Archives for “Game Systems”

Chris Hand from Leicester Polytechnic offers a delightful history of W Industries, the company who brought us the various Virtuality VR game systems. His history begins in the early 80′s and takes us only to early October of 1991, not long after the commercial introduction of Virtuality’s Series 1000 Amiga based systems. The excerpts below [...] Related posts:

  1. The Games That Would Be King
  2. Yet Another Fashion Emergency – J D Roth Talks Virtuality on GamePro TV
  3. Is VR the New Wasteland? (from 1993….)


From 1991 to 1996 W Industries Virtuality systems defined the image of VR in the location based entertainment arena. Here in the US, Horizon Entertainment was their sole distributor. W Industries was remarkably innovative with their use of technology, but their “innovations” in finances were not so successful. Arcade operators had a difficult time breaking [...] Related posts:

  1. Yet Another Fashion Emergency – J D Roth Talks Virtuality on GamePro TV
  2. W Industries – In the Beginning…
  3. All Brawn – Virtuality 1000CS HMD


I don’t really agree with the Virtual Boy being VR’s “nail in the coffin”. I think it was just one of many crappy products. Maybe it could have saved the VR hype for a while if it was a big success, but as it is it’s just one of the many VR obscurities that simply [...] Related posts:

  1. Number 5 in PC World’s “Ugliest Products in Tech History” – VIRTUAL BOY
  2. 1995 Virtual IO I-Glasses
  3. 10 Reasons Why Virtual Reality Did Not Become a Standard


Nintendo’s 1995 Virtual Boy was a whole cartridge based game system inside a desktop-mounted-head stereoscopic immersive display. Designed by Gunpei Yokoi of Gameboy fame, and offered for $180 retail, the market was less than kind. It was withdrawn from the market in less than a year and now can still be found late in the [...] Related posts:

  1. Virtual Boy – Another Perspective…
  2. Take Flight in the Virtual World
  3. 10 Reasons Why Virtual Reality Did Not Become a Standard


This final segment from AT&T’s 1993 Vision of the Future isn’t too far from what’s happenin’ here in 2010, but 17 years later, AT&T is still not a player. Part1 and Part2 are almost as much fun. [Translate] Related posts:

  1. The City and the Stars – VR a Billion Years From Now!
  2. Regis Takes a Spin
  3. Liquid Image MRG2.2 Disassembly and Potential Upgrades


Jaron walks us through all eleven reasons, from Gates Envy to Movie Projectors. Strangely enough I agree! The Top Eleven Reasons VR Has Not Yet Become Commonplace [Translate] Related posts:

  1. What to do with the Cable? – Dynamic Visions
  2. Myron Kruger Takes a Spin in the Flight Helmet
  3. Tearing Out the Guts of a Virtual Research VR-4 Helmet


This looks like the closest thing yet to a real-life holodeck! The Virtusphere is (as the name suggests) a large hollow sphere which sits on a set of computer monitored wheels. This allows the sphere to rotate a complete 360º whilst still allowing the computer to track the movments. For more information please visit www.hack247.co.uk [...] Related posts:

  1. So Serious – 1980′s Virtual Reality from NASA
  2. CAVE® – A Virtual Reality Theater – 1993
  3. 1995 Virtual IO I-Glasses


The ill fated GamePro TV did a 1991 “Cutting Edge” feature on the original Virtuality arcade systems, including footage from their premier multi-player Dactyl Nightmare title. Be careful not to fry your eyeballs on host J.D. Roth’s outfit; did anyone actually dress like this? Roth incorrectly attributes the system to Spectrum Holobyte, who was for [...] Related posts:

  1. Aftershock and a Fashion Emergency
  2. All Brawn – Virtuality 1000CS HMD
  3. The Games That Would Be King


Flashback to 1992. My Silicon Graphics rep, Len, walks in the door with a guy from Sportland,  a mega entertainment center down near the auto-malls north of Philadelphia. You know: pizza, birthday parties, arcade games, bumper cars, tokens, and more tokens. They’re both hyped on the potential of VR in the arcades (I thought that [...] Related posts:

  1. Regis Takes a Spin
  2. Nothing New Under the Sun!
  3. Myron Kruger Takes a Spin in the Flight Helmet


On it’s way to the Whistlestop, this VR system (1 of 10 on tour) makes a stop at Louisville’s channel 32 early, early morning show. Perfect makeup notwithstanding, I don’t think the host was thinking that anything below the belt would be on camera. She wore the wrong skirt, for sure. These VR systems were [...] Related posts:

  1. Yet Another Fashion Emergency – J D Roth Talks Virtuality on GamePro TV


You know the wave has crested when Regis and Kathie Lee make your specialty an early morning featurette. Reeg hams it up beautifully. If it hadn’t been for that 3:30am load in, it might have been perfect. Dave Polinchock provides expert narration. Quick glimpse of an SGI Indigo on the left, and the Virtual Research [...] Related posts:

  1. Myron Kruger Takes a Spin in the Flight Helmet
  2. Warning Will Robinson, Warning!
  3. Nothing New Under the Sun!


Proving that VR doesn’t automatically lead to hurling the intrepid subject of this 1995 video wolfs down a cornucopia of fast food and hops on some VR games at Toronto’s CN Tower. The manager of the arcade facility prevaricates a bit, telling us that while he’s never seen chunks, peeing one’s pants is an actual [...] Related posts:

  1. Meet My Friend “Ralph”
  2. Number 5 in PC World’s “Ugliest Products in Tech History” – VIRTUAL BOY
  3. AT&T Shows Us Somebody Else’s Future


IAPPA 1999 brought us another stand-up VR system from New York based HeadGames, the VR2000. Based on the Forte consumer head mounted display, the VR2000 also featured the “Player Retainer.” Initially I thought this was some special magic which ensured repeat play, as HeadGames projected up to $3,000/mo. revenue for this $25k system. To my [...] Related posts:

  1. 6 lbs. 12 oz. – It’s a Baby Headmount! – Liquid Image MRG2
  2. Virtual Boy – Another Perspective…
  3. A Sweet Ride – IAAPA ’94


The Kimera game system from Immersive Technologies appeared at the 1995 IAAPA show with a solution to the VR arcade’s most vexing challenge: how to keep the helmets from being damaged or stolen without a full time attendant. Taking their cue from the Fakespace Boom, Kimera had a floating/pivoting display, to which the game player [...] Related posts:

  1. Number 5 in PC World’s “Ugliest Products in Tech History” – VIRTUAL BOY
  2. Virtual Boy – Another Perspective…
  3. Another Gyro VR – Orbotron X O Tron VR


1995 brought us yet another Gyro based VR Game system, the X-O-Tron VR, a descendant of the original non-electronic gyro-exercise system, the Orbotron. Initially inspired by the March 1992 release of Lawnmower Man, the first gyro VR systems appeared that summer (full disclosure – my company built a prototype system for a client in the [...] Related posts:

  1. Virtual Boy – Another Perspective…
  2. Display Mounted Head? – Kimera
  3. Myron Kruger Takes a Spin in the Flight Helmet