Archives for March, 2010

Nintendo’s 1995 Virtual Boy was a whole cartridge based game system inside a desktop-mounted-head stereoscopic immersive display. Designed by Gunpei Yokoi of Gameboy fame, and offered for $180 retail, the market was less than kind. It was withdrawn from the market in less than a year and now can still be found late in the [...] Related posts:

  1. Virtual Boy – Another Perspective…
  2. Take Flight in the Virtual World
  3. 10 Reasons Why Virtual Reality Did Not Become a Standard


This final segment from AT&T’s 1993 Vision of the Future isn’t too far from what’s happenin’ here in 2010, but 17 years later, AT&T is still not a player. Part1 and Part2 are almost as much fun. [Translate] Related posts:

  1. The City and the Stars – VR a Billion Years From Now!
  2. Regis Takes a Spin
  3. Liquid Image MRG2.2 Disassembly and Potential Upgrades


Jaron walks us through all eleven reasons, from Gates Envy to Movie Projectors. Strangely enough I agree! The Top Eleven Reasons VR Has Not Yet Become Commonplace [Translate] Related posts:

  1. What to do with the Cable? – Dynamic Visions
  2. Myron Kruger Takes a Spin in the Flight Helmet
  3. Tearing Out the Guts of a Virtual Research VR-4 Helmet


The media drops in on Siggraph ’92 in Chicago: Definitely a show that I outsmarted myself on. Had an exhibitor’s badge from a friend (thanks Marilyn!), and while touring the exhibits before opening I found a booth where the exhibitor had bailed… it was empty. Grabbed my PhotoVR computer gear and Flight Helmet out of [...] Related posts:

  1. Myron Kruger Takes a Spin in the Flight Helmet
  2. Nothing New Under the Sun!
  3. “Clearly In The Development Stage”



In 1991, EVL produced its first CAVE® (CAVE Automatic Virtual Environment) prototype, a two screen stereo projection system with single-user tracking and navigation. In late 1991 – early 1992, a 4 screen (3 walls/floor) CAVE® system – now including surround-sound – was completed and premiered at the annual SIGGRAPH Conference. This video provides an overview [...] Related posts:

  1. So Serious – 1980′s Virtual Reality from NASA
  2. 10 Reasons Why Virtual Reality Did Not Become a Standard
  3. Is VR the New Wasteland? (from 1993….)


1995 Video of Virtual io’s I-Glasses. Virtual reality Head Mounted Display with headtracking. This was the first i-glasses version released and had much lower resolution than the i-glasses they sell today. Back in 1995 this was one of the first affordable home VR headsets along with the Victormaxx cybermaxx and the fortevr VFX-1. The small [...] Related posts:

  1. How To Buy LCDs (in 1995)
  2. 10 Reasons Why Virtual Reality Did Not Become a Standard
  3. Virtual Boy – Another Perspective…


Last week I shredded a Liquid Image MRG2.2. This week we go for the classic Virtual Research VR-4 stereoscopic head mounted display. There’s a lot to love about the VR-4: wide field of view optics, adjustable interpupilary distance, coated aspheric lenses, excellent fit to different heads, and provision for eyeglasses. The optics are timeless; used [...] Related posts:

  1. Myron Kruger Takes a Spin in the Flight Helmet
  2. Nothing New Under the Sun!
  3. Take Flight in the Virtual World


Anyone else see the resemblance between this 18 year old Lawnmower Man copulating couple and their doppelgangers in Avatar? [Translate] No related posts.