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	<title>V-Rtifacts &#187; Game Systems</title>
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	<description>When Virtual Reality Was Always Virtual</description>
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		<item>
		<title>W Industries &#8211; In the Beginning&#8230;</title>
		<link>http://www.VRtifacts.com/hmds/w-industries-in-the-beginning/</link>
		<comments>http://www.VRtifacts.com/hmds/w-industries-in-the-beginning/#comments</comments>
		<pubDate>Tue, 06 Jul 2010 15:11:13 +0000</pubDate>
		<dc:creator>Tone</dc:creator>
				<category><![CDATA[Game Systems]]></category>
		<category><![CDATA[Head Mounted Displays]]></category>
		<category><![CDATA[VR Companies]]></category>
		<category><![CDATA[Where Are They Now?]]></category>
		<category><![CDATA[1000CS]]></category>
		<category><![CDATA[1991]]></category>
		<category><![CDATA[Jonathan Waldern]]></category>
		<category><![CDATA[Virtuality]]></category>
		<guid isPermaLink="false">http://www.VRtifacts.com/?p=2611</guid>
		<description><![CDATA[Chris Hand from Leicester Polytechnic offers a delightful history of W Industries, the company who brought us the various Virtuality VR game systems. His history begins in the early 80&#8242;s and takes us only to early October of 1991, not long after the commercial introduction of Virtuality&#8217;s Series 1000 Amiga based systems. The excerpts below [...]
Related posts:<ol><li><a href='http://www.VRtifacts.com/vrcompanies/the-games-that-would-be-king/' rel='bookmark' title='Permanent Link: The Games That Would Be King'>The Games That Would Be King</a></li>
<li><a href='http://www.VRtifacts.com/vrcompanies/yet-another-fashion-emergency-j-d-roth-talks-virtuality-on-gamepro-tv/' rel='bookmark' title='Permanent Link: Yet Another Fashion Emergency &#8211; J D Roth Talks Virtuality on GamePro TV'>Yet Another Fashion Emergency &#8211; J D Roth Talks Virtuality on GamePro TV</a></li>
<li><a href='http://www.VRtifacts.com/hmds/all-brawn-virtuality-1000cs-hmd/' rel='bookmark' title='Permanent Link: All Brawn &#8211; Virtuality 1000CS HMD'>All Brawn &#8211; Virtuality 1000CS HMD</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Chris Hand from Leicester Polytechnic offers a delightful history of W Industries, the company who brought us the various Virtuality VR game systems. His history begins in the early 80&#8242;s and takes us only to early October of 1991, not long after the commercial introduction of Virtuality&#8217;s Series 1000 Amiga based systems.</p>
<p>The excerpts below offer a taste of the VR buzz in 1991, but take the time to <a rel="shadowbox" style="background-color: #fff;" href="http://vrtifacts.com/wp-content/uploads/2010/07/vhist.html">read the entire history!</a></p>
<blockquote><p>A video clip from an early 80&#8242;s episode of the BBC TV programme &#8220;Tomorrow&#8217;s World&#8221; showed some of the early work of Dr Waldern.  The &#8220;Roaming Caterpillar&#8221; (as it was known) was shown being used by presenter Maggie Philbin to examine a virtual room.  The display was a large B/W monitor with handles on each side, supported by a flexible arm on castors covered by a concertina of rubber (the &#8220;caterpillar&#8221;). The image displayed was a wire-frame view of the &#8220;contents&#8221; of the (actually empty) room. The location of the monitor was sensed by 3 fixed speakers emitting audible clicks in a fixed sequence, with the time taken to reach microphones being used to calculate the distance.  It was also possible to detect the position of the user&#8217;s fingers by wearing tubes on them, with microphones and wires attached to a control unit. By pinching her fingers together in the right place, the presenter picked up the receiver of a virtual telephone and left it suspended in space.</p></blockquote>
<blockquote><p>Their second HMD, another tethered system, was known as the &#8220;giraffe&#8221;.  This featured mechanical 2D head-tracking.</p></blockquote>
<blockquote><p>The fourth device to be built was much slimmer, featuring a magnetic head-tracker and twin LCD screens.  It is of interest to note that the head-mounted part of the device allowed for adjustment of inter-occular spacing.  At the time it was thought that the correct adjustment of this distance to suit each viewer would be vital to the stereoscopic effect.  Mr Rowley pointed out that it was later found not to be so important, as long as the exit pupil of the optics was made large enough.</p></blockquote>
<blockquote><p>In November 1990 the &#8220;Stand-Up&#8221; unit was launched at the Computer Graphics 90 exhibition staged at London&#8217;s Alexandra Palace.  At the same time the parent company went into liquidation, but fortunately W Industries had been sold just prior to this to another company, which also owns the Wembley Stadium in London.</p></blockquote>
<p>Related posts:<ol><li><a href='http://www.VRtifacts.com/vrcompanies/the-games-that-would-be-king/' rel='bookmark' title='Permanent Link: The Games That Would Be King'>The Games That Would Be King</a></li>
<li><a href='http://www.VRtifacts.com/vrcompanies/yet-another-fashion-emergency-j-d-roth-talks-virtuality-on-gamepro-tv/' rel='bookmark' title='Permanent Link: Yet Another Fashion Emergency &#8211; J D Roth Talks Virtuality on GamePro TV'>Yet Another Fashion Emergency &#8211; J D Roth Talks Virtuality on GamePro TV</a></li>
<li><a href='http://www.VRtifacts.com/hmds/all-brawn-virtuality-1000cs-hmd/' rel='bookmark' title='Permanent Link: All Brawn &#8211; Virtuality 1000CS HMD'>All Brawn &#8211; Virtuality 1000CS HMD</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Games That Would Be King</title>
		<link>http://www.VRtifacts.com/vrcompanies/the-games-that-would-be-king/</link>
		<comments>http://www.VRtifacts.com/vrcompanies/the-games-that-would-be-king/#comments</comments>
		<pubDate>Tue, 06 Jul 2010 14:05:39 +0000</pubDate>
		<dc:creator>Tone</dc:creator>
				<category><![CDATA[And All That Hype]]></category>
		<category><![CDATA[Game Systems]]></category>
		<category><![CDATA[VR Companies]]></category>
		<category><![CDATA[Where Are They Now?]]></category>
		<category><![CDATA[1991]]></category>
		<category><![CDATA[1992]]></category>
		<category><![CDATA[1993]]></category>
		<category><![CDATA[1995]]></category>
		<category><![CDATA[1996]]></category>
		<category><![CDATA[Amiga]]></category>
		<category><![CDATA[Horizon Entertainment]]></category>
		<category><![CDATA[Hype]]></category>
		<category><![CDATA[Location Based Entertainment]]></category>
		<category><![CDATA[Virtuality]]></category>
		<category><![CDATA[W Industries]]></category>
		<guid isPermaLink="false">http://www.VRtifacts.com/?p=2605</guid>
		<description><![CDATA[From 1991 to 1996 W Industries Virtuality systems defined the image of VR in the location based entertainment arena. Here in the US, Horizon Entertainment was their sole distributor. W Industries was remarkably innovative with their use of technology, but their &#8220;innovations&#8221; in finances were not so successful. Arcade operators had a difficult time breaking [...]
Related posts:<ol><li><a href='http://www.VRtifacts.com/vrcompanies/yet-another-fashion-emergency-j-d-roth-talks-virtuality-on-gamepro-tv/' rel='bookmark' title='Permanent Link: Yet Another Fashion Emergency &#8211; J D Roth Talks Virtuality on GamePro TV'>Yet Another Fashion Emergency &#8211; J D Roth Talks Virtuality on GamePro TV</a></li>
<li><a href='http://www.VRtifacts.com/hmds/w-industries-in-the-beginning/' rel='bookmark' title='Permanent Link: W Industries &#8211; In the Beginning&#8230;'>W Industries &#8211; In the Beginning&#8230;</a></li>
<li><a href='http://www.VRtifacts.com/hmds/all-brawn-virtuality-1000cs-hmd/' rel='bookmark' title='Permanent Link: All Brawn &#8211; Virtuality 1000CS HMD'>All Brawn &#8211; Virtuality 1000CS HMD</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>From 1991 to 1996 W Industries Virtuality systems defined the image of VR in the location based entertainment arena. Here in the US, Horizon Entertainment was their sole distributor. W Industries was remarkably innovative with their use of technology, but their &#8220;innovations&#8221; in finances were not so successful. Arcade operators had a difficult time breaking even; motivated by their IPO, W extended credit to these operators to bolster their sales figures; and by 1996 W was in receivership leaving stockholders and vendors less than whole.</p>
<p>However&#8230; Virtuality, first using an Amiga platform and later a 486 PC, achieved a remarkable quality of game play for those early years. This collection of videos will give you a flavor. Thanks go out to Fronzel who generously compiled many of these. Watch!<span id="more-2605"></span></p>
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          <img alt="GamePro TV - 5 - Dactyl Nightmare - Part 2" src="http://i.ytimg.com/vi/1ybu7Q5uK6k/hqdefault.jpg" width="150" height="120" />
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          <dt class="tubepress_meta tubepress_meta_title">Title</dt><dd class="tubepress_meta tubepress_meta_title"><a id="tubepress_title_1ybu7Q5uK6k_109614636" rel="tubepress_youtube_fancybox_109614636">GamePro TV - 5 - Dactyl Nightmare - Part 2</a></dd>
          <dt class="tubepress_meta tubepress_meta_runtime">Runtime</dt><dd class="tubepress_meta tubepress_meta_runtime">10:14</dd>
          <dt class="tubepress_meta tubepress_meta_views">Views</dt><dd class="tubepress_meta tubepress_meta_views">6,557</dd>
          <dt class="tubepress_meta tubepress_meta_description">Description</dt><dd class="tubepress_meta tubepress_meta_description">Episode of GamePro TV from the early 90s
Contents:
SWAT - Super Ghouls &#039;N Ghosts - SNES
SWAT - Road Rash - Genesis
Ask The Pros - Roger Rabbit - NES
Pro Review - Dragon Warrior 3 - NES
SWAT - Impossamole - TG16
Inside Info - Blockbuster Rental Stats - April 1992
The Cutting Edge - Virtuality
Inside...</dd>
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        <a id="tubepress_image_w6T_Y1PIsk4_109614636" rel="tubepress_youtube_fancybox_109614636">
          <img alt="GamePro TV - 5 - Dactyl Nightmare - Part 1" src="http://i.ytimg.com/vi/w6T_Y1PIsk4/hqdefault.jpg" width="150" height="120" />
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          <dt class="tubepress_meta tubepress_meta_title">Title</dt><dd class="tubepress_meta tubepress_meta_title"><a id="tubepress_title_w6T_Y1PIsk4_109614636" rel="tubepress_youtube_fancybox_109614636">GamePro TV - 5 - Dactyl Nightmare - Part 1</a></dd>
          <dt class="tubepress_meta tubepress_meta_runtime">Runtime</dt><dd class="tubepress_meta tubepress_meta_runtime">10:05</dd>
          <dt class="tubepress_meta tubepress_meta_views">Views</dt><dd class="tubepress_meta tubepress_meta_views">4,626</dd>
          <dt class="tubepress_meta tubepress_meta_description">Description</dt><dd class="tubepress_meta tubepress_meta_description">Episode of GamePro TV from the early 90s
Contents:
SWAT - Super Ghouls &#039;N Ghosts - SNES
SWAT - Road Rash - Genesis
Ask The Pros - Roger Rabbit - NES
Pro Review - Dragon Warrior 3 - NES
SWAT - Impossamole - TG16
Inside Info - Blockbuster Rental Stats - April 1992
The Cutting Edge - Virtuality
Inside...</dd>
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      </div>
      <div class="tubepress_thumb">
        <a id="tubepress_image_-QiKnHxX7CY_109614636" rel="tubepress_youtube_fancybox_109614636">
          <img alt="Virtuality" src="http://i.ytimg.com/vi/-QiKnHxX7CY/hqdefault.jpg" width="150" height="120" />
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          <dt class="tubepress_meta tubepress_meta_title">Title</dt><dd class="tubepress_meta tubepress_meta_title"><a id="tubepress_title_-QiKnHxX7CY_109614636" rel="tubepress_youtube_fancybox_109614636">Virtuality</a></dd>
          <dt class="tubepress_meta tubepress_meta_runtime">Runtime</dt><dd class="tubepress_meta tubepress_meta_runtime">3:21</dd>
          <dt class="tubepress_meta tubepress_meta_views">Views</dt><dd class="tubepress_meta tubepress_meta_views">4,575</dd>
          <dt class="tubepress_meta tubepress_meta_description">Description</dt><dd class="tubepress_meta tubepress_meta_description">Virtuality is a line of virtual reality gaming machines that could be found in arcades and &#039;Virtuality Centres&#039; in the 1990s and are still for sale and private hire.
The player wears a head-mounted display (the &#039;Visette&#039;) whilst standing within a circle of waist-height sensors and holding a free-mov...</dd>
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      <div class="tubepress_thumb">
        <a id="tubepress_image_T9aaBWxicbg_109614636" rel="tubepress_youtube_fancybox_109614636">
          <img alt="Virtuality SU2000 Dactyl Nightmare" src="http://i.ytimg.com/vi/T9aaBWxicbg/hqdefault.jpg" width="150" height="120" />
        </a>
        <dl class="tubepress_meta_group" style="width: 150px">
          <dt class="tubepress_meta tubepress_meta_title">Title</dt><dd class="tubepress_meta tubepress_meta_title"><a id="tubepress_title_T9aaBWxicbg_109614636" rel="tubepress_youtube_fancybox_109614636">Virtuality SU2000 Dactyl Nightmare</a></dd>
          <dt class="tubepress_meta tubepress_meta_runtime">Runtime</dt><dd class="tubepress_meta tubepress_meta_runtime">0:53</dd>
          <dt class="tubepress_meta tubepress_meta_views">Views</dt><dd class="tubepress_meta tubepress_meta_views">1,953</dd>
          <dt class="tubepress_meta tubepress_meta_description">Description</dt><dd class="tubepress_meta tubepress_meta_description">This is probably Virtuality&#039;s most famous and most played game. This version of Dactyl Nightmare is a port of the 1000 series adding slightly better graphics. You shoot the other players while hoping not to be caught by the dactyl (Some kind of flying dinosaur)</dd>
        </dl>
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        <a id="tubepress_image_JtqwSEnzFWM_109614636" rel="tubepress_youtube_fancybox_109614636">
          <img alt="Virtuality SU2000 Boxing" src="http://i.ytimg.com/vi/JtqwSEnzFWM/hqdefault.jpg" width="150" height="120" />
        </a>
        <dl class="tubepress_meta_group" style="width: 150px">
          <dt class="tubepress_meta tubepress_meta_title">Title</dt><dd class="tubepress_meta tubepress_meta_title"><a id="tubepress_title_JtqwSEnzFWM_109614636" rel="tubepress_youtube_fancybox_109614636">Virtuality SU2000 Boxing</a></dd>
          <dt class="tubepress_meta tubepress_meta_runtime">Runtime</dt><dd class="tubepress_meta tubepress_meta_runtime">2:30</dd>
          <dt class="tubepress_meta tubepress_meta_views">Views</dt><dd class="tubepress_meta tubepress_meta_views">915</dd>
          <dt class="tubepress_meta tubepress_meta_description">Description</dt><dd class="tubepress_meta tubepress_meta_description">This is the Boxing game from the Virtuality SU2000 Arcade Virtual Reality machines. The SU2000 can be interlinked so you can play against a friend.</dd>
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      </div>
      <div class="tubepress_thumb">
        <a id="tubepress_image__TtHrgR9GNg_109614636" rel="tubepress_youtube_fancybox_109614636">
          <img alt="Virtuality SU2000 Zone Hunter" src="http://i.ytimg.com/vi/_TtHrgR9GNg/hqdefault.jpg" width="150" height="120" />
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        <dl class="tubepress_meta_group" style="width: 150px">
          <dt class="tubepress_meta tubepress_meta_title">Title</dt><dd class="tubepress_meta tubepress_meta_title"><a id="tubepress_title__TtHrgR9GNg_109614636" rel="tubepress_youtube_fancybox_109614636">Virtuality SU2000 Zone Hunter</a></dd>
          <dt class="tubepress_meta tubepress_meta_runtime">Runtime</dt><dd class="tubepress_meta tubepress_meta_runtime">3:11</dd>
          <dt class="tubepress_meta tubepress_meta_views">Views</dt><dd class="tubepress_meta tubepress_meta_views">722</dd>
          <dt class="tubepress_meta tubepress_meta_description">Description</dt><dd class="tubepress_meta tubepress_meta_description">Zone Hunter is a game for the 2000 series of Virtuality arcade machines. You play a kind of mercenary just shooting basically everything that moves. We called the game Robocop as the player and gun were looking a lot like Robocop from the movies.</dd>
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      <div class="tubepress_thumb">
        <a id="tubepress_image_7OeoB07d5WE_109614636" rel="tubepress_youtube_fancybox_109614636">
          <img alt="Virtuality Pac-man VR (High Quality)" src="http://i.ytimg.com/vi/7OeoB07d5WE/hqdefault.jpg" width="150" height="120" />
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          <dt class="tubepress_meta tubepress_meta_title">Title</dt><dd class="tubepress_meta tubepress_meta_title"><a id="tubepress_title_7OeoB07d5WE_109614636" rel="tubepress_youtube_fancybox_109614636">Virtuality Pac-man VR (High Quality)</a></dd>
          <dt class="tubepress_meta tubepress_meta_runtime">Runtime</dt><dd class="tubepress_meta tubepress_meta_runtime">1:57</dd>
          <dt class="tubepress_meta tubepress_meta_views">Views</dt><dd class="tubepress_meta tubepress_meta_views">629</dd>
          <dt class="tubepress_meta tubepress_meta_description">Description</dt><dd class="tubepress_meta tubepress_meta_description">OK i finally managed to convert the Videos to better Quality, so here is Pac-man VR again, enjoy!</dd>
        </dl>
      </div>
      <div class="tubepress_thumb">
        <a id="tubepress_image_jUQ__aQuSjs_109614636" rel="tubepress_youtube_fancybox_109614636">
          <img alt="Virtuality Ghost train (gameplay)" src="http://i.ytimg.com/vi/jUQ__aQuSjs/hqdefault.jpg" width="150" height="120" />
        </a>
        <dl class="tubepress_meta_group" style="width: 150px">
          <dt class="tubepress_meta tubepress_meta_title">Title</dt><dd class="tubepress_meta tubepress_meta_title"><a id="tubepress_title_jUQ__aQuSjs_109614636" rel="tubepress_youtube_fancybox_109614636">Virtuality Ghost train (gameplay)</a></dd>
          <dt class="tubepress_meta tubepress_meta_runtime">Runtime</dt><dd class="tubepress_meta tubepress_meta_runtime">0:52</dd>
          <dt class="tubepress_meta tubepress_meta_views">Views</dt><dd class="tubepress_meta tubepress_meta_views">469</dd>
          <dt class="tubepress_meta tubepress_meta_description">Description</dt><dd class="tubepress_meta tubepress_meta_description">Ghost train for the Virtuality 2000 series sitdown. basically you just sit in a train and shoot everything that moves.</dd>
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      <div class="tubepress_thumb">
        <a id="tubepress_image_tiZjXBZrN24_109614636" rel="tubepress_youtube_fancybox_109614636">
          <img alt="Virtuality SU3000 Winchester Total Recoil Arcade machine promo Video" src="http://i.ytimg.com/vi/tiZjXBZrN24/hqdefault.jpg" width="150" height="120" />
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        <dl class="tubepress_meta_group" style="width: 150px">
          <dt class="tubepress_meta tubepress_meta_title">Title</dt><dd class="tubepress_meta tubepress_meta_title"><a id="tubepress_title_tiZjXBZrN24_109614636" rel="tubepress_youtube_fancybox_109614636">Virtuality SU3000 Winchester Total Recoil Arcade machine promo Video</a></dd>
          <dt class="tubepress_meta tubepress_meta_runtime">Runtime</dt><dd class="tubepress_meta tubepress_meta_runtime">1:04</dd>
          <dt class="tubepress_meta tubepress_meta_views">Views</dt><dd class="tubepress_meta tubepress_meta_views">469</dd>
          <dt class="tubepress_meta tubepress_meta_description">Description</dt><dd class="tubepress_meta tubepress_meta_description">This is the Promo Video from the Su3000 Winchester &quot;Total Recoil&quot; machines. The difference to the normal (Recoil-less) SU3000 machines is that the rifle is a replica of an actual Winchester Shotgun (Used under license of Winchester) which features a Co2 powered blowback mechanism for additional imme...</dd>
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          <img alt="Virtuality Zero Hour (HQ)" src="http://i.ytimg.com/vi/h5_t0CfKFQU/hqdefault.jpg" width="150" height="120" />
        </a>
        <dl class="tubepress_meta_group" style="width: 150px">
          <dt class="tubepress_meta tubepress_meta_title">Title</dt><dd class="tubepress_meta tubepress_meta_title"><a id="tubepress_title_h5_t0CfKFQU_109614636" rel="tubepress_youtube_fancybox_109614636">Virtuality Zero Hour (HQ)</a></dd>
          <dt class="tubepress_meta tubepress_meta_runtime">Runtime</dt><dd class="tubepress_meta tubepress_meta_runtime">2:41</dd>
          <dt class="tubepress_meta tubepress_meta_views">Views</dt><dd class="tubepress_meta tubepress_meta_views">468</dd>
          <dt class="tubepress_meta tubepress_meta_description">Description</dt><dd class="tubepress_meta tubepress_meta_description">Virtuality zero Hour was the last game Virtuality made and imho it is the best most immersive Virtual Reality game ever made. It runs on SU3000/Total Recoil hardware. The gameplay itself is best described as a mix between &quot;Virtua Cop&quot; and &quot;Lethal Enforcers&quot;. You can shoot much of the scenery and the...</dd>
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      <div class="tubepress_thumb">
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          <img alt="Virtuality Dactyl Nightmare 2 - Race for the eggs" src="http://i.ytimg.com/vi/2omB1mG1HVo/hqdefault.jpg" width="150" height="120" />
        </a>
        <dl class="tubepress_meta_group" style="width: 150px">
          <dt class="tubepress_meta tubepress_meta_title">Title</dt><dd class="tubepress_meta tubepress_meta_title"><a id="tubepress_title_2omB1mG1HVo_109614636" rel="tubepress_youtube_fancybox_109614636">Virtuality Dactyl Nightmare 2 - Race for the eggs</a></dd>
          <dt class="tubepress_meta tubepress_meta_runtime">Runtime</dt><dd class="tubepress_meta tubepress_meta_runtime">0:50</dd>
          <dt class="tubepress_meta tubepress_meta_views">Views</dt><dd class="tubepress_meta tubepress_meta_views">366</dd>
          <dt class="tubepress_meta tubepress_meta_description">Description</dt><dd class="tubepress_meta tubepress_meta_description">The second installment of the Dactyl Nightmare series is all about eggs. Basically you have to steal Dactyl eggs. The graphics are better than the first part, but the gameplay is a bit odd.</dd>
        </dl>
      </div>
      <div class="tubepress_thumb">
        <a id="tubepress_image_Gvvj0kuznzU_109614636" rel="tubepress_youtube_fancybox_109614636">
          <img alt="Virtuality Ghost Train SD2000" src="http://i.ytimg.com/vi/Gvvj0kuznzU/hqdefault.jpg" width="150" height="120" />
        </a>
        <dl class="tubepress_meta_group" style="width: 150px">
          <dt class="tubepress_meta tubepress_meta_title">Title</dt><dd class="tubepress_meta tubepress_meta_title"><a id="tubepress_title_Gvvj0kuznzU_109614636" rel="tubepress_youtube_fancybox_109614636">Virtuality Ghost Train SD2000</a></dd>
          <dt class="tubepress_meta tubepress_meta_runtime">Runtime</dt><dd class="tubepress_meta tubepress_meta_runtime">2:48</dd>
          <dt class="tubepress_meta tubepress_meta_views">Views</dt><dd class="tubepress_meta tubepress_meta_views">307</dd>
          <dt class="tubepress_meta tubepress_meta_description">Description</dt><dd class="tubepress_meta tubepress_meta_description">Ghost Train is a popular game for the Virtuality 2000 series sitdown machines.</dd>
        </dl>
      </div>
      <div class="tubepress_thumb">
        <a id="tubepress_image_Weg_T5MGnaY_109614636" rel="tubepress_youtube_fancybox_109614636">
          <img alt="Virtuality Zone Hunter (HQ)" src="http://i.ytimg.com/vi/Weg_T5MGnaY/hqdefault.jpg" width="150" height="120" />
        </a>
        <dl class="tubepress_meta_group" style="width: 150px">
          <dt class="tubepress_meta tubepress_meta_title">Title</dt><dd class="tubepress_meta tubepress_meta_title"><a id="tubepress_title_Weg_T5MGnaY_109614636" rel="tubepress_youtube_fancybox_109614636">Virtuality Zone Hunter (HQ)</a></dd>
          <dt class="tubepress_meta tubepress_meta_runtime">Runtime</dt><dd class="tubepress_meta tubepress_meta_runtime">1:37</dd>
          <dt class="tubepress_meta tubepress_meta_views">Views</dt><dd class="tubepress_meta tubepress_meta_views">259</dd>
          <dt class="tubepress_meta tubepress_meta_description">Description</dt><dd class="tubepress_meta tubepress_meta_description">Here&#039;s Zone Hunter - One of the few games that have ben ported from the 1000 series to the 2000 series of Virtuality arcade hardware. Basically you are just some kind of mercenary and run around shooting everything that moves. The multiplayer feature of course adds to the fun.</dd>
        </dl>
      </div>
      <div class="tubepress_thumb">
        <a id="tubepress_image_-U6cVX-T0_k_109614636" rel="tubepress_youtube_fancybox_109614636">
          <img alt="Virtuality SU3000 Virtual Reality Arcade machine Flight Demo" src="http://i.ytimg.com/vi/-U6cVX-T0_k/hqdefault.jpg" width="150" height="120" />
        </a>
        <dl class="tubepress_meta_group" style="width: 150px">
          <dt class="tubepress_meta tubepress_meta_title">Title</dt><dd class="tubepress_meta tubepress_meta_title"><a id="tubepress_title_-U6cVX-T0_k_109614636" rel="tubepress_youtube_fancybox_109614636">Virtuality SU3000 Virtual Reality Arcade machine Flight Demo</a></dd>
          <dt class="tubepress_meta tubepress_meta_runtime">Runtime</dt><dd class="tubepress_meta tubepress_meta_runtime">1:01</dd>
          <dt class="tubepress_meta tubepress_meta_views">Views</dt><dd class="tubepress_meta tubepress_meta_views">239</dd>
          <dt class="tubepress_meta tubepress_meta_description">Description</dt><dd class="tubepress_meta tubepress_meta_description">The Flight Demo was included in the Virtuality SU3000 Arcade machines to test MPEG Playback and the Head Mounted Display.</dd>
        </dl>
      </div>
      <div class="tubepress_thumb">
        <a id="tubepress_image__BYGRjS-ae0_109614636" rel="tubepress_youtube_fancybox_109614636">
          <img alt="Pacman VR remastered" src="http://i.ytimg.com/vi/_BYGRjS-ae0/hqdefault.jpg" width="150" height="120" />
        </a>
        <dl class="tubepress_meta_group" style="width: 150px">
          <dt class="tubepress_meta tubepress_meta_title">Title</dt><dd class="tubepress_meta tubepress_meta_title"><a id="tubepress_title__BYGRjS-ae0_109614636" rel="tubepress_youtube_fancybox_109614636">Pacman VR remastered</a></dd>
          <dt class="tubepress_meta tubepress_meta_runtime">Runtime</dt><dd class="tubepress_meta tubepress_meta_runtime">1:57</dd>
          <dt class="tubepress_meta tubepress_meta_views">Views</dt><dd class="tubepress_meta tubepress_meta_views">171</dd>
          <dt class="tubepress_meta tubepress_meta_description">Description</dt><dd class="tubepress_meta tubepress_meta_description">Tried to remaster the Pacman VR video, but somehow failed, it rather looks worse.</dd>
        </dl>
      </div>
      <div class="tubepress_thumb">
        <a id="tubepress_image_DZeKqurjWvk_109614636" rel="tubepress_youtube_fancybox_109614636">
          <img alt="Virtuality SU3000 Virtual Reality Arcade machine Loading screen" src="http://i.ytimg.com/vi/DZeKqurjWvk/hqdefault.jpg" width="150" height="120" />
        </a>
        <dl class="tubepress_meta_group" style="width: 150px">
          <dt class="tubepress_meta tubepress_meta_title">Title</dt><dd class="tubepress_meta tubepress_meta_title"><a id="tubepress_title_DZeKqurjWvk_109614636" rel="tubepress_youtube_fancybox_109614636">Virtuality SU3000 Virtual Reality Arcade machine Loading screen</a></dd>
          <dt class="tubepress_meta tubepress_meta_runtime">Runtime</dt><dd class="tubepress_meta tubepress_meta_runtime">0:02</dd>
          <dt class="tubepress_meta tubepress_meta_views">Views</dt><dd class="tubepress_meta tubepress_meta_views">150</dd>
          <dt class="tubepress_meta tubepress_meta_description">Description</dt><dd class="tubepress_meta tubepress_meta_description">This is the short loading screen that comes up on the Virtuality SU3000 machines.</dd>
        </dl>
      </div>
      <div class="tubepress_thumb">
        <a id="tubepress_image_pGr6cpRUxKQ_109614636" rel="tubepress_youtube_fancybox_109614636">
          <img alt="Zone Hunter remastered" src="http://i.ytimg.com/vi/pGr6cpRUxKQ/hqdefault.jpg" width="150" height="120" />
        </a>
        <dl class="tubepress_meta_group" style="width: 150px">
          <dt class="tubepress_meta tubepress_meta_title">Title</dt><dd class="tubepress_meta tubepress_meta_title"><a id="tubepress_title_pGr6cpRUxKQ_109614636" rel="tubepress_youtube_fancybox_109614636">Zone Hunter remastered</a></dd>
          <dt class="tubepress_meta tubepress_meta_runtime">Runtime</dt><dd class="tubepress_meta tubepress_meta_runtime">3:11</dd>
          <dt class="tubepress_meta tubepress_meta_views">Views</dt><dd class="tubepress_meta tubepress_meta_views">119</dd>
          <dt class="tubepress_meta tubepress_meta_description">Description</dt><dd class="tubepress_meta tubepress_meta_description">Here is the best video quality i could get for Zone Hunter.</dd>
        </dl>
      </div>
      <div class="tubepress_thumb">
        <a id="tubepress_image_j0SmB0i9Ato_109614636" rel="tubepress_youtube_fancybox_109614636">
          <img alt="Exorex on a Virtuality (W Industries) CS-1000" src="http://i.ytimg.com/vi/j0SmB0i9Ato/hqdefault.jpg" width="150" height="120" />
        </a>
        <dl class="tubepress_meta_group" style="width: 150px">
          <dt class="tubepress_meta tubepress_meta_title">Title</dt><dd class="tubepress_meta tubepress_meta_title"><a id="tubepress_title_j0SmB0i9Ato_109614636" rel="tubepress_youtube_fancybox_109614636">Exorex on a Virtuality (W Industries) CS-1000</a></dd>
          <dt class="tubepress_meta tubepress_meta_runtime">Runtime</dt><dd class="tubepress_meta tubepress_meta_runtime">2:38</dd>
          <dt class="tubepress_meta tubepress_meta_views">Views</dt><dd class="tubepress_meta tubepress_meta_views">118</dd>
          <dt class="tubepress_meta tubepress_meta_description">Description</dt><dd class="tubepress_meta tubepress_meta_description">Exorex running on a CS-1000. Probably filmed in the early 90s. One of the very rare videos that shows live footage from a 1990s Virtual Reality Arcade machine in real arcade usage. These VR games atarted in the early 90s with Virtuality&#039;s (originally W Industries) CS-1000 series. The CS1000 could ru...</dd>
        </dl>
      </div>
      <div class="tubepress_thumb">
        <a id="tubepress_image_j0SmB0i9Ato_109614636" rel="tubepress_youtube_fancybox_109614636">
          <img alt="Exorex on a Virtuality (W Industries) CS-1000" src="http://i.ytimg.com/vi/j0SmB0i9Ato/hqdefault.jpg" width="150" height="120" />
        </a>
        <dl class="tubepress_meta_group" style="width: 150px">
          <dt class="tubepress_meta tubepress_meta_title">Title</dt><dd class="tubepress_meta tubepress_meta_title"><a id="tubepress_title_j0SmB0i9Ato_109614636" rel="tubepress_youtube_fancybox_109614636">Exorex on a Virtuality (W Industries) CS-1000</a></dd>
          <dt class="tubepress_meta tubepress_meta_runtime">Runtime</dt><dd class="tubepress_meta tubepress_meta_runtime">2:38</dd>
          <dt class="tubepress_meta tubepress_meta_views">Views</dt><dd class="tubepress_meta tubepress_meta_views">118</dd>
          <dt class="tubepress_meta tubepress_meta_description">Description</dt><dd class="tubepress_meta tubepress_meta_description">Exorex running on a CS-1000. Probably filmed in the early 90s. One of the very rare videos that shows live footage from a 1990s Virtual Reality Arcade machine in real arcade usage. These VR games atarted in the early 90s with Virtuality&#039;s (originally W Industries) CS-1000 series. The CS1000 could ru...</dd>
        </dl>
      </div>
      <div class="tubepress_thumb">
        <a id="tubepress_image_KBiQ0wGUK6w_109614636" rel="tubepress_youtube_fancybox_109614636">
          <img alt="Dactyl nightmare 2 - Race for the eggs remastered" src="http://i.ytimg.com/vi/KBiQ0wGUK6w/hqdefault.jpg" width="150" height="120" />
        </a>
        <dl class="tubepress_meta_group" style="width: 150px">
          <dt class="tubepress_meta tubepress_meta_title">Title</dt><dd class="tubepress_meta tubepress_meta_title"><a id="tubepress_title_KBiQ0wGUK6w_109614636" rel="tubepress_youtube_fancybox_109614636">Dactyl nightmare 2 - Race for the eggs remastered</a></dd>
          <dt class="tubepress_meta tubepress_meta_runtime">Runtime</dt><dd class="tubepress_meta tubepress_meta_runtime">0:51</dd>
          <dt class="tubepress_meta tubepress_meta_views">Views</dt><dd class="tubepress_meta tubepress_meta_views">114</dd>
          <dt class="tubepress_meta tubepress_meta_description">Description</dt><dd class="tubepress_meta tubepress_meta_description">tried to improve the video quality a bit. Didn&#039;t really work as expected.</dd>
        </dl>
      </div>
      <div class="tubepress_thumb">
        <a id="tubepress_image_aH3CFW-6qdU_109614636" rel="tubepress_youtube_fancybox_109614636">
          <img alt="Virtuality SU3000 Head Mounted Display Adjustment Instructions" src="http://i.ytimg.com/vi/aH3CFW-6qdU/hqdefault.jpg" width="150" height="120" />
        </a>
        <dl class="tubepress_meta_group" style="width: 150px">
          <dt class="tubepress_meta tubepress_meta_title">Title</dt><dd class="tubepress_meta tubepress_meta_title"><a id="tubepress_title_aH3CFW-6qdU_109614636" rel="tubepress_youtube_fancybox_109614636">Virtuality SU3000 Head Mounted Display Adjustment Instructions</a></dd>
          <dt class="tubepress_meta tubepress_meta_runtime">Runtime</dt><dd class="tubepress_meta tubepress_meta_runtime">0:26</dd>
          <dt class="tubepress_meta tubepress_meta_views">Views</dt><dd class="tubepress_meta tubepress_meta_views">109</dd>
          <dt class="tubepress_meta tubepress_meta_description">Description</dt><dd class="tubepress_meta tubepress_meta_description">These are the Head Mounted Display (Visette 2) Adjustment Instructions that come up when you start a game on the SU3000 Aracade machines</dd>
        </dl>
      </div>
      <div class="tubepress_thumb">
        <a id="tubepress_image_U0RP_JrRaZ0_109614636" rel="tubepress_youtube_fancybox_109614636">
          <img alt="Virtuality SU2000 Boxing Promo Video 2" src="http://i.ytimg.com/vi/U0RP_JrRaZ0/hqdefault.jpg" width="150" height="120" />
        </a>
        <dl class="tubepress_meta_group" style="width: 150px">
          <dt class="tubepress_meta tubepress_meta_title">Title</dt><dd class="tubepress_meta tubepress_meta_title"><a id="tubepress_title_U0RP_JrRaZ0_109614636" rel="tubepress_youtube_fancybox_109614636">Virtuality SU2000 Boxing Promo Video 2</a></dd>
          <dt class="tubepress_meta tubepress_meta_runtime">Runtime</dt><dd class="tubepress_meta tubepress_meta_runtime">1:57</dd>
          <dt class="tubepress_meta tubepress_meta_views">Views</dt><dd class="tubepress_meta tubepress_meta_views">90</dd>
          <dt class="tubepress_meta tubepress_meta_description">Description</dt><dd class="tubepress_meta tubepress_meta_description">The second promo Video for Virtuality Boxing.</dd>
        </dl>
      </div>
      <div class="tubepress_thumb">
        <a id="tubepress_image_A6r2kdZydzE_109614636" rel="tubepress_youtube_fancybox_109614636">
          <img alt="Virtuality Sphere (HQ)" src="http://i.ytimg.com/vi/A6r2kdZydzE/hqdefault.jpg" width="150" height="120" />
        </a>
        <dl class="tubepress_meta_group" style="width: 150px">
          <dt class="tubepress_meta tubepress_meta_title">Title</dt><dd class="tubepress_meta tubepress_meta_title"><a id="tubepress_title_A6r2kdZydzE_109614636" rel="tubepress_youtube_fancybox_109614636">Virtuality Sphere (HQ)</a></dd>
          <dt class="tubepress_meta tubepress_meta_runtime">Runtime</dt><dd class="tubepress_meta tubepress_meta_runtime">0:16</dd>
          <dt class="tubepress_meta tubepress_meta_views">Views</dt><dd class="tubepress_meta tubepress_meta_views">78</dd>
          <dt class="tubepress_meta tubepress_meta_description">Description</dt><dd class="tubepress_meta tubepress_meta_description">Sphere is a game that was made for the Virtuality 2000 Series sitdowns (SD). You control a tank and have to capture a sphere in the battlefield while avoiding to be shot by other tanks.</dd>
        </dl>
      </div>
      <div class="tubepress_thumb">
        <a id="tubepress_image_zzthDazx4rM_109614636" rel="tubepress_youtube_fancybox_109614636">
          <img alt="Virtuality Missile Command VR (HQ)" src="http://i.ytimg.com/vi/zzthDazx4rM/hqdefault.jpg" width="150" height="120" />
        </a>
        <dl class="tubepress_meta_group" style="width: 150px">
          <dt class="tubepress_meta tubepress_meta_title">Title</dt><dd class="tubepress_meta tubepress_meta_title"><a id="tubepress_title_zzthDazx4rM_109614636" rel="tubepress_youtube_fancybox_109614636">Virtuality Missile Command VR (HQ)</a></dd>
          <dt class="tubepress_meta tubepress_meta_runtime">Runtime</dt><dd class="tubepress_meta tubepress_meta_runtime">1:37</dd>
          <dt class="tubepress_meta tubepress_meta_views">Views</dt><dd class="tubepress_meta tubepress_meta_views">74</dd>
          <dt class="tubepress_meta tubepress_meta_description">Description</dt><dd class="tubepress_meta tubepress_meta_description">Here is Missile Command VR again this time in better quality.</dd>
        </dl>
      </div>
      <div class="tubepress_thumb">
        <a id="tubepress_image_AZfpi2Hw1Zc_109614636" rel="tubepress_youtube_fancybox_109614636">
          <img alt="Virtuality Shoot for Loot (HQ)" src="http://i.ytimg.com/vi/AZfpi2Hw1Zc/hqdefault.jpg" width="150" height="120" />
        </a>
        <dl class="tubepress_meta_group" style="width: 150px">
          <dt class="tubepress_meta tubepress_meta_title">Title</dt><dd class="tubepress_meta tubepress_meta_title"><a id="tubepress_title_AZfpi2Hw1Zc_109614636" rel="tubepress_youtube_fancybox_109614636">Virtuality Shoot for Loot (HQ)</a></dd>
          <dt class="tubepress_meta tubepress_meta_runtime">Runtime</dt><dd class="tubepress_meta tubepress_meta_runtime">0:23</dd>
          <dt class="tubepress_meta tubepress_meta_views">Views</dt><dd class="tubepress_meta tubepress_meta_views">59</dd>
          <dt class="tubepress_meta tubepress_meta_description">Description</dt><dd class="tubepress_meta tubepress_meta_description">From the description:
&quot;Shoot for Loot is a virtual gameshow. Your Aim is to win Virtual Dollars. Find and shoot the targets with your color and symbol in the fastest possible time. Avoid being shot by other contestants, aliens and robots.&quot;
The game runs on Virtuality SU2000 (2000 series) hardware.</dd>
        </dl>
      </div>
      <div class="tubepress_thumb">
        <a id="tubepress_image_0CQQODRYv3A_109614636" rel="tubepress_youtube_fancybox_109614636">
          <img alt="Virtuality X-treme Strike (HQ)" src="http://i.ytimg.com/vi/0CQQODRYv3A/hqdefault.jpg" width="150" height="120" />
        </a>
        <dl class="tubepress_meta_group" style="width: 150px">
          <dt class="tubepress_meta tubepress_meta_title">Title</dt><dd class="tubepress_meta tubepress_meta_title"><a id="tubepress_title_0CQQODRYv3A_109614636" rel="tubepress_youtube_fancybox_109614636">Virtuality X-treme Strike (HQ)</a></dd>
          <dt class="tubepress_meta tubepress_meta_runtime">Runtime</dt><dd class="tubepress_meta tubepress_meta_runtime">0:35</dd>
          <dt class="tubepress_meta tubepress_meta_views">Views</dt><dd class="tubepress_meta tubepress_meta_views">38</dd>
          <dt class="tubepress_meta tubepress_meta_description">Description</dt><dd class="tubepress_meta tubepress_meta_description">Virtuality X-Treme strike is a futuristic jet/Spcaeship simulation. You control the Jet and basically just shoot everything that moves while trying to avoid being shot down yourself.</dd>
        </dl>
      </div>
      <div class="tubepress_thumb">
        <a id="tubepress_image_aazTySRrMWg_109614636" rel="tubepress_youtube_fancybox_109614636">
          <img alt="Virtuality Quickshot Carnival" src="http://i.ytimg.com/vi/aazTySRrMWg/hqdefault.jpg" width="150" height="120" />
        </a>
        <dl class="tubepress_meta_group" style="width: 150px">
          <dt class="tubepress_meta tubepress_meta_title">Title</dt><dd class="tubepress_meta tubepress_meta_title"><a id="tubepress_title_aazTySRrMWg_109614636" rel="tubepress_youtube_fancybox_109614636">Virtuality Quickshot Carnival</a></dd>
          <dt class="tubepress_meta tubepress_meta_runtime">Runtime</dt><dd class="tubepress_meta tubepress_meta_runtime">4:30</dd>
          <dt class="tubepress_meta tubepress_meta_views">Views</dt><dd class="tubepress_meta tubepress_meta_views">38</dd>
          <dt class="tubepress_meta tubepress_meta_description">Description</dt><dd class="tubepress_meta tubepress_meta_description">Promo Video for Virtuality Quickshot Carnival on Total Recoil machines. Also runs on the normal SU3000 machines which do not feature the Winchester 101 replica CO2 recoil rifle, but of course the Total Recoil machines make this game more fun...</dd>
        </dl>
      </div>
      <div class="tubepress_thumb">
        <a id="tubepress_image_6q_Rj5c7B-I_109614636" rel="tubepress_youtube_fancybox_109614636">
          <img alt="Virtuality SU3000 Winning Screen" src="http://i.ytimg.com/vi/6q_Rj5c7B-I/hqdefault.jpg" width="150" height="120" />
        </a>
        <dl class="tubepress_meta_group" style="width: 150px">
          <dt class="tubepress_meta tubepress_meta_title">Title</dt><dd class="tubepress_meta tubepress_meta_title"><a id="tubepress_title_6q_Rj5c7B-I_109614636" rel="tubepress_youtube_fancybox_109614636">Virtuality SU3000 Winning Screen</a></dd>
          <dt class="tubepress_meta tubepress_meta_runtime">Runtime</dt><dd class="tubepress_meta tubepress_meta_runtime">0:07</dd>
          <dt class="tubepress_meta tubepress_meta_views">Views</dt><dd class="tubepress_meta tubepress_meta_views">34</dd>
          <dt class="tubepress_meta tubepress_meta_description">Description</dt><dd class="tubepress_meta tubepress_meta_description">This is the Screen that comes up when you beat all levels in the shooting gallery.</dd>
        </dl>
      </div>
    </div>
      </div>
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<p>Related posts:<ol><li><a href='http://www.VRtifacts.com/vrcompanies/yet-another-fashion-emergency-j-d-roth-talks-virtuality-on-gamepro-tv/' rel='bookmark' title='Permanent Link: Yet Another Fashion Emergency &#8211; J D Roth Talks Virtuality on GamePro TV'>Yet Another Fashion Emergency &#8211; J D Roth Talks Virtuality on GamePro TV</a></li>
<li><a href='http://www.VRtifacts.com/hmds/w-industries-in-the-beginning/' rel='bookmark' title='Permanent Link: W Industries &#8211; In the Beginning&#8230;'>W Industries &#8211; In the Beginning&#8230;</a></li>
<li><a href='http://www.VRtifacts.com/hmds/all-brawn-virtuality-1000cs-hmd/' rel='bookmark' title='Permanent Link: All Brawn &#8211; Virtuality 1000CS HMD'>All Brawn &#8211; Virtuality 1000CS HMD</a></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://www.VRtifacts.com/vrcompanies/the-games-that-would-be-king/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Virtual Boy &#8211; Another Perspective&#8230;</title>
		<link>http://www.VRtifacts.com/hmds/virtual-boy-another-perspective/</link>
		<comments>http://www.VRtifacts.com/hmds/virtual-boy-another-perspective/#comments</comments>
		<pubDate>Wed, 14 Apr 2010 20:00:25 +0000</pubDate>
		<dc:creator>fronzel</dc:creator>
				<category><![CDATA[Game Systems]]></category>
		<category><![CDATA[Head Mounted Displays]]></category>
		<category><![CDATA[VR Companies]]></category>
		<category><![CDATA[1995]]></category>
		<category><![CDATA[Helmet]]></category>
		<category><![CDATA[HMD]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Virtual Boy]]></category>
		<guid isPermaLink="false">http://www.VRtifacts.com/?p=1543</guid>
		<description><![CDATA[I don&#8217;t really agree with the Virtual Boy being VR&#8217;s &#8220;nail in the coffin&#8221;. I think it was just one of many crappy products. Maybe it could have saved the VR hype for a while if it was a big success, but as it is it&#8217;s just one of the many VR obscurities that simply [...]
Related posts:<ol><li><a href='http://www.VRtifacts.com/hmds/number-5-in-pc-worlds-ugliest-products-in-tech-history-virtual-boy/' rel='bookmark' title='Permanent Link: Number 5 in PC World&#8217;s &#8220;Ugliest Products in Tech History&#8221; &#8211; VIRTUAL BOY'>Number 5 in PC World&#8217;s &#8220;Ugliest Products in Tech History&#8221; &#8211; VIRTUAL BOY</a></li>
<li><a href='http://www.VRtifacts.com/hmds/10-reasons-why-virtual-reality-did-not-become-a-standard/' rel='bookmark' title='Permanent Link: 10 Reasons Why Virtual Reality Did Not Become a Standard'>10 Reasons Why Virtual Reality Did Not Become a Standard</a></li>
<li><a href='http://www.VRtifacts.com/hmds/1995-virtual-io-i-glasses/' rel='bookmark' title='Permanent Link: 1995 Virtual IO I-Glasses'>1995 Virtual IO I-Glasses</a></li>
</ol>]]></description>
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<p><span style="font-family: 'Times New Roman'; line-height: normal; font-size: small;"> </span></p>
<p style="font-family: Arial, Helvetica, sans-serif;">
<div id="_mcePaste">I don&#8217;t really agree with the Virtual Boy being VR&#8217;s &#8220;nail in the coffin&#8221;. I think it was just one of many crappy products. Maybe it could have saved the VR hype for a while if it was a big success, but as it is it&#8217;s just one of the many VR obscurities that simply didn&#8217;t sell.</div>
<blockquote>
<div style="text-align: center;">It Came From the Third Dimension!<br />
<p><a href="http://www.VRtifacts.com/hmds/virtual-boy-another-perspective/"><em>Click here to view the embedded video.</em></a></p></div>
</blockquote>
<div>Actually when you look back over a 15 year distance it is quite irritating that it was such a failure &#8211; after all Nintendo always had big successes with technically disappointing hardware &#8211; after the SNES, Nintendo constantly produced low tech consoles &#8211; not crap but low tech. With Super Nintendo they were technically &#8220;on par&#8221; (or at least close) with SEGA&#8217;s Genesis. With the original Game Boy they started the actual &#8220;wonder&#8221; &#8211; offering the console with the least attractive hardware at the best price and selling millions of them as the games are simply fun. This worked well with the game boy &#8211; although even for 1989 the tech was devastatingly poor, it sold like sliced bread. SEGA released the Game Gear one year later which had a much higher resolution full color screen, faster processor and better sound (If you can call the game boy&#8217;s beeping even sound) and sold worse. They pulled the same over and over with later consoles, I don&#8217;t even wanna go into detail.</div>
<div><span id="more-1543"></span></div>
<blockquote>
<div style="text-align: center;">Gaming In The Clinton Years<br />
<p><a href="http://www.VRtifacts.com/hmds/virtual-boy-another-perspective/"><em>Click here to view the embedded video.</em></a></p></div>
</blockquote>
<div><p>But back to the Virtual Boy &#8211; why didn&#8217;t the low tech trick work here? If you take a closer look at the Virtual boy and play a few of the games it suddenly becomes quite clear.</p>
</div>
<div id="_mcePaste"><p>The Virtual Boy was originally planned as a funky VR headset alike console. I think it originally even included a headtracker and a better display. What happened then will never be fully known. My guess is that some management guy looked at the cost and was like &#8220;OMG, thats like 10 times what we wanted to spend, cut this, cut that and take this cheap crap&#8221;. The original Virtual Boy design planned to use color screens, prolly the same displays as they were common in all low tech consumer VR helmets. Nintendo claimed that the color LCD caused users to see double &#8211; if you ever used a stereoscopic HMD you know that this is pretty much bullshit; who claims: &#8220;it has to be black and white or you see double?&#8221; Actually Black and Red in the case of the virtual boy. Fact is: back in the day, red LEDs were the cheapest available, so my guess is that Nintendo simply wanted it &#8220;cheap&#8221; as usual.</p>
</div>
<div>The display itself &#8211; I haven&#8217;t even mentioned the display, but maybe its wrong to speak of a display at all. What would surprise most people is that although the Virtual boy is technically rather disappointing, the &#8220;display&#8221; is a remarkable piece of tech. No, not regarding resolution or picture quality &#8211; I am not a big fan of Black/Red 384 x 224 pixel displays, but if you ever opened up one you&#8217;d be like &#8220;WTF????&#8221;. Where you&#8217;d expect the display to be,  you&#8217;d only find one line of exactly 224 tiny red LED&#8217;s &#8211; and a mirror. The trick here is that the mirror rotates very fast and thus projects the light from the LED into the eye &#8211; 50 revolutions per second resulting in a 50 Hz Black&amp;Red display. Although the &#8220;display&#8221; is nothing you&#8217;d like to watch a movie on it is still a remarkable piece of tech, low tech that surprises &#8211; i thought only the Russians were known for that.</div>
<blockquote>
<div style="text-align: center;">A Half-Breed Headset (Part 1)<br />
<p><a href="http://www.VRtifacts.com/hmds/virtual-boy-another-perspective/"><em>Click here to view the embedded video.</em></a></p></div>
</blockquote>
<div id="_mcePaste"><p>Another flaw was that it was originally planned as a headset &#8211; Nintendo obviously saw or played some VR arcade games and was like &#8220;w00t, the kids will love this&#8221;. In later development two things became obvious &#8211; the device was extremely heavy (It used 6 AA cells and the hardware was in the front, making it extremely heavy on the nose. The experience is comparable to the notorious Cybermaxx HMD &#8211; if you ever played a Cybermaxx you&#8217;ll know that users complained about their nose hurting after an hour of use, mine did hurt for a half day afterwards; I was already worried about permanent nasal damage&#8230; Kids and testers using the device concocted ridiculous ideas like playing it on the go or even while riding a bike which led to several small accidents; everyone knew game boy and expected Virtual Boy to be a &#8220;portable&#8221; device for sure, just from the name. After all the tripod stand looks ridiculous and people often laughed at it, but I bet none of them tried to wear this on their nose for an hour.</p>
</div>
<div id="_mcePaste"><p>So we got a crappy hardware and Nintendo &#8211; so why didn&#8217;t it lead to success? If you know the secret of Nintendo&#8217;s success it becomes quite obvious &#8211; the games. Game Boy became a hit mainly because it was affordable, cheap, very portable, batteries lasted quite long and it included easy fun games that were easy to understand. I think the main problem was that the typical Game Boy customer really knew the rough specs of the device and thus did not expect a full color 3D shooter with digitized speech and rendered cutscenes.</p>
</div>
<div id="_mcePaste"><p>But Virtual Boy expectations were different. The name, design and advertisement promised it &#8211; a Virtual reality console. Wow! We knew Virtual Reality from stunning multiplayer 360 degree virtual worlds, for example the first Virtuality Cs-1000 arcade machines first offered in 1991. Four years later we saw ridiculously expensive but impressive Home VR devices, most far over $1,000 &#8211; and now Nintendo brought out a VR headset for 150 bucks? They are known for their fun games, so lets get one.</p>
</div>
<div id="_mcePaste">People knew that the monochrome graphics would not be too stunning, but of course everyone had some ideas about Virtual Reality &#8211; and that was the worst flaw: Everyone was disappointed.</div>
<blockquote>
<div style="text-align: center;">A Half-Breed (Part 2)<br />
<p><a href="http://www.VRtifacts.com/hmds/virtual-boy-another-perspective/"><em>Click here to view the embedded video.</em></a></p></div>
</blockquote>
<div id="_mcePaste"><p>While Nintendo demonstrated that they understood what stereoscopy is and how to properly produce 3D effects they failed to make proper use of it. It simply isn&#8217;t enough to take a tennis title and be like &#8220;Okay lets take an old game boy tennis title, make the front character pop out a bit and end of story.&#8221;. Other than&#8221;Red Alarm&#8221;, all titles rather appeared to be 2D Games modded by amateurs to have basic 3D effects. Titles themselves are also a big reason for the consoles failure &#8211; Nintendo released the console in North America with a whopping 4 (FOUR) released games. Of these &#8220;Mario Tennis&#8221; and &#8220;Galactic pinball&#8221; were both &#8220;unnecessary&#8221; titles. Mario Tennis was a rather average tennis game with extremely simple graphics. It was one of those games you&#8217;d really just play 1 or 2 times because of the funny stereoscopic effect, but as soon as that wears off you realize how terribly boring it is. Galactic Pinball: If you love pinball you can get some fun out of it although it is quite simple, the stereoscopic effect is weak, just unnecessary gimmickry which wears off fast. Telero Boxer &#8211; one of the more innovative titles with 3D effects and 1st person boxing, is fun in the beginning, but the game is ultra repetitive, it&#8217;s a pain to play it again once you knocked down 2 dozens of opponents. As already mentioned &#8211; Red Alarm was a rather promising title, not being my kind of game, but as a &#8220;Spaceship flies through obstacle course and shoots&#8221; kind of game it seemed to be the only one that sort of made use of Virtual Boy&#8217;s stereoscopic capabilities.</p>
</div>
<div id="_mcePaste">When Nintendo officially buried the Virtual Boy there were just 14 games on the North American market. If you also observed the Japanese market you could perceive the reason for its failure. It&#8217;s called &#8220;Insmouse no Yakata&#8221; and it is the only attempt to make a 3D shooter on the Virtual Boy; I instantly thought they ported Maze wars from 1974. The hardware was simply not sufficient to even make a simple 3D game.</div>
<div id="_mcePaste">In the end the hardware was just a crappy stereoscopic gameboy. If it had been at least halfway portable and didn&#8217;t eat batteries like a monkey eats bananas it might have stood a chance. But for a console you only play at home you for sure did not want a monoscopic, single player machine with a handfull of available games.</div>
<blockquote>
<div style="text-align: center;">Pete&#8217;s Virtual Boy Game Collection<br />
<p><a href="http://www.VRtifacts.com/hmds/virtual-boy-another-perspective/"><em>Click here to view the embedded video.</em></a></p></div>
</blockquote>
<div id="_mcePaste"><p>In the end it just goes to tell people &#8220;You get what you pay for&#8221;. People expected a Virtual Reality wonder and just got a 180 Dollar Gimmick without much real entertainment value. Why Nintendo released it is beyong my understanding &#8211; the ridiculous low number of titles and ridiculous short time on market underline that Nintendo didn&#8217;t really believe in it as well &#8211; from the beginning. My guess is that some of the higher manager was like &#8220;OMG, VR hype!!!! Lets just see how it develops, maybe it becomes a surprise hit.&#8221; Needless to say it didn&#8217;t.</p>
</div>
<div id="_mcePaste"><p>What is really the worst part in the story here is the sad role of Gunpei Yokoi. While he was the key figure in Nintendo&#8217;s whole success even before they got involved in Video games, he also was the producer/supervisor of many famous Nintendo titles that made the company write one success story after another. Donkey Kong, Mario Bros, Ice Climber and Metroid are just a few of the many beloved bestsellers Yokoi designed. The characters he invented like Mario and Luigi are still  what most people identify Nintendo with and a commercial super success.</p>
</div>
<div id="_mcePaste"><p>Among his many brilliant creations is also the Game Boy, which was sold far over 100 million times world wide.</p>
</div>
<div id="_mcePaste">But being grateful is not Nintendo&#8217;s strongest ability. Despite his merits, despite the remarkable effort to turn a color VR headset for 1000 Dollars into a 150 Dollar product and despite Nintendos failure to properly develop games for the system all blame was finally put on Yokoi. Nintendo had not been used to failure and it was probably over-reacted, but they finally asked the man who &#8220;built&#8221; Nintendo, the root of all success to resign. Around a year later Gunpei Yokoi got run over by a truck, he died on the scene.</div>
</div>
<p>Related posts:<ol><li><a href='http://www.VRtifacts.com/hmds/number-5-in-pc-worlds-ugliest-products-in-tech-history-virtual-boy/' rel='bookmark' title='Permanent Link: Number 5 in PC World&#8217;s &#8220;Ugliest Products in Tech History&#8221; &#8211; VIRTUAL BOY'>Number 5 in PC World&#8217;s &#8220;Ugliest Products in Tech History&#8221; &#8211; VIRTUAL BOY</a></li>
<li><a href='http://www.VRtifacts.com/hmds/10-reasons-why-virtual-reality-did-not-become-a-standard/' rel='bookmark' title='Permanent Link: 10 Reasons Why Virtual Reality Did Not Become a Standard'>10 Reasons Why Virtual Reality Did Not Become a Standard</a></li>
<li><a href='http://www.VRtifacts.com/hmds/1995-virtual-io-i-glasses/' rel='bookmark' title='Permanent Link: 1995 Virtual IO I-Glasses'>1995 Virtual IO I-Glasses</a></li>
</ol></p>]]></content:encoded>
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		<title>Number 5 in PC World&#8217;s &#8220;Ugliest Products in Tech History&#8221; &#8211; VIRTUAL BOY</title>
		<link>http://www.VRtifacts.com/hmds/number-5-in-pc-worlds-ugliest-products-in-tech-history-virtual-boy/</link>
		<comments>http://www.VRtifacts.com/hmds/number-5-in-pc-worlds-ugliest-products-in-tech-history-virtual-boy/#comments</comments>
		<pubDate>Mon, 29 Mar 2010 20:50:59 +0000</pubDate>
		<dc:creator>Tone</dc:creator>
				<category><![CDATA[Game Systems]]></category>
		<category><![CDATA[Head Mounted Displays]]></category>
		<category><![CDATA[1995]]></category>
		<category><![CDATA[Helmet]]></category>
		<category><![CDATA[HMD]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Reflection Technology]]></category>
		<category><![CDATA[Virtual Boy]]></category>
		<guid isPermaLink="false">http://www.VRtifacts.com/?p=1185</guid>
		<description><![CDATA[Nintendo&#8217;s 1995 Virtual Boy was a whole cartridge based game system inside a desktop-mounted-head stereoscopic immersive display. Designed by Gunpei Yokoi of Gameboy fame, and offered for $180 retail, the market was less than kind. It was withdrawn from the market in less than a year and now can still be found late in the [...]
Related posts:<ol><li><a href='http://www.VRtifacts.com/hmds/virtual-boy-another-perspective/' rel='bookmark' title='Permanent Link: Virtual Boy &#8211; Another Perspective&#8230;'>Virtual Boy &#8211; Another Perspective&#8230;</a></li>
<li><a href='http://www.VRtifacts.com/hmds/take-flight-in-the-virtual-world/' rel='bookmark' title='Permanent Link: Take Flight in the Virtual World'>Take Flight in the Virtual World</a></li>
<li><a href='http://www.VRtifacts.com/hmds/10-reasons-why-virtual-reality-did-not-become-a-standard/' rel='bookmark' title='Permanent Link: 10 Reasons Why Virtual Reality Did Not Become a Standard'>10 Reasons Why Virtual Reality Did Not Become a Standard</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Nintendo&#8217;s 1995 Virtual Boy was a whole cartridge based game system inside a desktop-mounted-head stereoscopic immersive display. Designed by <a rel="lightbox" href="http://en.wikipedia.org/wiki/Gunpei_Yokoi">Gunpei Yokoi</a> of Gameboy fame, and offered for $180 retail, the market was less than kind. It was withdrawn from the market in less than a year and now can still be found late in the day at weekend garage sales.</p>
<p>The actual displays were unique, a rapidly vibrating linear array of 224 red leds. The array was vibrated at 55 hz, sweeping out a dim red raster. The concept was borrowed from <a rel="lightbox" href="http://www.google.com/patents?id=Oh4cAAAAEBAJ&amp;printsec=abstract&amp;zoom=4&amp;source=gbs_overview_r&amp;cad=0#v=onepage&amp;q=&amp;f=false">Reflection Technology</a> which had introduced a monocular augmented reality head mounted display in 1990.</p>
<p>Needless to say, Nintendo dumped Yokoi despite his success with Gameboy, and he died in a car wreck a year later. In many ways the Virtual Boy also put the final nail into the 90&#8242;s VR craze.</p>
<p>Apropos of the Virtual Boy, the following <a rel="lightbox" href="http://en.wikipedia.org/wiki/G4_(TV_channel)">G4 </a>critique features dominant raster lines, but sadly not <a rel="lightbox" href="http://en.wikipedia.org/wiki/Olivia_Munn">Olivia Munn</a>.</p>
<blockquote>
<p style="text-align: center;"><p><a href="http://www.VRtifacts.com/hmds/number-5-in-pc-worlds-ugliest-products-in-tech-history-virtual-boy/"><em>Click here to view the embedded video.</em></a></p></p>
</blockquote>
<p>Related posts:<ol><li><a href='http://www.VRtifacts.com/hmds/virtual-boy-another-perspective/' rel='bookmark' title='Permanent Link: Virtual Boy &#8211; Another Perspective&#8230;'>Virtual Boy &#8211; Another Perspective&#8230;</a></li>
<li><a href='http://www.VRtifacts.com/hmds/take-flight-in-the-virtual-world/' rel='bookmark' title='Permanent Link: Take Flight in the Virtual World'>Take Flight in the Virtual World</a></li>
<li><a href='http://www.VRtifacts.com/hmds/10-reasons-why-virtual-reality-did-not-become-a-standard/' rel='bookmark' title='Permanent Link: 10 Reasons Why Virtual Reality Did Not Become a Standard'>10 Reasons Why Virtual Reality Did Not Become a Standard</a></li>
</ol></p>]]></content:encoded>
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		<title>AT&amp;T Shows Us Somebody Else&#8217;s Future</title>
		<link>http://www.VRtifacts.com/hmds/att-shows-us-somebody-elses-future/</link>
		<comments>http://www.VRtifacts.com/hmds/att-shows-us-somebody-elses-future/#comments</comments>
		<pubDate>Sun, 14 Mar 2010 22:14:53 +0000</pubDate>
		<dc:creator>Tone</dc:creator>
				<category><![CDATA[Game Systems]]></category>
		<category><![CDATA[Head Mounted Displays]]></category>
		<category><![CDATA[On TV]]></category>
		<category><![CDATA[VR Companies]]></category>
		<category><![CDATA[Where Are They Now?]]></category>
		<category><![CDATA[1993]]></category>
		<category><![CDATA[AT&T]]></category>
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		<guid isPermaLink="false">http://www.VRtifacts.com/?p=1063</guid>
		<description><![CDATA[This final segment from AT&#38;T&#8217;s 1993 Vision of the Future isn&#8217;t too far from what&#8217;s happenin&#8217; here in 2010, but 17 years later, AT&#38;T is still not a player. Part1 and Part2 are almost as much fun. Related posts:The City and the Stars &#8211; VR a Billion Years From Now! Regis Takes a Spin Liquid [...]
Related posts:<ol><li><a href='http://www.VRtifacts.com/hmds/the-city-and-the-stars-vr-a-billion-years-from-now/' rel='bookmark' title='Permanent Link: The City and the Stars &#8211; VR a Billion Years From Now!'>The City and the Stars &#8211; VR a Billion Years From Now!</a></li>
<li><a href='http://www.VRtifacts.com/hmds/regis-takes-a-spin/' rel='bookmark' title='Permanent Link: Regis Takes a Spin'>Regis Takes a Spin</a></li>
<li><a href='http://www.VRtifacts.com/hmds/liquid-image-mrg2-2-disassembly-and-potential-upgrades/' rel='bookmark' title='Permanent Link: Liquid Image MRG2.2 Disassembly and Potential Upgrades'>Liquid Image MRG2.2 Disassembly and Potential Upgrades</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>This final segment from <a rel="lightbox" href="http://www.paleofuture.com/blog/2007/4/12/connections-atts-vision-of-the-future-part-3-1993.html">AT&amp;T&#8217;s 1993 Vision of the Future</a> isn&#8217;t too far from what&#8217;s happenin&#8217; here in 2010, but 17 years later, AT&amp;T is still not a player.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="600" height="400" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.dailymotion.com/swf/x1oyav" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="600" height="400" src="http://www.dailymotion.com/swf/x1oyav" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a rel="lightbox" href="http://www.paleofuture.com/blog/2007/4/6/connections-atts-vision-of-the-future-part-1-1993.html">Part1</a> and <a rel="lightbox" href="http://www.paleofuture.com/blog/2007/4/11/connections-atts-vision-of-the-future-part-2-1993.html">Part2</a> are almost as much fun.</p>
<p>Related posts:<ol><li><a href='http://www.VRtifacts.com/hmds/the-city-and-the-stars-vr-a-billion-years-from-now/' rel='bookmark' title='Permanent Link: The City and the Stars &#8211; VR a Billion Years From Now!'>The City and the Stars &#8211; VR a Billion Years From Now!</a></li>
<li><a href='http://www.VRtifacts.com/hmds/regis-takes-a-spin/' rel='bookmark' title='Permanent Link: Regis Takes a Spin'>Regis Takes a Spin</a></li>
<li><a href='http://www.VRtifacts.com/hmds/liquid-image-mrg2-2-disassembly-and-potential-upgrades/' rel='bookmark' title='Permanent Link: Liquid Image MRG2.2 Disassembly and Potential Upgrades'>Liquid Image MRG2.2 Disassembly and Potential Upgrades</a></li>
</ol></p>]]></content:encoded>
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		<title>Jaron Lanier Explains Why There&#8217;s Still Not A VR Bubble</title>
		<link>http://www.VRtifacts.com/hmds/jaron-lanier-explains-why-theres-still-not-a-vr-bubble/</link>
		<comments>http://www.VRtifacts.com/hmds/jaron-lanier-explains-why-theres-still-not-a-vr-bubble/#comments</comments>
		<pubDate>Sun, 14 Mar 2010 21:58:30 +0000</pubDate>
		<dc:creator>Tone</dc:creator>
				<category><![CDATA[Game Systems]]></category>
		<category><![CDATA[Head Mounted Displays]]></category>
		<category><![CDATA[VR Companies]]></category>
		<category><![CDATA[Jaron Lanier]]></category>
		<category><![CDATA[VPL Research]]></category>
		<guid isPermaLink="false">http://www.VRtifacts.com/?p=1059</guid>
		<description><![CDATA[Jaron walks us through all eleven reasons, from Gates Envy to Movie Projectors. Strangely enough I agree! The Top Eleven Reasons VR Has Not Yet Become Commonplace Related posts:What to do with the Cable? &#8211; Dynamic Visions Myron Kruger Takes a Spin in the Flight Helmet Tearing Out the Guts of a Virtual Research VR-4 [...]
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<li><a href='http://www.VRtifacts.com/hmds/myron-kruger-takes-a-spin-in-the-flight-helmet/' rel='bookmark' title='Permanent Link: Myron Kruger Takes a Spin in the Flight Helmet'>Myron Kruger Takes a Spin in the Flight Helmet</a></li>
<li><a href='http://www.VRtifacts.com/hmds/tearing-out-the-guts-of-a-virtual-research-vr-4-helmet/' rel='bookmark' title='Permanent Link: Tearing Out the Guts of a Virtual Research VR-4 Helmet'>Tearing Out the Guts of a Virtual Research VR-4 Helmet</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Jaron walks us through all eleven reasons, from Gates Envy to Movie Projectors. Strangely enough I agree!</p>
<p><a rel="lightbox" href="http://www.jaronlanier.com/topeleven.html">The Top Eleven Reasons VR Has Not Yet Become Commonplace</a></p>
<p>Related posts:<ol><li><a href='http://www.VRtifacts.com/hmds/what-to-do-with-the-cable-dynamic-visions/' rel='bookmark' title='Permanent Link: What to do with the Cable? &#8211; Dynamic Visions'>What to do with the Cable? &#8211; Dynamic Visions</a></li>
<li><a href='http://www.VRtifacts.com/hmds/myron-kruger-takes-a-spin-in-the-flight-helmet/' rel='bookmark' title='Permanent Link: Myron Kruger Takes a Spin in the Flight Helmet'>Myron Kruger Takes a Spin in the Flight Helmet</a></li>
<li><a href='http://www.VRtifacts.com/hmds/tearing-out-the-guts-of-a-virtual-research-vr-4-helmet/' rel='bookmark' title='Permanent Link: Tearing Out the Guts of a Virtual Research VR-4 Helmet'>Tearing Out the Guts of a Virtual Research VR-4 Helmet</a></li>
</ol></p>]]></content:encoded>
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		<title>Virtusphere &#8211; Virtual Hamster</title>
		<link>http://www.VRtifacts.com/hmds/virtusphere-virtual-hamster/</link>
		<comments>http://www.VRtifacts.com/hmds/virtusphere-virtual-hamster/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 18:16:15 +0000</pubDate>
		<dc:creator>Tone</dc:creator>
				<category><![CDATA[Game Systems]]></category>
		<category><![CDATA[Head Mounted Displays]]></category>
		<category><![CDATA[Body]]></category>
		<category><![CDATA[Full]]></category>
		<category><![CDATA[Immersion]]></category>
		<category><![CDATA[Reality]]></category>
		<category><![CDATA[Virtual]]></category>
		<category><![CDATA[Virtusphere]]></category>
		<guid isPermaLink="false">http://www.VRtifacts.com/?p=500</guid>
		<description><![CDATA[This looks like the closest thing yet to a real-life holodeck! The Virtusphere is (as the name suggests) a large hollow sphere which sits on a set of computer monitored wheels. This allows the sphere to rotate a complete 360º whilst still allowing the computer to track the movments. For more information please visit www.hack247.co.uk [...]
Related posts:<ol><li><a href='http://www.VRtifacts.com/hmds/so-serious-1980s-virtual-reality-from-nasa/' rel='bookmark' title='Permanent Link: So Serious &#8211; 1980&#8242;s Virtual Reality from NASA'>So Serious &#8211; 1980&#8242;s Virtual Reality from NASA</a></li>
<li><a href='http://www.VRtifacts.com/hmds/cave%c2%ae-a-virtual-reality-theater-1993/' rel='bookmark' title='Permanent Link: CAVE® &#8211; A Virtual Reality Theater &#8211; 1993'>CAVE® &#8211; A Virtual Reality Theater &#8211; 1993</a></li>
<li><a href='http://www.VRtifacts.com/hmds/1995-virtual-io-i-glasses/' rel='bookmark' title='Permanent Link: 1995 Virtual IO I-Glasses'>1995 Virtual IO I-Glasses</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.VRtifacts.com/hmds/virtusphere-virtual-hamster/"><em>Click here to view the embedded video.</em></a></p>
<p>This looks like the closest thing yet to a real-life holodeck! The Virtusphere is (as the name suggests) a large hollow sphere which sits on a set of computer monitored wheels. This allows the sphere to rotate a complete 360º whilst still allowing the computer to track the movments. For more information please visit <a rel="lightbox" href="http://www.hack247.co.uk">www.hack247.co.uk</a></p>
<p>Related posts:<ol><li><a href='http://www.VRtifacts.com/hmds/so-serious-1980s-virtual-reality-from-nasa/' rel='bookmark' title='Permanent Link: So Serious &#8211; 1980&#8242;s Virtual Reality from NASA'>So Serious &#8211; 1980&#8242;s Virtual Reality from NASA</a></li>
<li><a href='http://www.VRtifacts.com/hmds/cave%c2%ae-a-virtual-reality-theater-1993/' rel='bookmark' title='Permanent Link: CAVE® &#8211; A Virtual Reality Theater &#8211; 1993'>CAVE® &#8211; A Virtual Reality Theater &#8211; 1993</a></li>
<li><a href='http://www.VRtifacts.com/hmds/1995-virtual-io-i-glasses/' rel='bookmark' title='Permanent Link: 1995 Virtual IO I-Glasses'>1995 Virtual IO I-Glasses</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>22</slash:comments>
		</item>
		<item>
		<title>Yet Another Fashion Emergency &#8211; J D Roth Talks Virtuality on GamePro TV</title>
		<link>http://www.VRtifacts.com/vrcompanies/yet-another-fashion-emergency-j-d-roth-talks-virtuality-on-gamepro-tv/</link>
		<comments>http://www.VRtifacts.com/vrcompanies/yet-another-fashion-emergency-j-d-roth-talks-virtuality-on-gamepro-tv/#comments</comments>
		<pubDate>Fri, 25 Dec 2009 03:52:47 +0000</pubDate>
		<dc:creator>Tone</dc:creator>
				<category><![CDATA[Game Systems]]></category>
		<category><![CDATA[On TV]]></category>
		<category><![CDATA[VR Companies]]></category>
		<category><![CDATA[1991]]></category>
		<category><![CDATA[GamePro TV]]></category>
		<category><![CDATA[J D Roth]]></category>
		<category><![CDATA[Virtuality]]></category>
		<guid isPermaLink="false">http://www.VRtifacts.com/?p=315</guid>
		<description><![CDATA[The ill fated GamePro TV did a 1991 &#8220;Cutting Edge&#8221; feature on the original Virtuality arcade systems, including footage from their premier multi-player Dactyl Nightmare title. Be careful not to fry your eyeballs on host J.D. Roth&#8217;s outfit; did anyone actually dress like this? Roth incorrectly attributes the system to Spectrum Holobyte, who was for [...]
Related posts:<ol><li><a href='http://www.VRtifacts.com/on-tv/aftershock-and-a-fashion-emergency/' rel='bookmark' title='Permanent Link: Aftershock and a Fashion Emergency'>Aftershock and a Fashion Emergency</a></li>
<li><a href='http://www.VRtifacts.com/hmds/all-brawn-virtuality-1000cs-hmd/' rel='bookmark' title='Permanent Link: All Brawn &#8211; Virtuality 1000CS HMD'>All Brawn &#8211; Virtuality 1000CS HMD</a></li>
<li><a href='http://www.VRtifacts.com/vrcompanies/the-games-that-would-be-king/' rel='bookmark' title='Permanent Link: The Games That Would Be King'>The Games That Would Be King</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>The ill fated <a rel="lightbox" href="http://en.wikipedia.org/wiki/GamePro_TV">GamePro TV</a> did a 1991 &#8220;Cutting Edge&#8221; feature on the original Virtuality arcade systems, including footage from their premier multi-player Dactyl Nightmare title. Be careful not to fry your eyeballs on host J.D. Roth&#8217;s outfit; did anyone actually dress like this? Roth incorrectly attributes the system to Spectrum Holobyte, who was for a short time, one of four US distributors for Virtuality systems. Did the revolutionary (for 1991) Virtuality system really need this infomercial?</p>
<blockquote>
<p style="text-align: center;"><p><a href="http://www.VRtifacts.com/vrcompanies/yet-another-fashion-emergency-j-d-roth-talks-virtuality-on-gamepro-tv/"><em>Click here to view the embedded video.</em></a></p></p>
</blockquote>
<p>Related posts:<ol><li><a href='http://www.VRtifacts.com/on-tv/aftershock-and-a-fashion-emergency/' rel='bookmark' title='Permanent Link: Aftershock and a Fashion Emergency'>Aftershock and a Fashion Emergency</a></li>
<li><a href='http://www.VRtifacts.com/hmds/all-brawn-virtuality-1000cs-hmd/' rel='bookmark' title='Permanent Link: All Brawn &#8211; Virtuality 1000CS HMD'>All Brawn &#8211; Virtuality 1000CS HMD</a></li>
<li><a href='http://www.VRtifacts.com/vrcompanies/the-games-that-would-be-king/' rel='bookmark' title='Permanent Link: The Games That Would Be King'>The Games That Would Be King</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Warning Will Robinson, Warning!</title>
		<link>http://www.VRtifacts.com/game-systems/warning-will-robinson-warning/</link>
		<comments>http://www.VRtifacts.com/game-systems/warning-will-robinson-warning/#comments</comments>
		<pubDate>Mon, 21 Dec 2009 21:15:59 +0000</pubDate>
		<dc:creator>Tone</dc:creator>
				<category><![CDATA[Game Systems]]></category>
		<category><![CDATA[1992]]></category>
		<category><![CDATA[Flight Helmet]]></category>
		<category><![CDATA[Helmet]]></category>
		<category><![CDATA[HMD]]></category>
		<category><![CDATA[Sportland]]></category>
		<category><![CDATA[Virtual Research]]></category>
		<category><![CDATA[Voyager]]></category>
		<guid isPermaLink="false">http://www.VRtifacts.com/?p=305</guid>
		<description><![CDATA[Flashback to 1992. My Silicon Graphics rep, Len, walks in the door with a guy from Sportland,  a mega entertainment center down near the auto-malls north of Philadelphia. You know: pizza, birthday parties, arcade games, bumper cars, tokens, and more tokens. They&#8217;re both hyped on the potential of VR in the arcades (I thought that [...]
Related posts:<ol><li><a href='http://www.VRtifacts.com/hmds/regis-takes-a-spin/' rel='bookmark' title='Permanent Link: Regis Takes a Spin'>Regis Takes a Spin</a></li>
<li><a href='http://www.VRtifacts.com/hmds/nothing-new-under-the-sun/' rel='bookmark' title='Permanent Link: Nothing New Under the Sun!'>Nothing New Under the Sun!</a></li>
<li><a href='http://www.VRtifacts.com/hmds/myron-kruger-takes-a-spin-in-the-flight-helmet/' rel='bookmark' title='Permanent Link: Myron Kruger Takes a Spin in the Flight Helmet'>Myron Kruger Takes a Spin in the Flight Helmet</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Flashback to 1992. My Silicon Graphics rep, Len, walks in the door with a guy from Sportland,  a mega entertainment center down near the auto-malls north of Philadelphia. You know: pizza, birthday parties, arcade games, bumper cars, tokens, and more tokens. They&#8217;re both hyped on the potential of VR in the arcades (I thought that hype was supposed to be my job.) I was pitched on the idea of investing my sweat and money, as they were going to franchise something and make millions (billions??) The warning lights were blazing, so I settled for a cash-on-the-barrel development contract. Len arranged to lend this guy a tricked out SGI system and vouched for the helmet loaner from Virtual Research. Six weeks later the Voyager started raking in the millions at Sportland.</p>
<p>Fast-forward to 2 months later. Len&#8217;s been knocking on Sportland&#8217;s door for a month trying to get a purchase order for the loaner computer and Virtual Research calls me daily to see where the hell their loaner helmet was. Finally, Len and a couple of burly confederates charge into Sportland during operating hours and carry off the SGI, monitor, and VR helmet.</p>
<p>Read the <a href="http://www.VRtifacts.com/wp-content/uploads/2009/12/Voyager-Prospectus.pdf" rel="width:800,height:600"   class="wmp" id="wmp3" class="wmp" id="wmp1">Voyager Investors Information Kit</a>. With cash flow like that, Len must have been crazy to shut &#8216;em down.</p>
<p style="text-align: center;"><p><a href="http://www.VRtifacts.com/game-systems/warning-will-robinson-warning/"><em>Click here to view the embedded video.</em></a></p></p>
<address style="text-align: center;">Apologies for the monotone narration &#8211; That&#8217;s part of the pitch!</address>
<p style="text-align: center;">
<p>Related posts:<ol><li><a href='http://www.VRtifacts.com/hmds/regis-takes-a-spin/' rel='bookmark' title='Permanent Link: Regis Takes a Spin'>Regis Takes a Spin</a></li>
<li><a href='http://www.VRtifacts.com/hmds/nothing-new-under-the-sun/' rel='bookmark' title='Permanent Link: Nothing New Under the Sun!'>Nothing New Under the Sun!</a></li>
<li><a href='http://www.VRtifacts.com/hmds/myron-kruger-takes-a-spin-in-the-flight-helmet/' rel='bookmark' title='Permanent Link: Myron Kruger Takes a Spin in the Flight Helmet'>Myron Kruger Takes a Spin in the Flight Helmet</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Aftershock and a Fashion Emergency</title>
		<link>http://www.VRtifacts.com/on-tv/aftershock-and-a-fashion-emergency/</link>
		<comments>http://www.VRtifacts.com/on-tv/aftershock-and-a-fashion-emergency/#comments</comments>
		<pubDate>Fri, 18 Dec 2009 22:30:05 +0000</pubDate>
		<dc:creator>Tone</dc:creator>
				<category><![CDATA[Game Systems]]></category>
		<category><![CDATA[On TV]]></category>
		<category><![CDATA[1996]]></category>
		<category><![CDATA[3D-XTC]]></category>
		<category><![CDATA[Aftershock]]></category>
		<category><![CDATA[Loisville KY]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Shooter Girls]]></category>
		<category><![CDATA[TV]]></category>
		<guid isPermaLink="false">http://www.VRtifacts.com/?p=297</guid>
		<description><![CDATA[On it&#8217;s way to the Whistlestop, this VR system (1 of 10 on tour) makes a stop at Louisville&#8217;s channel 32 early, early morning show. Perfect makeup notwithstanding, I don&#8217;t think the host was thinking that anything below the belt would be on camera. She wore the wrong skirt, for sure. These VR systems were [...]
Related posts:<ol><li><a href='http://www.VRtifacts.com/vrcompanies/yet-another-fashion-emergency-j-d-roth-talks-virtuality-on-gamepro-tv/' rel='bookmark' title='Permanent Link: Yet Another Fashion Emergency &#8211; J D Roth Talks Virtuality on GamePro TV'>Yet Another Fashion Emergency &#8211; J D Roth Talks Virtuality on GamePro TV</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">On it&#8217;s way to the Whistlestop, this VR system (1 of 10 on tour) makes a stop at Louisville&#8217;s channel 32 early, early morning show. Perfect makeup notwithstanding, I don&#8217;t think the host was thinking that anything below the belt would be on camera. She wore the wrong skirt, for sure. These VR systems were promoting an intoxicant dubbed <a rel="lightbox" href="http://en.wikipedia.org/wiki/Aftershock_%28liqueur%29">Aftershock</a>. Scott, who wrote the code for the VR game speculated that the stuff was intended for sterilizing combs. Nonetheless, the combo of VR and shooter girls at the thousands of bars this tour visited made moved cases and cases of the stuff. And&#8230; don&#8217;t forget to hit the Whistlestop tonight!</p>
<blockquote style="text-align: center;"><p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/kO6-qDVpRGs&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/kO6-qDVpRGs&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p></blockquote>
<blockquote>
<p style="text-align: center;"><a href="http://www.VRtifacts.com/wp-content/uploads/2009/12/Aftershock.JPG" rel="shadowbox[post-297];player=img;"  class="wmp" id="wmp6"><img class="aligncenter size-full wp-image-298" title="Aftershock" src="http://www.VRtifacts.com/wp-content/uploads/2009/12/Aftershock.JPG" alt="Aftershock" width="208" height="208" /></a></p>
</blockquote>
<p style="text-align: center;">
<p>Related posts:<ol><li><a href='http://www.VRtifacts.com/vrcompanies/yet-another-fashion-emergency-j-d-roth-talks-virtuality-on-gamepro-tv/' rel='bookmark' title='Permanent Link: Yet Another Fashion Emergency &#8211; J D Roth Talks Virtuality on GamePro TV'>Yet Another Fashion Emergency &#8211; J D Roth Talks Virtuality on GamePro TV</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Regis Takes a Spin</title>
		<link>http://www.VRtifacts.com/hmds/regis-takes-a-spin/</link>
		<comments>http://www.VRtifacts.com/hmds/regis-takes-a-spin/#comments</comments>
		<pubDate>Fri, 18 Dec 2009 21:54:48 +0000</pubDate>
		<dc:creator>Tone</dc:creator>
				<category><![CDATA[Game Systems]]></category>
		<category><![CDATA[Head Mounted Displays]]></category>
		<category><![CDATA[On TV]]></category>
		<category><![CDATA[1993]]></category>
		<category><![CDATA[Flight Helmet]]></category>
		<category><![CDATA[Helmet]]></category>
		<category><![CDATA[HMD]]></category>
		<category><![CDATA[Motion Platform]]></category>
		<category><![CDATA[Orbotron]]></category>
		<category><![CDATA[Polinchock]]></category>
		<category><![CDATA[Regis and Kathie Lee]]></category>
		<category><![CDATA[Regis Philbin]]></category>
		<category><![CDATA[Virtual Research]]></category>
		<guid isPermaLink="false">http://www.VRtifacts.com/?p=290</guid>
		<description><![CDATA[You know the wave has crested when Regis and Kathie Lee make your specialty an early morning featurette. Reeg hams it up beautifully. If it hadn&#8217;t been for that 3:30am load in, it might have been perfect. Dave Polinchock provides expert narration. Quick glimpse of an SGI Indigo on the left, and the Virtual Research [...]
Related posts:<ol><li><a href='http://www.VRtifacts.com/hmds/myron-kruger-takes-a-spin-in-the-flight-helmet/' rel='bookmark' title='Permanent Link: Myron Kruger Takes a Spin in the Flight Helmet'>Myron Kruger Takes a Spin in the Flight Helmet</a></li>
<li><a href='http://www.VRtifacts.com/game-systems/warning-will-robinson-warning/' rel='bookmark' title='Permanent Link: Warning Will Robinson, Warning!'>Warning Will Robinson, Warning!</a></li>
<li><a href='http://www.VRtifacts.com/hmds/nothing-new-under-the-sun/' rel='bookmark' title='Permanent Link: Nothing New Under the Sun!'>Nothing New Under the Sun!</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">You know the wave has crested when Regis and Kathie Lee make your specialty an early morning featurette. Reeg hams it up beautifully. If it hadn&#8217;t been for that 3:30am load in, it might have been perfect. Dave Polinchock provides expert narration. Quick glimpse of an SGI Indigo on the left, and the Virtual Research Flight Helmet atop Mr. Philbin. From March of 1993. <span style="color: #ffffff;">PNVA3DJZPHDB</span></p>
<p style="text-align: center;">
<blockquote style="text-align: center;"><p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/zOzY8mSuJ0s&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/zOzY8mSuJ0s&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p></blockquote>
<p>Related posts:<ol><li><a href='http://www.VRtifacts.com/hmds/myron-kruger-takes-a-spin-in-the-flight-helmet/' rel='bookmark' title='Permanent Link: Myron Kruger Takes a Spin in the Flight Helmet'>Myron Kruger Takes a Spin in the Flight Helmet</a></li>
<li><a href='http://www.VRtifacts.com/game-systems/warning-will-robinson-warning/' rel='bookmark' title='Permanent Link: Warning Will Robinson, Warning!'>Warning Will Robinson, Warning!</a></li>
<li><a href='http://www.VRtifacts.com/hmds/nothing-new-under-the-sun/' rel='bookmark' title='Permanent Link: Nothing New Under the Sun!'>Nothing New Under the Sun!</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Urinated in His Pants?</title>
		<link>http://www.VRtifacts.com/hmds/urinated-in-his-pants/</link>
		<comments>http://www.VRtifacts.com/hmds/urinated-in-his-pants/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 15:04:27 +0000</pubDate>
		<dc:creator>Tone</dc:creator>
				<category><![CDATA[Game Systems]]></category>
		<category><![CDATA[Head Mounted Displays]]></category>
		<category><![CDATA[On TV]]></category>
		<category><![CDATA[1000CS]]></category>
		<category><![CDATA[1995]]></category>
		<category><![CDATA[CN Tower]]></category>
		<category><![CDATA[Helmet]]></category>
		<category><![CDATA[HMD]]></category>
		<category><![CDATA[motion sickness]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[Virtuality]]></category>
		<guid isPermaLink="false">http://www.VRtifacts.com/?p=202</guid>
		<description><![CDATA[Proving that VR doesn&#8217;t automatically lead to hurling the intrepid subject of this 1995 video wolfs down a cornucopia of fast food and hops on some VR games at Toronto&#8217;s CN Tower. The manager of the arcade facility prevaricates a bit, telling us that while he&#8217;s never seen chunks, peeing one&#8217;s pants is an actual [...]
Related posts:<ol><li><a href='http://www.VRtifacts.com/hmds/meet-my-friend-ralph/' rel='bookmark' title='Permanent Link: Meet My Friend &#8220;Ralph&#8221;'>Meet My Friend &#8220;Ralph&#8221;</a></li>
<li><a href='http://www.VRtifacts.com/hmds/number-5-in-pc-worlds-ugliest-products-in-tech-history-virtual-boy/' rel='bookmark' title='Permanent Link: Number 5 in PC World&#8217;s &#8220;Ugliest Products in Tech History&#8221; &#8211; VIRTUAL BOY'>Number 5 in PC World&#8217;s &#8220;Ugliest Products in Tech History&#8221; &#8211; VIRTUAL BOY</a></li>
<li><a href='http://www.VRtifacts.com/hmds/att-shows-us-somebody-elses-future/' rel='bookmark' title='Permanent Link: AT&#038;T Shows Us Somebody Else&#8217;s Future'>AT&#038;T Shows Us Somebody Else&#8217;s Future</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Proving that VR doesn&#8217;t automatically lead to hurling the intrepid subject of this 1995 video wolfs down a cornucopia of fast food and hops on some VR games at Toronto&#8217;s CN Tower. The manager of the arcade facility prevaricates a bit, telling us that while he&#8217;s never seen chunks, peeing one&#8217;s pants is an actual reality. We hope that&#8217;s not in the sit-down version of the Virtuality system show&#8230;</p>
<p style="text-align: center;"><p><a href="http://www.VRtifacts.com/hmds/urinated-in-his-pants/"><em>Click here to view the embedded video.</em></a></p></p>
<p>Related posts:<ol><li><a href='http://www.VRtifacts.com/hmds/meet-my-friend-ralph/' rel='bookmark' title='Permanent Link: Meet My Friend &#8220;Ralph&#8221;'>Meet My Friend &#8220;Ralph&#8221;</a></li>
<li><a href='http://www.VRtifacts.com/hmds/number-5-in-pc-worlds-ugliest-products-in-tech-history-virtual-boy/' rel='bookmark' title='Permanent Link: Number 5 in PC World&#8217;s &#8220;Ugliest Products in Tech History&#8221; &#8211; VIRTUAL BOY'>Number 5 in PC World&#8217;s &#8220;Ugliest Products in Tech History&#8221; &#8211; VIRTUAL BOY</a></li>
<li><a href='http://www.VRtifacts.com/hmds/att-shows-us-somebody-elses-future/' rel='bookmark' title='Permanent Link: AT&#038;T Shows Us Somebody Else&#8217;s Future'>AT&#038;T Shows Us Somebody Else&#8217;s Future</a></li>
</ol></p>]]></content:encoded>
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		<title>Arcade &#8220;Player Retainer&#8221; &#8211; HeadGames VR2000</title>
		<link>http://www.VRtifacts.com/hmds/arcade-player-retainer-headgames-vr2000/</link>
		<comments>http://www.VRtifacts.com/hmds/arcade-player-retainer-headgames-vr2000/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 21:26:53 +0000</pubDate>
		<dc:creator>Tone</dc:creator>
				<category><![CDATA[Game Systems]]></category>
		<category><![CDATA[Head Mounted Displays]]></category>
		<category><![CDATA[VR Companies]]></category>
		<category><![CDATA[1999]]></category>
		<category><![CDATA[HeadGames]]></category>
		<category><![CDATA[Helmet]]></category>
		<category><![CDATA[HMD]]></category>
		<category><![CDATA[IAAPA]]></category>
		<category><![CDATA[Trade Show]]></category>
		<category><![CDATA[VR2000]]></category>
		<guid isPermaLink="false">http://www.VRtifacts.com/?p=193</guid>
		<description><![CDATA[IAPPA 1999 brought us another stand-up VR system from New York based HeadGames, the VR2000. Based on the Forte consumer head mounted display, the VR2000 also featured the &#8220;Player Retainer.&#8221; Initially I thought this was some special magic which ensured repeat play, as HeadGames projected up to $3,000/mo. revenue for this $25k system. To my [...]
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<li><a href='http://www.VRtifacts.com/hmds/virtual-boy-another-perspective/' rel='bookmark' title='Permanent Link: Virtual Boy &#8211; Another Perspective&#8230;'>Virtual Boy &#8211; Another Perspective&#8230;</a></li>
<li><a href='http://www.VRtifacts.com/hmds/a-sweet-ride-iaapa-94/' rel='bookmark' title='Permanent Link: A Sweet Ride &#8211; IAAPA &#8217;94'>A Sweet Ride &#8211; IAAPA &#8217;94</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>IAPPA 1999 brought us another stand-up VR system from New York based HeadGames, the <a href="http://www.VRtifacts.com/wp-content/uploads/2009/11/VR2000.pdf" rel="width:800,height:600"   class="wmp" id="wmp11" class="wmp" id="wmp1">VR2000</a>. Based on the Forte consumer head mounted display, the VR2000 also featured the &#8220;Player Retainer.&#8221; Initially I thought this was some special magic which ensured repeat play, as HeadGames projected up to $3,000/mo. revenue for this $25k system. To my chagrin the retention system is a waist high railing which keeps players from falling over. Good move!</p>
<p><a href="http://www.VRtifacts.com/wp-content/uploads/2009/11/VR2000.jpg" rel="shadowbox[post-193];player=img;"  class="wmp" id="wmp12"><img class="aligncenter size-full wp-image-194" title="VR2000" src="http://www.VRtifacts.com/wp-content/uploads/2009/11/VR2000.jpg" alt="VR2000" width="400" height="482" /></a></p>
<p>If anyone knows what became of HeadGames, add a comment below. The <a href="http://web.archive.org/web/*/http://www.headgamesvr.com" target="_blank">Wayback Machine</a> shows them falling off the grid in 2001.</p>
<p>Related posts:<ol><li><a href='http://www.VRtifacts.com/hmds/6-lbs-12-oz-its-a-baby-headmount-liquid-image-mrg2/' rel='bookmark' title='Permanent Link: 6 lbs. 12 oz. &#8211; It&#8217;s a Baby Headmount! &#8211; Liquid Image MRG2'>6 lbs. 12 oz. &#8211; It&#8217;s a Baby Headmount! &#8211; Liquid Image MRG2</a></li>
<li><a href='http://www.VRtifacts.com/hmds/virtual-boy-another-perspective/' rel='bookmark' title='Permanent Link: Virtual Boy &#8211; Another Perspective&#8230;'>Virtual Boy &#8211; Another Perspective&#8230;</a></li>
<li><a href='http://www.VRtifacts.com/hmds/a-sweet-ride-iaapa-94/' rel='bookmark' title='Permanent Link: A Sweet Ride &#8211; IAAPA &#8217;94'>A Sweet Ride &#8211; IAAPA &#8217;94</a></li>
</ol></p>]]></content:encoded>
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		<title>Display Mounted Head? &#8211; Kimera</title>
		<link>http://www.VRtifacts.com/hmds/display-mounted-head-kimera/</link>
		<comments>http://www.VRtifacts.com/hmds/display-mounted-head-kimera/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 19:43:19 +0000</pubDate>
		<dc:creator>Tone</dc:creator>
				<category><![CDATA[Game Systems]]></category>
		<category><![CDATA[Head Mounted Displays]]></category>
		<category><![CDATA[VR Companies]]></category>
		<category><![CDATA[1995]]></category>
		<category><![CDATA[Helmet]]></category>
		<category><![CDATA[HMD]]></category>
		<category><![CDATA[Kimera]]></category>
		<category><![CDATA[Pyramid Pilot]]></category>
		<guid isPermaLink="false">http://www.VRtifacts.com/?p=182</guid>
		<description><![CDATA[The Kimera game system from Immersive Technologies appeared at the 1995 IAAPA show with a solution to the VR arcade&#8217;s most vexing challenge: how to keep the helmets from being damaged or stolen without a full time attendant. Taking their cue from the Fakespace Boom, Kimera had a floating/pivoting display, to which the game player [...]
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<li><a href='http://www.VRtifacts.com/hmds/virtual-boy-another-perspective/' rel='bookmark' title='Permanent Link: Virtual Boy &#8211; Another Perspective&#8230;'>Virtual Boy &#8211; Another Perspective&#8230;</a></li>
<li><a href='http://www.VRtifacts.com/vrcompanies/another-gyro-vr-orbotron-x-o-tron-vr/' rel='bookmark' title='Permanent Link: Another Gyro VR &#8211; Orbotron X O Tron VR'>Another Gyro VR &#8211; Orbotron X O Tron VR</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.VRtifacts.com/wp-content/uploads/2009/11/Kimera.pdf" rel="width:800,height:600"   class="wmp" id="wmp17" class="wmp" id="wmp1">Kimera</a> game system from Immersive Technologies appeared at the 1995 IAAPA show with a solution to the VR arcade&#8217;s most vexing challenge: how to keep the helmets from being damaged or stolen without a full time attendant. Taking their cue from the Fakespace Boom, Kimera had a floating/pivoting display, to which the game player leaned into and then moved about. Indeed, you would mount your head to the display. At 525 lbs., Kimera came with a proprietary game, Pyramid Pilot, custom designed for Immersive by the software developer Algorithm.</p>
<p style="text-align: center;"><a href="http://www.VRtifacts.com/wp-content/uploads/2009/11/immersive_technologies_kimera1.jpg" rel="shadowbox[post-182];player=img;"  class="wmp" id="wmp18"><img class="aligncenter size-full wp-image-185" title="immersive_technologies_kimera" src="http://www.VRtifacts.com/wp-content/uploads/2009/11/immersive_technologies_kimera1.jpg" alt="immersive_technologies_kimera" width="300" height="200" /></a></p>
<p>Related posts:<ol><li><a href='http://www.VRtifacts.com/hmds/number-5-in-pc-worlds-ugliest-products-in-tech-history-virtual-boy/' rel='bookmark' title='Permanent Link: Number 5 in PC World&#8217;s &#8220;Ugliest Products in Tech History&#8221; &#8211; VIRTUAL BOY'>Number 5 in PC World&#8217;s &#8220;Ugliest Products in Tech History&#8221; &#8211; VIRTUAL BOY</a></li>
<li><a href='http://www.VRtifacts.com/hmds/virtual-boy-another-perspective/' rel='bookmark' title='Permanent Link: Virtual Boy &#8211; Another Perspective&#8230;'>Virtual Boy &#8211; Another Perspective&#8230;</a></li>
<li><a href='http://www.VRtifacts.com/vrcompanies/another-gyro-vr-orbotron-x-o-tron-vr/' rel='bookmark' title='Permanent Link: Another Gyro VR &#8211; Orbotron X O Tron VR'>Another Gyro VR &#8211; Orbotron X O Tron VR</a></li>
</ol></p>]]></content:encoded>
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		</item>
		<item>
		<title>Another Gyro VR &#8211; Orbotron X O Tron VR</title>
		<link>http://www.VRtifacts.com/vrcompanies/another-gyro-vr-orbotron-x-o-tron-vr/</link>
		<comments>http://www.VRtifacts.com/vrcompanies/another-gyro-vr-orbotron-x-o-tron-vr/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 17:51:14 +0000</pubDate>
		<dc:creator>Tone</dc:creator>
				<category><![CDATA[Game Systems]]></category>
		<category><![CDATA[VR Companies]]></category>
		<category><![CDATA[1995]]></category>
		<category><![CDATA[Helmet]]></category>
		<category><![CDATA[HMD]]></category>
		<category><![CDATA[Motion Platform]]></category>
		<category><![CDATA[Orbotron]]></category>
		<category><![CDATA[Virtual Reality Inc]]></category>
		<guid isPermaLink="false">http://www.VRtifacts.com/?p=170</guid>
		<description><![CDATA[1995 brought us yet another Gyro based VR Game system, the X-O-Tron VR, a descendant of the original non-electronic gyro-exercise system, the Orbotron. Initially inspired by the March 1992 release of Lawnmower Man, the first gyro VR systems appeared that summer (full disclosure &#8211; my company built a prototype system for a client in the [...]
Related posts:<ol><li><a href='http://www.VRtifacts.com/hmds/myron-kruger-takes-a-spin-in-the-flight-helmet/' rel='bookmark' title='Permanent Link: Myron Kruger Takes a Spin in the Flight Helmet'>Myron Kruger Takes a Spin in the Flight Helmet</a></li>
<li><a href='http://www.VRtifacts.com/hmds/virtual-boy-another-perspective/' rel='bookmark' title='Permanent Link: Virtual Boy &#8211; Another Perspective&#8230;'>Virtual Boy &#8211; Another Perspective&#8230;</a></li>
<li><a href='http://www.VRtifacts.com/hmds/display-mounted-head-kimera/' rel='bookmark' title='Permanent Link: Display Mounted Head? &#8211; Kimera'>Display Mounted Head? &#8211; Kimera</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>1995 brought us yet another Gyro based VR Game system, the X-O-Tron VR, a descendant of the original non-electronic gyro-exercise system, the Orbotron. Initially inspired by the March 1992 release of <a href="http://www.imdb.com/title/tt0104692/" target="_blank">Lawnmower Man</a>, the first gyro VR systems appeared that summer (full disclosure &#8211; my company built a prototype system for a client in the spring of &#8217;92 and then offered our own before the end of the year.)</p>
<blockquote><p><img class="aligncenter size-full wp-image-171" title="XOTron-VR" src="http://www.VRtifacts.com/wp-content/uploads/2009/11/XOTron-VR.jpg" alt="XOTron-VR" width="539" height="438" /></p></blockquote>
<p>The X-O-Tron VR came from the same folks who designed and built the Orbotron. It had two features that nobody else was offering: a wireless HMD and the ability to spin the gyro completely upside-down and back. While the helmet wasn&#8217;t tracked, there were shaft encoders on the gyro bearings to detect the gamer&#8217;s orientation. The game electronics were a 3D0 home game system. Read more in the <a href="http://www.VRtifacts.com/wp-content/uploads/2009/11/X-O-Tron-VR.pdf" rel="width:800,height:600"   class="wmp" id="wmp21" class="wmp" id="wmp1">X-O-Tron-VR Brochure</a>.</p>
<p>And don&#8217;t forget to watch the original gyro in Lawnmower Man:</p>
<div>
<blockquote></blockquote>
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<li><a href='http://www.VRtifacts.com/hmds/virtual-boy-another-perspective/' rel='bookmark' title='Permanent Link: Virtual Boy &#8211; Another Perspective&#8230;'>Virtual Boy &#8211; Another Perspective&#8230;</a></li>
<li><a href='http://www.VRtifacts.com/hmds/display-mounted-head-kimera/' rel='bookmark' title='Permanent Link: Display Mounted Head? &#8211; Kimera'>Display Mounted Head? &#8211; Kimera</a></li>
</ol></p>]]></content:encoded>
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