:

  1. Regis Takes a Spin
  2. Display Mounted Head? – Kimera
  3. Arcade “Player Retainer” – HeadGames VR2000


Jaron walks us through all eleven reasons, from Gates Envy to Movie Projectors. Strangely enough I agree! The Top Eleven Reasons VR Has Not Yet Become Commonplace No related posts.


The media drops in on Siggraph ‘92 in Chicago: Definitely a show that I outsmarted myself on. Had an exhibitor’s badge from a friend (thanks Marilyn!), and while touring the exhibits before opening I found a booth where the exhibitor had bailed… it was empty. Grabbed my PhotoVR computer gear out of the car along with [...] Related posts:

  1. “Clearly In The Development Stage”
  2. Myron Kruger Takes a Spin in the Flight Helmet
  3. Urinated in His Pants?


1995 Video of Virtual io’s I-Glasses. Virtual reality Head Mounted Display with headtracking. This was the first i-glasses version released and had much lower resolution than the i-glasses they sell today. Back in 1995 this was one of the first affordable home VR headsets along with the Victormaxx cybermaxx and the fortevr VFX-1. The small [...] Related posts:

  1. What to do with the Cable? – Dynamic Visions
  2. Virtusphere – Virtual Hamster
  3. Take Flight in the Virtual World


Last week I shredded a Liquid Image MRG2.2. This week we go for the classic Virtual Research VR-4 stereoscopic head mounted display. There’s a lot to love about the VR-4: wide field of view optics, adjustable interpupilary distance, coated aspheric lenses, excellent fit to different heads, and provision for eyeglasses. The optics are timeless; used [...] Related posts:

  1. Myron Kruger Takes a Spin in the Flight Helmet
  2. Nothing New Under the Sun!
  3. Take Flight in the Virtual World


It’s 1985 and there’s already a nice high resolution, wide field of view VR helmet (from VPL Research), glove system, and 6 DOF tracking of both helmet and glove, thanks to Scott Fisher and NASA Ames.  In particular, check out the LEEP wide FOV optics (from LEEP inventor Eric Howlett’s predecessor company Pop Optix.) These [...] Related posts:

  1. Myron Kruger Takes a Spin in the Flight Helmet
  2. Take Flight in the Virtual World
  3. Tearing Out the Guts of a Virtual Research VR-4 Helmet


This totally excellent demo of the Victormaxx Stuntmaster helmet speaks for itself. Lyme disease aside, the Stuntmaster’s wretched optical qualities seem overly cruel to this beast. Related posts:

  1. Nothing New Under the Sun!
  2. Tearing Out the Guts of a Virtual Research VR-4 Helmet
  3. Narrow Field of View is Good… – CyberEye 100


The ill fated GamePro TV did a 1991 “Cutting Edge” feature on the original Virtuality arcade systems, including footage from their premier multi-player Dactyl Nightmare title. Be careful not to fry your eyeballs on host J.D. Roth’s outfit; did anyone actually dress like this? Roth incorrectly attributes the system to Spectrum Holobyte, who was for [...] Related posts:

  1. Aftershock and a Fashion Emergency
  2. All Brawn – Virtuality 1000CS HMD


Nina Ziv’s 1992 Merrill Lynch VR industry research report has an amusing section: Limitations and Drawbacks of VR Technology, in which she identifies “several problems with virtual reality technology which must be addressed if it is to succeed.”  Read more of:  Limitations and Drawbacks Inadequate Image Resolution Time Lag Between the User and the Virtual Reality System’s Response Limited [...] No related posts.


By 1991, the FlightHelmet was the third HMD  to feature Large Expanse Extra Perspective (LEEP) optics from Eric Howlett’s LEEP-VR. The Flight Helmet combined LEEP’s 100° field of view with an adjustable, comfortable and rugged packaging design. The use of a rear exiting cable as a counterweight made this HMD perfectly balanced.  Read more of:  Take [...] Related posts:

  1. Myron Kruger Takes a Spin in the Flight Helmet
  2. Nothing New Under the Sun!
  3. 1995 Virtual IO I-Glasses


IAPPA 1999 brought us another stand-up VR system from New York based HeadGames, the VR2000. Based on the Forte consumer head mounted display, the VR2000 also featured the “Player Retainer.” Initially I thought this was some special magic which ensured repeat play, as HeadGames projected up to $3,000/mo. revenue for this $25k system. To my [...] Related posts:

  1. Display Mounted Head? – Kimera
  2. AT&T Shows Us Somebody Else’s Future
  3. Another Gyro VR – Orbotron X O Tron VR


1994 brought one of the first “lightweight” head mounted displays, the CyberEye from then San Jose based General Reality. Offered in both stereoscopic and monoscopic versions, the CyberEye featured a flip-up visor which allowed users to see keyboards and monitors in the “real” world. CyberEye’s introductory letter touts the benefits of narrow field of view [...] Related posts:

  1. 6 lbs. 12 oz. – It’s a Baby Headmount! – Liquid Image MRG2
  2. Tearing Out the Guts of a Virtual Research VR-4 Helmet
  3. Nothing New Under the Sun!


The Kimera game system from Immersive Technologies appeared at the 1995 IAAPA show with a solution to the VR arcade’s most vexing challenge: how to keep the helmets from being damaged or stolen without a full time attendant. Taking their cue from the Fakespace Boom, Kimera had a floating/pivoting display, to which the game player [...] Related posts:

  1. Another Gyro VR – Orbotron X O Tron VR
  2. Arcade “Player Retainer” – HeadGames VR2000
  3. Narrow Field of View is Good… – CyberEye 100


The product slick offers a virtually indestructible carry case. I’m not completely sure why, as the Liquid Image MRG2 helmet shell, constructed of multi-layer fiberglass, was non-virtually (i.e. real-world) indestructible. The MRG2 was actually quite clever, inasmuch as it could be manufactured with about $200 of tools. No fancy injection molds or custom optics. Although [...] Related posts:

  1. Liquid Image MRG2.2 Disassembly and Potential Upgrades
  2. Tearing Out the Guts of a Virtual Research VR-4 Helmet
  3. Narrow Field of View is Good… – CyberEye 100


1995 brought us yet another Gyro based VR Game system, the X-O-Tron VR, a descendant of the original non-electronic gyro-exercise system, the Orbotron. Initially inspired by the March 1992 release of Lawnmower Man, the first gyro VR systems appeared that summer (full disclosure – my company built a prototype system for a client in the [...] Related posts:

  1. Display Mounted Head? – Kimera
  2. What to do with the Cable? – Dynamic Visions
  3. Myron Kruger Takes a Spin in the Flight Helmet


“Virtual Reality Systems ‘93″ in the Hyatt above Grand Central Station was the end of the line for this trade show, as it was for the Virtual Research Flight Helmet which was soon to be superseded by lighter and more manufacturable HMDs. In the spirit of these pioneers, here’s a couple of snaps with Myron [...] Related posts:

  1. Regis Takes a Spin
  2. Take Flight in the Virtual World
  3. Nothing New Under the Sun!


If you’ve ever tried out Virtual Reality, the FIRST thing you’ll feel is the tug of the helmet cable as you virtually (and actually) try to walk down the path. Many HMDs use the weight of a rear exiting cable as a counter-weight to offset the heavy front end containing the displays and optics. In [...] Related posts:

  1. Narrow Field of View is Good… – CyberEye 100
  2. 1995 Virtual IO I-Glasses
  3. Another Gyro VR – Orbotron X O Tron VR


By 1994 the International Association of Amusement Parks and Attractions (IAAPA) exhibition floor was packed with VR systems. As a potential marketplace, blood was in the water and you couldn’t tell the fish from the sharks. With a very few exceptions most of these companies had been chewed up, eaten and excreted as waste by [...] Related posts:

  1. Display Mounted Head? – Kimera
  2. Myron Kruger Takes a Spin in the Flight Helmet
  3. Another Gyro VR – Orbotron X O Tron VR


We knew it was in the development stage, but did the Computer Chronicles have to remind any potential customers. That’s OK because the conference’s resident AI expert (didn’t AI bubble and burst in the 80’s) tells us: “… the resolution is low, the headgear is uncomfortable, but what’s exciting is … the promise of the [...] Related posts:

  1. Warning Will Robinson, Warning!
  2. Siggraph ‘92 Wrap
  3. Tearing Out the Guts of a Virtual Research VR-4 Helmet


Apparently Cybertech didn’t anticipate Torrents and the Usenet. Anyway, “sigh-burr-sex” seemed like a slam dunk in ‘94. No one seemed concerned that a machine might rub you the wrong way. Money quotes from the Cybertech Systems marketing slick:  Read more of:  CYBERSEX – You’ll Never Buy An X-Rated Video Again! CYBERSEX You can enjoy your “dream partner” any time [...] No related posts.


Sidelined in early Nov. 1992, LT was moving on to bigger and better things... Virtual Reality. Related posts:

  1. Warning Will Robinson, Warning!
  2. So Serious – 1980’s Virtual Reality from NASA
  3. Tearing Out the Guts of a Virtual Research VR-4 Helmet