Archives for July, 2010

Jeremy Oliver advises how to purchase LCD displays for your next homebrew VR helmet. (Hint: take all your optics to Montgomery Wards and try every TV and camcorder on the shelf!) Jeremy’s less than successful experience with Radio Shack suggests a big thumbs down, but what did I know; my first DIY leveraged their Pocketvision-27 [...] Related posts:

  1. 1995 Virtual IO I-Glasses
  2. Teardown – Virtual Research V6
  3. Liquid Image MRG2.2 Disassembly and Potential Upgrades


When did we first get a clue that VR might not fully live up to its promise? The National Academy of Science’s “Committee on Virtual Reality Research and Development” roster is a non-virtual who’s-who of the VR world circa 1994. They certainly “got it!” SUBSTANTIAL TECHNOLOGY GAP EXISTS BETWEEN WHAT IS VIRTUAL, WHAT IS REALITY [...] Related posts:

  1. CYBERSEX – You’ll Never Buy An X-Rated Video Again!


Trust the folks at G4 to bring us the real scoop on state-of-the-art VR from the inventors of the assembly line, Ford Motor Company. G4′s reportage AND Ford’s VR applications are both impressive; both the MSM and GM/Chrysler have something to learn here. G4 traditionally (is that an oxymoron??) sticks with the latest video games [...] No related posts.


First there was Virtual Reality Hair Replacement for Men: Now there’s Air Hair, training to master the art of the cut: Tweet [Translate] Related posts:

  1. Beware the funny hair… its a tech cult giveaway
  2. 10 Reasons Why Virtual Reality Did Not Become a Standard


VR today is like early TV: it suffers from the split personality of most start-up high-tech industries. At the one end is the top of the line research, carried out by institutions with no mandate to sell anything. At the other end, we have new hardware and software products whose developers are only too happy [...] Related posts:

  1. CAVE® – A Virtual Reality Theater – 1993
  2. A Day In The Life
  3. Flashback To The ’40s


Yes, I’ve heard rumors of bugs (lice) inside VR helmets (untrue!), but researchers in Spain are bloody Kafkaesque, putting virtual cockroaches all over the screens. They “got the bright idea to simulate hoards of cockroaches swarming over insect-phobic volunteers…”, showing that “roaches could skitter, wave their antenna, and even change size from small and medium [...] Related posts:

  1. Myron Kruger Takes a Spin in the Flight Helmet
  2. Flight Helmet – Redux
  3. Tearing Out the Guts of a Virtual Research VR-4 Helmet


Chris Hand from Leicester Polytechnic offers a delightful history of W Industries, the company who brought us the various Virtuality VR game systems. His history begins in the early 80′s and takes us only to early October of 1991, not long after the commercial introduction of Virtuality’s Series 1000 Amiga based systems. The excerpts below [...] Related posts:

  1. Yea, though he has walked through the Valley of Silicon, he fears no evil. Jaron Lanier’s rebound…
  2. The Games That Would Be King
  3. Yet Another Fashion Emergency – J D Roth Talks Virtuality on GamePro TV


From 1991 to 1996 W Industries Virtuality systems defined the image of VR in the location based entertainment arena. Here in the US, Horizon Entertainment was their sole distributor. W Industries was remarkably innovative with their use of technology, but their “innovations” in finances were not so successful. Arcade operators had a difficult time breaking [...] Related posts:

  1. W Industries – In the Beginning…
  2. Yet Another Fashion Emergency – J D Roth Talks Virtuality on GamePro TV
  3. Is VR the New Wasteland? (from 1993….)