Archives for “Game Systems”

Sega (all hail Sonic!): 1991 brought the announcement of Sega VR, a $200 headset for the Genesis console, a prototype finally shown at summer CES 1993, and consigned to the trash heap of VR in 1994, before any units shipped. Sega claimed that the helmet experience was just too realistic for young children to handle, [...] Related posts:

  1. AT&T Shows Us Somebody Else’s Future
  2. Yea, though he has walked through the Valley of Silicon, he fears no evil. Jaron Lanier’s rebound…
  3. Is VR the New Wasteland? (from 1993….)


“Inside Jaron Lanier is a precocious eight-year-old who got together with some friends and built a spaceship,” wrote Howard Rheingold in his 1991 book, Virtual Reality, the definitive history of VR to date. “Now he wants us all to take a ride in it.” More from Burr Snider’s 1993 perspective in Wired…. Tweet [Translate] Related posts:

  1. Jaron Lanier Explains Why There’s Still Not A VR Bubble
  2. Sega VR – Mighty Barfin’ Power Rangers (we are the 40 percent)
  3. AT&T Shows Us Somebody Else’s Future


Several months ago I shipped off an MRG2.2 to Mnemonic in the Ukraine. He said he wanted to do a few mods and some experimenting. Little did I know that he would put together a totally sweet augmented reality system, where the view inside the VR helmet combined the real world outside the helmet with [...] Related posts:

  1. Liquid Image MRG2.2 Disassembly and Potential Upgrades
  2. 6 lbs. 12 oz. – It’s a Baby Headmount! – Liquid Image MRG2
  3. Vuzix Wrap 920 Augmented Reality Hands On


Forte VFX1 was the most advanced, complex and expensive consumer VR system that appeared on the market during VR craze in mid-nineties. Introduced in 1995, VFX1 was in the shops all around the world in 1996. Hardware overview System consisted of: Stereoscopic HMD “VFX1 headgear” with built-in 3DOF head-tracker from Honeywell, 45 degree diagonal FOV [...] Related posts:

  1. Back In The USSR
  2. Vuzix Wrap 920 Augmented Reality Hands On
  3. Teardown – Virtual Research V6


Chris Hand from Leicester Polytechnic offers a delightful history of W Industries, the company who brought us the various Virtuality VR game systems. His history begins in the early 80′s and takes us only to early October of 1991, not long after the commercial introduction of Virtuality’s Series 1000 Amiga based systems. The excerpts below [...] Related posts:

  1. Yea, though he has walked through the Valley of Silicon, he fears no evil. Jaron Lanier’s rebound…
  2. The Games That Would Be King
  3. Yet Another Fashion Emergency – J D Roth Talks Virtuality on GamePro TV


From 1991 to 1996 W Industries Virtuality systems defined the image of VR in the location based entertainment arena. Here in the US, Horizon Entertainment was their sole distributor. W Industries was remarkably innovative with their use of technology, but their “innovations” in finances were not so successful. Arcade operators had a difficult time breaking [...] Related posts:

  1. W Industries – In the Beginning…
  2. Yet Another Fashion Emergency – J D Roth Talks Virtuality on GamePro TV
  3. Is VR the New Wasteland? (from 1993….)


I don’t really agree with the Virtual Boy being VR’s “nail in the coffin”. I think it was just one of many crappy products. Maybe it could have saved the VR hype for a while if it was a big success, but as it is it’s just one of the many VR obscurities that simply [...] Related posts:

  1. Number 5 in PC World’s “Ugliest Products in Tech History” – VIRTUAL BOY
  2. Retrospective photo review of Forte VFX1 Virtual Reality system
  3. 10 Reasons Why Virtual Reality Did Not Become a Standard


Nintendo’s 1995 Virtual Boy was a whole cartridge based game system inside a desktop-mounted-head stereoscopic immersive display. Designed by Gunpei Yokoi of Gameboy fame, and offered for $180 retail, the market was less than kind. It was withdrawn from the market in less than a year and now can still be found late in the [...] Related posts:

  1. Virtual Boy – Another Perspective…
  2. Retrospective photo review of Forte VFX1 Virtual Reality system
  3. 10 Reasons Why Virtual Reality Did Not Become a Standard


This final segment from AT&T’s 1993 Vision of the Future isn’t too far from what’s happenin’ here in 2010, but 17 years later, AT&T is still not a player. Part1 and Part2 are almost as much fun. Tweet [Translate] Related posts:

  1. Display Mounted Head? – Kimera
  2. Arcade “Player Retainer” – HeadGames VR2000
  3. Virtual Boy – Another Perspective…


Jaron walks us through all eleven reasons, from Gates Envy to Movie Projectors. Strangely enough I agree! The Top Eleven Reasons VR Has Not Yet Become Commonplace Tweet [Translate] Related posts:

  1. Yea, though he has walked through the Valley of Silicon, he fears no evil. Jaron Lanier’s rebound…


This looks like the closest thing yet to a real-life holodeck! The Virtusphere is (as the name suggests) a large hollow sphere which sits on a set of computer monitored wheels. This allows the sphere to rotate a complete 360º whilst still allowing the computer to track the movments. For more information please visit www.hack247.co.uk [...] No related posts.


The ill fated GamePro TV did a 1991 “Cutting Edge” feature on the original Virtuality arcade systems, including footage from their premier multi-player Dactyl Nightmare title. Be careful not to fry your eyeballs on host J.D. Roth’s outfit; did anyone actually dress like this? Roth incorrectly attributes the system to Spectrum Holobyte, who was for [...] Related posts:

  1. Aftershock and a Fashion Emergency
  2. All Brawn – Virtuality 1000CS HMD
  3. The Games That Would Be King


Flashback to 1992. My Silicon Graphics rep, Len, walks in the door with a guy from Sportland,  a mega entertainment center down near the auto-malls north of Philadelphia. You know: pizza, birthday parties, arcade games, bumper cars, tokens, and more tokens. They’re both hyped on the potential of VR in the arcades (I thought that [...] Related posts:

  1. Myron Kruger Takes a Spin in the Flight Helmet
  2. Nothing New Under the Sun!
  3. Regis Takes a Spin


On it’s way to the Whistlestop, this VR system (1 of 10 on tour) makes a stop at Louisville’s channel 32 early, early morning show. Perfect makeup notwithstanding, I don’t think the host was thinking that anything below the belt would be on camera. She wore the wrong skirt, for sure. These VR systems were [...] Related posts:

  1. Yet Another Fashion Emergency – J D Roth Talks Virtuality on GamePro TV


You know the wave has crested when Regis and Kathie Lee make your specialty an early morning featurette. Reeg hams it up beautifully. If it hadn’t been for that 3:30am load in, it might have been perfect. Dave Polinchock provides expert narration. Quick glimpse of an SGI Indigo on the left, and the Virtual Research [...] Related posts:

  1. Myron Kruger Takes a Spin in the Flight Helmet
  2. Warning Will Robinson, Warning!
  3. Nothing New Under the Sun!


Proving that VR doesn’t automatically lead to hurling the intrepid subject of this 1995 video wolfs down a cornucopia of fast food and hops on some VR games at Toronto’s CN Tower. The manager of the arcade facility prevaricates a bit, telling us that while he’s never seen chunks, peeing one’s pants is an actual [...] Related posts:

  1. Meet My Friend “Ralph”
  2. Number 5 in PC World’s “Ugliest Products in Tech History” – VIRTUAL BOY
  3. Back In The Day – Japan 1990


IAPPA 1999 brought us another stand-up VR system from New York based HeadGames, the VR2000. Based on the Forte consumer head mounted display, the VR2000 also featured the “Player Retainer.” Initially I thought this was some special magic which ensured repeat play, as HeadGames projected up to $3,000/mo. revenue for this $25k system. To my [...] Related posts:

  1. Retrospective photo review of Forte VFX1 Virtual Reality system
  2. Myron Kruger Takes a Spin in the Flight Helmet
  3. Another Gyro VR – Orbotron X O Tron VR


The Kimera game system from Immersive Technologies appeared at the 1995 IAAPA show with a solution to the VR arcade’s most vexing challenge: how to keep the helmets from being damaged or stolen without a full time attendant. Taking their cue from the Fakespace Boom, Kimera had a floating/pivoting display, to which the game player [...] Related posts:

  1. Virtual Boy – Another Perspective…
  2. Number 5 in PC World’s “Ugliest Products in Tech History” – VIRTUAL BOY
  3. Retrospective photo review of Forte VFX1 Virtual Reality system


1995 brought us yet another Gyro based VR Game system, the X-O-Tron VR, a descendant of the original non-electronic gyro-exercise system, the Orbotron. Initially inspired by the March 1992 release of Lawnmower Man, the first gyro VR systems appeared that summer (full disclosure – my company built a prototype system for a client in the [...] Related posts:

  1. Retrospective photo review of Forte VFX1 Virtual Reality system
  2. Display Mounted Head? – Kimera
  3. Virtual Boy – Another Perspective…