Archives for “VR Companies”

Sega (all hail Sonic!): 1991 brought the announcement of Sega VR, a $200 headset for the Genesis console, a prototype finally shown at summer CES 1993, and consigned to the trash heap of VR in 1994, before any units shipped. Sega claimed that the helmet experience was just too realistic for young children to handle, [...] Related posts:

  1. AT&T Shows Us Somebody Else’s Future
  2. Yea, though he has walked through the Valley of Silicon, he fears no evil. Jaron Lanier’s rebound…
  3. Is VR the New Wasteland? (from 1993….)


24 years ago Apple ran this advertisement predicting a tablet based voice assistant. The futuristic ad takes place in September 2011. With yesterday’s announcement of Siri, they missed their prediction by only one month (out of 24 years.) Wish all my engineering projects achieved such schedule precision! Tweet [Übersetzung] No related posts.


“Inside Jaron Lanier is a precocious eight-year-old who got together with some friends and built a spaceship,” wrote Howard Rheingold in his 1991 book, Virtual Reality, the definitive history of VR to date. “Now he wants us all to take a ride in it.” More from Burr Snider’s 1993 perspective in Wired…. Tweet [Übersetzung] Related posts:

  1. Jaron Lanier Explains Why There’s Still Not A VR Bubble
  2. Sega VR – Mighty Barfin’ Power Rangers (we are the 40 percent)
  3. AT&T Shows Us Somebody Else’s Future


It’s tough trying to manage one of these businesses. Every time one of my vendors/bankers/landlord/ etc., asks what we do, and I say “Virtual Reality,” their eyes roll up and then glaze over, as if to say: “Oh God! One of those flakes!. ..and he seems so normal” At that moment I make a mental [...] Related posts:

  1. Beware the funny hair… its a tech cult giveaway
  2. The REAL VR Industry
  3. And I’m Never Going Back To My Old School


[caption id="attachment_2948" align="aligncenter" width="500" caption="Virtual Research VR-4 Adapted For Stereoscopic Augmented Reality - circa 1993"]Virtual Research VR-4 Adapted For Stereoscopic Augmented Reality[/caption]

Related posts:
  1. Retrospective photo review of Forte VFX1 Virtual Reality system
  2. Mnemonic’s MRG2.2 Upgrade – Augmented Reality + Kinect
  3. Lawrence Taylor Teams Up With Virtual Reality


We all know that the 1950′s were the golden age of 3D movies, Hollywood’s attempt to fend off the rapidly growing television audience. Their 3D thrust was short lived, and with a few exceptions, we enjoyed almost 50 years of 2D bliss. This time around 3D is harder to avoid… TV has it too! For [...] Related posts:

  1. 3-Dimensions… For the First Time… 3-D FEELIES!!


Two snippets from the old, old school of VR, circa 1991, pitching a reputable UK firm – Division (acquired by PTC in 1999.) Featured are a couple of helmets from VPL Research using LEEP optics and cloth/velcro enclosures. One HMD appears to have been modeled after a gask mask from the trenches of the Great [...] Related posts:

  1. Back In The Day – Japan 1990
  2. Back In The USSR
  3. Take Flight in the Virtual World


IMHO, the Virtual Research Flight Helmet was, and still is, the ultimate head mounted display, except of course, it needed modern high resolution LCD panels. Otherwise, it had incredible field of view, great ergonomics, and unbeatable LEEP optics. I came across a more complete brochure including the retail price list (starts at $6,000.) One unusual [...] Related posts:

  1. Myron Kruger Takes a Spin in the Flight Helmet
  2. Take Flight in the Virtual World
  3. Nothing New Under the Sun!


Forte VFX1 was the most advanced, complex and expensive consumer VR system that appeared on the market during VR craze in mid-nineties. Introduced in 1995, VFX1 was in the shops all around the world in 1996. Hardware overview System consisted of: Stereoscopic HMD “VFX1 headgear” with built-in 3DOF head-tracker from Honeywell, 45 degree diagonal FOV [...] Related posts:

  1. Back In The USSR
  2. Vuzix Wrap 920 Augmented Reality Hands On
  3. Teardown – Virtual Research V6


1995 brought us the V6 head mounted display from Virtual Research, the successor to the excellent design of the VR-4. The V6 doubled the overall resolution while retaining the great optics, field of view, comfort, and ease of use originally found in the VR-4. In addition to improved image quality, the V6 refined many of [...] Related posts:

  1. Tearing Out the Guts of a Virtual Research VR-4 Helmet
  2. Retrospective photo review of Forte VFX1 Virtual Reality system
  3. How To Buy LCDs (in 1995)


For many years, and perhaps still today, the Polhemus Fastrak was/is the reference standard for low lag, high accuracy six degrees of freedom (6DOF) tracking. Used extensively to track head mounted displays and data gloves, this magnetic tracker was used in most VPL systems and all the 1rst generation Virtuality systems. For fun, here’s a [...] Related posts:

  1. Ascension Technology SpacePad 6DOF Tracker Teardown
  2. Yet Another Fashion Emergency – J D Roth Talks Virtuality on GamePro TV
  3. The Games That Would Be King


Chris Hand from Leicester Polytechnic offers a delightful history of W Industries, the company who brought us the various Virtuality VR game systems. His history begins in the early 80′s and takes us only to early October of 1991, not long after the commercial introduction of Virtuality’s Series 1000 Amiga based systems. The excerpts below [...] Related posts:

  1. Yea, though he has walked through the Valley of Silicon, he fears no evil. Jaron Lanier’s rebound…
  2. The Games That Would Be King
  3. Yet Another Fashion Emergency – J D Roth Talks Virtuality on GamePro TV


From 1991 to 1996 W Industries Virtuality systems defined the image of VR in the location based entertainment arena. Here in the US, Horizon Entertainment was their sole distributor. W Industries was remarkably innovative with their use of technology, but their “innovations” in finances were not so successful. Arcade operators had a difficult time breaking [...] Related posts:

  1. W Industries – In the Beginning…
  2. Yet Another Fashion Emergency – J D Roth Talks Virtuality on GamePro TV
  3. Is VR the New Wasteland? (from 1993….)


USA and other western world faced consumer-focused Virtual Reality boom in late 80s and early 90s, accurately when USSR is fall apart. VR came to big industrial cities of post USSR later in 1995 – 1998, when VR hype slowly begin to fall down in USA. That was in a few years after IBM-compatible PC’s [...] Related posts:

  1. And I’m Never Going Back To My Old School
  2. Retrospective photo review of Forte VFX1 Virtual Reality system
  3. Back In The Day – Japan 1990


Back when VR really had some cred, the Diaspar Virtual Reality Network hopped on the bandwagon. Imagine, if you will, a dial-up service with a feature list, every item containing the phrase “will be”, as in this feature will be available… but when? Yes, its somewhat ironic that the network is named “Diaspar”, as this [...] Related posts:

  1. PT-01 – A Rare Breed Gains Five Stars (If You Keep It On the Shelf!)
  2. AT&T Shows Us Somebody Else’s Future
  3. Victormaxx Stuntmaster vs. PETA


I don’t really agree with the Virtual Boy being VR’s “nail in the coffin”. I think it was just one of many crappy products. Maybe it could have saved the VR hype for a while if it was a big success, but as it is it’s just one of the many VR obscurities that simply [...] Related posts:

  1. Number 5 in PC World’s “Ugliest Products in Tech History” – VIRTUAL BOY
  2. Retrospective photo review of Forte VFX1 Virtual Reality system
  3. 10 Reasons Why Virtual Reality Did Not Become a Standard


Ah well, a review of the PT-01 from Optics 1 … Back in the days it was ridiculous expensive, like most of the VR stuff. The pros are that it is very light and optimized for mobile use, i love that it comes with a belt clip and can be driven by a common battery. [...] Related posts:

  1. The City and the Stars – VR a Billion Years From Now!
  2. Display Mounted Head? – Kimera
  3. Victormaxx Stuntmaster vs. PETA


This final segment from AT&T’s 1993 Vision of the Future isn’t too far from what’s happenin’ here in 2010, but 17 years later, AT&T is still not a player. Part1 and Part2 are almost as much fun. Tweet [Übersetzung] Related posts:

  1. Display Mounted Head? – Kimera
  2. Arcade “Player Retainer” – HeadGames VR2000
  3. Virtual Boy – Another Perspective…


Jaron walks us through all eleven reasons, from Gates Envy to Movie Projectors. Strangely enough I agree! The Top Eleven Reasons VR Has Not Yet Become Commonplace Tweet [Übersetzung] Related posts:

  1. Yea, though he has walked through the Valley of Silicon, he fears no evil. Jaron Lanier’s rebound…


The media drops in on Siggraph ’92 in Chicago: Definitely a show that I outsmarted myself on. Had an exhibitor’s badge from a friend (thanks Marilyn!), and while touring the exhibits before opening I found a booth where the exhibitor had bailed… it was empty. Grabbed my PhotoVR computer gear and Flight Helmet out of [...] Related posts:

  1. Myron Kruger Takes a Spin in the Flight Helmet
  2. Nothing New Under the Sun!
  3. Siggraph ’95 – Upon Further Observation


1995 Video of Virtual io’s I-Glasses. Virtual reality Head Mounted Display with headtracking. This was the first i-glasses version released and had much lower resolution than the i-glasses they sell today. Back in 1995 this was one of the first affordable home VR headsets along with the Victormaxx cybermaxx and the fortevr VFX-1. The small [...] Related posts:

  1. Teardown – Virtual Research V6
  2. Retrospective photo review of Forte VFX1 Virtual Reality system
  3. How To Buy LCDs (in 1995)


Last week I shredded a Liquid Image MRG2.2. This week we go for the classic Virtual Research VR-4 stereoscopic head mounted display. There’s a lot to love about the VR-4: wide field of view optics, adjustable interpupilary distance, coated aspheric lenses, excellent fit to different heads, and provision for eyeglasses. The optics are timeless; used [...] Related posts:

  1. Teardown – Virtual Research V6
  2. Flight Helmet – Redux
  3. Myron Kruger Takes a Spin in the Flight Helmet


I’ve gotten a ton of emails hurled at me about the Liquid Image MRG2.2 VR helmet. The gist of most of them is: “Hey, I love the wide field of view and how rugged the MRG2.2 is, but I wish I could upgrade the LCD resolution, and, is there a way to make this HMD [...] Related posts:

  1. 6 lbs. 12 oz. – It’s a Baby Headmount! – Liquid Image MRG2
  2. Mnemonic’s MRG2.2 Upgrade – Augmented Reality + Kinect
  3. Tearing Out the Guts of a Virtual Research VR-4 Helmet


It’s 1985 and there’s already a nice high resolution, wide field of view VR helmet (from VPL Research), glove system, and 6 DOF tracking of both helmet and glove, thanks to Scott Fisher and NASA Ames.  In particular, check out the LEEP wide FOV optics (from LEEP inventor Eric Howlett’s predecessor company Pop Optix.) These [...] Related posts:

  1. Take Flight in the Virtual World
  2. LEEP On The Cheap
  3. Tearing Out the Guts of a Virtual Research VR-4 Helmet


This totally excellent demo of the Victormaxx Stuntmaster helmet speaks for itself. Lyme disease aside, the Stuntmaster’s wretched optical qualities seem overly cruel to this beast. Tweet [Übersetzung] Related posts:

  1. Teardown – Virtual Research V6
  2. The City and the Stars – VR a Billion Years From Now!
  3. Narrow Field of View is Good… – CyberEye 100