Archives for 2010

Taken from Mike Bevan’s excellent VR News, this compendium of upcoming trade shows and conferences relating to Virtual Reality gives a clue to where the real money is: Conferences! Mike lists 30 shows for the 11 month period, April ’95 through Feb. ’96, something like 3 per month, from Hangzhou to Lisbon.  As a potential [...] Related posts:

  1. Siggraph ’92 Wrap
  2. How To Make VR “Real” – Advice From 1991


The somewhat short lived “Virtual Reality Systems” magazine ran an irregular column “Bitz and Bytz” subtitled “These news items are excerpts of what happened in the world of Virtual Reality during the past 12 months.”  Have a gander at the Spring 1994 Quarterly update. Joining the WATN club: Visions of Reality Vista Controls CyberSense New [...] No related posts.


Well we all saw how the VR hype slowly faded out in the late 90s – so how can i put up such a title? Some people might have noticed the recent boom of 3D related stuff. It somehow started last year, suddenly the buried technology was quickly excavated and sold as the most brilliant [...] Related posts:

  1. 10 Reasons Why Virtual Reality Did Not Become a Standard
  2. Psychedelics and the Creation of Virtual Reality


1992 brought a non-virtual swarm of young and eager students to every VR event (and there were WAY too many) under the sun. Perhaps there were massive show discounts for attendees who were too young to drink legally, but members of the Virtual Reality Alliance of Students and Professionals (VRASP) were everywhere. You’d think this [...] Related posts:

  1. Is VR the New Wasteland? (from 1993….)


So well you probably know that it is not a standard that new computers get shipped with VR headsets, although you might have believed that during the mid-90s VR craze. In 1995 many analysts – serious people – predicted that in 10 years most computers would be shipped with VR headsets or other VR equipment. [...] Related posts:

  1. Lawrence Taylor Teams Up With Virtual Reality
  2. So Serious – 1980′s Virtual Reality from NASA
  3. The return of Virtual Reality?


I don’t really agree with the Virtual Boy being VR’s “nail in the coffin”. I think it was just one of many crappy products. Maybe it could have saved the VR hype for a while if it was a big success, but as it is it’s just one of the many VR obscurities that simply [...] Related posts:

  1. Number 5 in PC World’s “Ugliest Products in Tech History” – VIRTUAL BOY
  2. Retrospective photo review of Forte VFX1 Virtual Reality system
  3. 10 Reasons Why Virtual Reality Did Not Become a Standard


Ah well, a review of the PT-01 from Optics 1 … Back in the days it was ridiculous expensive, like most of the VR stuff. The pros are that it is very light and optimized for mobile use, i love that it comes with a belt clip and can be driven by a common battery. [...] Related posts:

  1. The City and the Stars – VR a Billion Years From Now!
  2. Display Mounted Head? – Kimera
  3. Victormaxx Stuntmaster vs. PETA


Six degree of freedom (x, y, z, azimuth, elevation, and roll) are hard and expensive to come by these days. Stuff like the Wii remote, iPhone, and Droid only track rotations, not fine position (yes the GPS will find you within +- 10 meters, but I’m talking about millimeters here!) Magnetic tracking schemes dominate the [...] Related posts:

  1. Anachronistic Technology
  2. Build a 2 DOF Wireless Head Tracker – Cheap!
  3. Teardown – Virtual Research V6


Nintendo’s 1995 Virtual Boy was a whole cartridge based game system inside a desktop-mounted-head stereoscopic immersive display. Designed by Gunpei Yokoi of Gameboy fame, and offered for $180 retail, the market was less than kind. It was withdrawn from the market in less than a year and now can still be found late in the [...] Related posts:

  1. Virtual Boy – Another Perspective…
  2. Retrospective photo review of Forte VFX1 Virtual Reality system
  3. 10 Reasons Why Virtual Reality Did Not Become a Standard


This final segment from AT&T’s 1993 Vision of the Future isn’t too far from what’s happenin’ here in 2010, but 17 years later, AT&T is still not a player. Part1 and Part2 are almost as much fun. Related posts:

  1. Display Mounted Head? – Kimera
  2. Arcade “Player Retainer” – HeadGames VR2000
  3. Virtual Boy – Another Perspective…


Jaron walks us through all eleven reasons, from Gates Envy to Movie Projectors. Strangely enough I agree! The Top Eleven Reasons VR Has Not Yet Become Commonplace Related posts:

  1. Yea, though he has walked through the Valley of Silicon, he fears no evil. Jaron Lanier’s rebound…


The media drops in on Siggraph ’92 in Chicago: Definitely a show that I outsmarted myself on. Had an exhibitor’s badge from a friend (thanks Marilyn!), and while touring the exhibits before opening I found a booth where the exhibitor had bailed… it was empty. Grabbed my PhotoVR computer gear and Flight Helmet out of [...] Related posts:

  1. Myron Kruger Takes a Spin in the Flight Helmet
  2. Nothing New Under the Sun!
  3. Siggraph ’95 – Upon Further Observation



In 1991, EVL produced its first CAVE® (CAVE Automatic Virtual Environment) prototype, a two screen stereo projection system with single-user tracking and navigation. In late 1991 – early 1992, a 4 screen (3 walls/floor) CAVE® system – now including surround-sound – was completed and premiered at the annual SIGGRAPH Conference. This video provides an overview [...] Related posts:

  1. So Serious – 1980′s Virtual Reality from NASA
  2. 10 Reasons Why Virtual Reality Did Not Become a Standard
  3. Is VR the New Wasteland? (from 1993….)


1995 Video of Virtual io’s I-Glasses. Virtual reality Head Mounted Display with headtracking. This was the first i-glasses version released and had much lower resolution than the i-glasses they sell today. Back in 1995 this was one of the first affordable home VR headsets along with the Victormaxx cybermaxx and the fortevr VFX-1. The small [...] Related posts:

  1. Teardown – Virtual Research V6
  2. Retrospective photo review of Forte VFX1 Virtual Reality system
  3. How To Buy LCDs (in 1995)


Last week I shredded a Liquid Image MRG2.2. This week we go for the classic Virtual Research VR-4 stereoscopic head mounted display. There’s a lot to love about the VR-4: wide field of view optics, adjustable interpupilary distance, coated aspheric lenses, excellent fit to different heads, and provision for eyeglasses. The optics are timeless; used [...] Related posts:

  1. Teardown – Virtual Research V6
  2. Flight Helmet – Redux
  3. Myron Kruger Takes a Spin in the Flight Helmet


Anyone else see the resemblance between this 18 year old Lawnmower Man copulating couple and their doppelgangers in Avatar? http://www.youtube.com/watch?v=TaQSWSQA3cc No related posts.


I’ve gotten a ton of emails hurled at me about the Liquid Image MRG2.2 VR helmet. The gist of most of them is: “Hey, I love the wide field of view and how rugged the MRG2.2 is, but I wish I could upgrade the LCD resolution, and, is there a way to make this HMD [...] Related posts:

  1. 6 lbs. 12 oz. – It’s a Baby Headmount! – Liquid Image MRG2
  2. Mnemonic’s MRG2.2 Upgrade – Augmented Reality + Kinect
  3. Tearing Out the Guts of a Virtual Research VR-4 Helmet


This looks like the closest thing yet to a real-life holodeck! The Virtusphere is (as the name suggests) a large hollow sphere which sits on a set of computer monitored wheels. This allows the sphere to rotate a complete 360º whilst still allowing the computer to track the movments. For more information please visit www.hack247.co.uk No related posts.


It’s 1985 and there’s already a nice high resolution, wide field of view VR helmet (from VPL Research), glove system, and 6 DOF tracking of both helmet and glove, thanks to Scott Fisher and NASA Ames.  In particular, check out the LEEP wide FOV optics (from LEEP inventor Eric Howlett’s predecessor company Pop Optix.) These [...] Related posts:

  1. Take Flight in the Virtual World
  2. LEEP On The Cheap
  3. Tearing Out the Guts of a Virtual Research VR-4 Helmet


This totally excellent demo of the Victormaxx Stuntmaster helmet speaks for itself. Lyme disease aside, the Stuntmaster’s wretched optical qualities seem overly cruel to this beast. Related posts:

  1. Teardown – Virtual Research V6
  2. The City and the Stars – VR a Billion Years From Now!
  3. Narrow Field of View is Good… – CyberEye 100