Archives for 2010
Over at Meant to be Seen 3D, in answer to a forum post looking for the perfect HMD, board vet, cybereality took the time to respond in depth… Money quote: Well, sadly to say it, you will probably be waiting for a long time. There is nothing I know of on the market that fulfills [...] Related posts:
Who can remember doing all their 3D animation in MS-DOS? Back in the day, there was Gary Yost’s 3D-Studio (not Max!) licensed to and supported by AutoDesk. Now, who remembers creating stereoscopic animation with 3D Studio? VREX had a great little plugin that setup linked stereo cameras and let you render twice, once for left [...] Related posts:
IMHO, the Virtual Research Flight Helmet was, and still is, the ultimate head mounted display, except of course, it needed modern high resolution LCD panels. Otherwise, it had incredible field of view, great ergonomics, and unbeatable LEEP optics. I came across a more complete brochure including the retail price list (starts at $6,000.) One unusual [...] Related posts:
Forte VFX1 was the most advanced, complex and expensive consumer VR system that appeared on the market during VR craze in mid-nineties. Introduced in 1995, VFX1 was in the shops all around the world in 1996. Hardware overview System consisted of: Stereoscopic HMD “VFX1 headgear” with built-in 3DOF head-tracker from Honeywell, 45 degree diagonal FOV [...] Related posts:
1995 brought us the V6 head mounted display from Virtual Research, the successor to the excellent design of the VR-4. The V6 doubled the overall resolution while retaining the great optics, field of view, comfort, and ease of use originally found in the VR-4. In addition to improved image quality, the V6 refined many of [...] Related posts:
If you’ve been into 3D still photos for a while, no doubt you’ve come to love StereoPhoto Maker, a great (free) Windows based tool for aligning, cropping, correcting and adjusting 3D digital pictures. But when you’re done fooling with the pixels, how can you share them with the world? Everybody seems to have a different [...] Related posts:
3D is once again the rage. And with it comes an effluence of “new” technology to capture real world 3D. One such gadget was shown at the Maker Faire. From out of USC Film School comes a simple way to shoot 3D with a single DSLR (or any) camera. Watch… then read on… Cool!… Except [...] No related posts.
Sorry… VRtifacts has been pretty slow for a while now. An unintended consequence of enjoying some travel time. Guess I’ll never be a global blogger. I did manage to uncover some tech artifacts in Shanghai. Finally back at my desk. VRtifacts will now resume! Tweet [Translate] Related posts:
For many years, and perhaps still today, the Polhemus Fastrak was/is the reference standard for low lag, high accuracy six degrees of freedom (6DOF) tracking. Used extensively to track head mounted displays and data gloves, this magnetic tracker was used in most VPL systems and all the 1rst generation Virtuality systems. For fun, here’s a [...] Related posts:
Jeremy Oliver advises how to purchase LCD displays for your next homebrew VR helmet. (Hint: take all your optics to Montgomery Wards and try every TV and camcorder on the shelf!) Jeremy’s less than successful experience with Radio Shack suggests a big thumbs down, but what did I know; my first DIY leveraged their Pocketvision-27 [...] Related posts:
When did we first get a clue that VR might not fully live up to its promise? The National Academy of Science’s “Committee on Virtual Reality Research and Development” roster is a non-virtual who’s-who of the VR world circa 1994. They certainly “got it!” SUBSTANTIAL TECHNOLOGY GAP EXISTS BETWEEN WHAT IS VIRTUAL, WHAT IS REALITY [...] Related posts:
Trust the folks at G4 to bring us the real scoop on state-of-the-art VR from the inventors of the assembly line, Ford Motor Company. G4′s reportage AND Ford’s VR applications are both impressive; both the MSM and GM/Chrysler have something to learn here. G4 traditionally (is that an oxymoron??) sticks with the latest video games [...] No related posts.
First there was Virtual Reality Hair Replacement for Men: Now there’s Air Hair, training to master the art of the cut: Tweet [Translate] Related posts:
VR today is like early TV: it suffers from the split personality of most start-up high-tech industries. At the one end is the top of the line research, carried out by institutions with no mandate to sell anything. At the other end, we have new hardware and software products whose developers are only too happy [...] Related posts:
Yes, I’ve heard rumors of bugs (lice) inside VR helmets (untrue!), but researchers in Spain are bloody Kafkaesque, putting virtual cockroaches all over the screens. They “got the bright idea to simulate hoards of cockroaches swarming over insect-phobic volunteers…”, showing that “roaches could skitter, wave their antenna, and even change size from small and medium [...] Related posts:
Chris Hand from Leicester Polytechnic offers a delightful history of W Industries, the company who brought us the various Virtuality VR game systems. His history begins in the early 80′s and takes us only to early October of 1991, not long after the commercial introduction of Virtuality’s Series 1000 Amiga based systems. The excerpts below [...] Related posts:
From 1991 to 1996 W Industries Virtuality systems defined the image of VR in the location based entertainment arena. Here in the US, Horizon Entertainment was their sole distributor. W Industries was remarkably innovative with their use of technology, but their “innovations” in finances were not so successful. Arcade operators had a difficult time breaking [...] Related posts:
They say you’re not a true 3D enthusiast until you’ve got a shelf full of red/cyan and green/magenta anaglyph 3D glasses. I’m ready to dump mine in the waste bin, but there’s this little problem; two more shelves of anaglyph DVD, BluRay and VHS movies collected over the years. Soon the studios will start to [...] Related posts:
Build your own LEEP style wide field of view head mounted display optics. Check out the instruction video and parts list below. In the late 80′s and early 90′s wide field of view head mounted displays were all the rage; immersion was everything! The dominant HMD vendors, VPL Research and Virtual Research shared the same [...] Related posts:
There are tons of stereoscopic DVDs and VHS tapes on the market encoded as field interlaced stereo. Also, one of the easiest ways to make 3D video is with a camcorder (NTSC or PAL) and a NuView 3D adaptor (often selling on Ebay for less than $100.) For those of you who want to watch [...] Related posts:
For 150 years people have been free-viewing stereoscopic photos (and more recently videos) in a side by side cross-eyed format, where the left view is positioned to the right of the right view. You’re force to cross your eyes like an optical contortionist. For eyeballs with less agility, this can become painful. By using prisms [...] Related posts:
Need a wireless headtracker? Only have $80 to spend? You tend not to lean sideways too much? Read on! Tweet [Translate] Related posts:
USA and other western world faced consumer-focused Virtual Reality boom in late 80s and early 90s, accurately when USSR is fall apart. VR came to big industrial cities of post USSR later in 1995 – 1998, when VR hype slowly begin to fall down in USA. That was in a few years after IBM-compatible PC’s [...] Related posts:
I got some comments and messages from people complaining: “Ok there is a 3D wave, but i don’t see VR.” So… I thought I’d write expand on the topic a bit more. VR is definitely in the media and in the movies again. “But where?” – you might ask. VR is back in Hollywood – [...] Related posts:
Back when VR really had some cred, the Diaspar Virtual Reality Network hopped on the bandwagon. Imagine, if you will, a dial-up service with a feature list, every item containing the phrase “will be”, as in this feature will be available… but when? Yes, its somewhat ironic that the network is named “Diaspar”, as this [...] Related posts: