Entries by Tone

Jeremy Oliver advises how to purchase LCD displays for your next homebrew VR helmet. (Hint: take all your optics to Montgomery Wards and try every TV and camcorder on the shelf!) Jeremy’s less than successful experience with Radio Shack suggests a big thumbs down, but what did I know; my first DIY leveraged their Pocketvision-27 [...] Related posts:

  1. 1995 Virtual IO I-Glasses
  2. Take Flight in the Virtual World
  3. LEEP On The Cheap


When did we first get a clue that VR might not fully live up to its promise? The National Academy of Science’s “Committee on Virtual Reality Research and Development” roster is a non-virtual who’s-who of the VR world circa 1994. They certainly “got it!” SUBSTANTIAL TECHNOLOGY GAP EXISTS BETWEEN WHAT IS VIRTUAL, WHAT IS REALITY [...] Related posts:

  1. CYBERSEX – You’ll Never Buy An X-Rated Video Again!
  2. Welcome to the “Where Are They Now?” Club
  3. Is VR the New Wasteland? (from 1993….)


Trust the folks at G4 to bring us the real scoop on state-of-the-art VR from the inventors of the assembly line, Ford Motor Company. G4′s reportage AND Ford’s VR applications are both impressive; both the MSM and GM/Chrysler have something to learn here. G4 traditionally (is that an oxymoron??) sticks with the latest video games [...] Related posts:

  1. Urinated in His Pants?


First there was Virtual Reality Hair Replacement for Men: Now there’s Air Hair, training to master the art of the cut: [Translate] Related posts:

  1. 10 Reasons Why Virtual Reality Did Not Become a Standard


VR today is like early TV: it suffers from the split personality of most start-up high-tech industries. At the one end is the top of the line research, carried out by institutions with no mandate to sell anything. At the other end, we have new hardware and software products whose developers are only too happy [...] Related posts:

  1. The Games That Would Be King
  2. CAVE® – A Virtual Reality Theater – 1993
  3. VRASP, Pix-Elation, and Phlogiston


Yes, I’ve heard rumors of bugs (lice) inside VR helmets (untrue!), but researchers in Spain are bloody Kafkaesque, putting virtual cockroaches all over the screens. They “got the bright idea to simulate hoards of cockroaches swarming over insect-phobic volunteers…”, showing that “roaches could skitter, wave their antenna, and even change size from small and medium [...] Related posts:

  1. Myron Kruger Takes a Spin in the Flight Helmet
  2. Tearing Out the Guts of a Virtual Research VR-4 Helmet
  3. 10 Reasons Why Virtual Reality Did Not Become a Standard


Chris Hand from Leicester Polytechnic offers a delightful history of W Industries, the company who brought us the various Virtuality VR game systems. His history begins in the early 80′s and takes us only to early October of 1991, not long after the commercial introduction of Virtuality’s Series 1000 Amiga based systems. The excerpts below [...] Related posts:

  1. The Games That Would Be King
  2. Yet Another Fashion Emergency – J D Roth Talks Virtuality on GamePro TV
  3. Is VR the New Wasteland? (from 1993….)


From 1991 to 1996 W Industries Virtuality systems defined the image of VR in the location based entertainment arena. Here in the US, Horizon Entertainment was their sole distributor. W Industries was remarkably innovative with their use of technology, but their “innovations” in finances were not so successful. Arcade operators had a difficult time breaking [...] Related posts:

  1. Yet Another Fashion Emergency – J D Roth Talks Virtuality on GamePro TV
  2. W Industries – In the Beginning…
  3. All Brawn – Virtuality 1000CS HMD


They say you’re not a true 3D enthusiast until you’ve got a shelf full of red/cyan and green/magenta anaglyph 3D glasses. I’m ready to dump mine in the waste bin, but there’s this little problem; two more shelves of anaglyph DVD, BluRay and VHS movies collected over the years. Soon the studios will start to [...] Related posts:

  1. Dump Those Silly Colored 3D Glasses


Build your own LEEP style wide field of view head mounted display optics. Check out the instruction video and parts list below. In the late 80′s and early 90′s wide field of view head mounted displays were all the rage; immersion was everything! The dominant HMD vendors, VPL Research and Virtual Research shared the same [...] Related posts:

  1. Take Flight in the Virtual World
  2. Nothing New Under the Sun!
  3. Tearing Out the Guts of a Virtual Research VR-4 Helmet


There are tons of stereoscopic DVDs and VHS tapes on the market encoded as field interlaced stereo. Also, one of the easiest ways to make 3D video is with a camcorder (NTSC or PAL) and a NuView 3D adaptor (often selling on Ebay for less than $100.) For those of you who want to watch [...] Related posts:

  1. Build Your Own Fluid-based Prismatic Stereoscopic Goggles
  2. Ascension Technology SpacePad 6DOF Tracker Teardown
  3. Build a 2 DOF Wireless Head Tracker – Cheap!


Need a wireless headtracker? Only have $80 to spend? You tend not to lean sideways too much? Read on! [Translate] Related posts:

  1. Ascension Technology SpacePad 6DOF Tracker Teardown
  2. Build Your Own 3D Shutter Glasses Controller for Field Interlaced Stereoscopic Viewing
  3. Build Your Own Fluid-based Prismatic Stereoscopic Goggles


Back when VR really had some cred, the Diaspar Virtual Reality Network hopped on the bandwagon. Imagine, if you will, a dial-up service with a feature list, every item containing the phrase “will be”, as in this feature will be available… but when? Yes, its somewhat ironic that the network is named “Diaspar”, as this [...] Related posts:

  1. PT-01 – A Rare Breed Gains Five Stars (If You Keep It On the Shelf!)
  2. Is VR the New Wasteland? (from 1993….)
  3. AT&T Shows Us Somebody Else’s Future


Taken from Mike Bevan’s excellent VR News, this compendium of upcoming trade shows and conferences relating to Virtual Reality gives a clue to where the real money is: Conferences! Mike lists 30 shows for the 11 month period, April ’95 through Feb. ’96, something like 3 per month, from Hangzhou to Lisbon.  As a potential [...] Related posts:

  1. Siggraph ’92 Wrap
  2. The Games That Would Be King


The somewhat short lived “Virtual Reality Systems” magazine ran an irregular column “Bitz and Bytz” subtitled “These news items are excerpts of what happened in the world of Virtual Reality during the past 12 months.”  Have a gander at the Spring 1994 Quarterly update. Joining the WATN club: Visions of Reality Vista Controls CyberSense New [...] No related posts.


1992 brought a non-virtual swarm of young and eager students to every VR event (and there were WAY too many) under the sun. Perhaps there were massive show discounts for attendees who were too young to drink legally, but members of the Virtual Reality Alliance of Students and Professionals (VRASP) were everywhere. You’d think this [...] Related posts:

  1. Is VR the New Wasteland? (from 1993….)


Six degree of freedom (x, y, z, azimuth, elevation, and roll) are hard and expensive to come by these days. Stuff like the Wii remote, iPhone, and Droid only track rotations, not fine position (yes the GPS will find you within +- 10 meters, but I’m talking about millimeters here!) Magnetic tracking schemes dominate the [...] Related posts:

  1. Build a 2 DOF Wireless Head Tracker – Cheap!


Nintendo’s 1995 Virtual Boy was a whole cartridge based game system inside a desktop-mounted-head stereoscopic immersive display. Designed by Gunpei Yokoi of Gameboy fame, and offered for $180 retail, the market was less than kind. It was withdrawn from the market in less than a year and now can still be found late in the [...] Related posts:

  1. Virtual Boy – Another Perspective…
  2. Take Flight in the Virtual World
  3. 10 Reasons Why Virtual Reality Did Not Become a Standard


This final segment from AT&T’s 1993 Vision of the Future isn’t too far from what’s happenin’ here in 2010, but 17 years later, AT&T is still not a player. Part1 and Part2 are almost as much fun. [Translate] Related posts:

  1. The City and the Stars – VR a Billion Years From Now!
  2. Regis Takes a Spin
  3. Liquid Image MRG2.2 Disassembly and Potential Upgrades


Jaron walks us through all eleven reasons, from Gates Envy to Movie Projectors. Strangely enough I agree! The Top Eleven Reasons VR Has Not Yet Become Commonplace [Translate] Related posts:

  1. What to do with the Cable? – Dynamic Visions
  2. Myron Kruger Takes a Spin in the Flight Helmet
  3. Tearing Out the Guts of a Virtual Research VR-4 Helmet


The media drops in on Siggraph ’92 in Chicago: Definitely a show that I outsmarted myself on. Had an exhibitor’s badge from a friend (thanks Marilyn!), and while touring the exhibits before opening I found a booth where the exhibitor had bailed… it was empty. Grabbed my PhotoVR computer gear and Flight Helmet out of [...] Related posts:

  1. Myron Kruger Takes a Spin in the Flight Helmet
  2. Nothing New Under the Sun!
  3. “Clearly In The Development Stage”



In 1991, EVL produced its first CAVE® (CAVE Automatic Virtual Environment) prototype, a two screen stereo projection system with single-user tracking and navigation. In late 1991 – early 1992, a 4 screen (3 walls/floor) CAVE® system – now including surround-sound – was completed and premiered at the annual SIGGRAPH Conference. This video provides an overview [...] Related posts:

  1. So Serious – 1980′s Virtual Reality from NASA
  2. 10 Reasons Why Virtual Reality Did Not Become a Standard
  3. Is VR the New Wasteland? (from 1993….)


1995 Video of Virtual io’s I-Glasses. Virtual reality Head Mounted Display with headtracking. This was the first i-glasses version released and had much lower resolution than the i-glasses they sell today. Back in 1995 this was one of the first affordable home VR headsets along with the Victormaxx cybermaxx and the fortevr VFX-1. The small [...] Related posts:

  1. How To Buy LCDs (in 1995)
  2. 10 Reasons Why Virtual Reality Did Not Become a Standard
  3. Virtual Boy – Another Perspective…


Last week I shredded a Liquid Image MRG2.2. This week we go for the classic Virtual Research VR-4 stereoscopic head mounted display. There’s a lot to love about the VR-4: wide field of view optics, adjustable interpupilary distance, coated aspheric lenses, excellent fit to different heads, and provision for eyeglasses. The optics are timeless; used [...] Related posts:

  1. Myron Kruger Takes a Spin in the Flight Helmet
  2. Nothing New Under the Sun!
  3. Take Flight in the Virtual World