Archives for November, 2009
Proving that VR doesn’t automatically lead to hurling the intrepid subject of this 1995 video wolfs down a cornucopia of fast food and hops on some VR games at Toronto’s CN Tower. The manager of the arcade facility prevaricates a bit, telling us that while he’s never seen chunks, peeing one’s pants is an actual [...] Related posts:
IAPPA 1999 brought us another stand-up VR system from New York based HeadGames, the VR2000. Based on the Forte consumer head mounted display, the VR2000 also featured the “Player Retainer.” Initially I thought this was some special magic which ensured repeat play, as HeadGames projected up to $3,000/mo. revenue for this $25k system. To my [...] Related posts:
1994 brought one of the first “lightweight” head mounted displays, the CyberEye from then San Jose based General Reality. Offered in both stereoscopic and monoscopic versions, the CyberEye featured a flip-up visor which allowed users to see keyboards and monitors in the “real” world. CyberEye’s introductory letter touts the benefits of narrow field of view [...] Related posts:
The Kimera game system from Immersive Technologies appeared at the 1995 IAAPA show with a solution to the VR arcade’s most vexing challenge: how to keep the helmets from being damaged or stolen without a full time attendant. Taking their cue from the Fakespace Boom, Kimera had a floating/pivoting display, to which the game player [...] Related posts:
The product slick offers a virtually indestructible carry case. I’m not completely sure why, as the Liquid Image MRG2 helmet shell, constructed of multi-layer fiberglass, was non-virtually (i.e. real-world) indestructible. The MRG2 was actually quite clever, inasmuch as it could be manufactured with about $200 of tools. No fancy injection molds or custom optics. Although [...] Related posts:
1995 brought us yet another Gyro based VR Game system, the X-O-Tron VR, a descendant of the original non-electronic gyro-exercise system, the Orbotron. Initially inspired by the March 1992 release of Lawnmower Man, the first gyro VR systems appeared that summer (full disclosure – my company built a prototype system for a client in the [...] Related posts:
“Virtual Reality Systems ‘93″ in the Hyatt above Grand Central Station was the end of the line for this trade show, as it was for the Virtual Research Flight Helmet which was soon to be superseded by lighter and more manufacturable HMDs. In the spirit of these pioneers, here’s a couple of snaps with Myron [...] Related posts:
If you’ve ever tried out Virtual Reality, the FIRST thing you’ll feel is the tug of the helmet cable as you virtually (and actually) try to walk down the path. Many HMDs use the weight of a rear exiting cable as a counter-weight to offset the heavy front end containing the displays and optics. In [...] Related posts:
By 1994 the International Association of Amusement Parks and Attractions (IAAPA) exhibition floor was packed with VR systems. As a potential marketplace, blood was in the water and you couldn’t tell the fish from the sharks. With a very few exceptions most of these companies had been chewed up, eaten and excreted as waste by [...] Related posts:
VR hit the arcades (at least in England) with the 1991 debut of the Virtuality 1000CS and Dactyl Nightmare. The helmet was rugged, but simply massive, with two Romex style cables to power it up. If you’ve ever wondered why the HMD was such a bruiser, have a peek inside. Notice the thick walled plastic [...] Related posts:
As sex-suits go, these are pretty weeee-id! All shiny leather and chrome, this cybersex system haptically connects our happy couple over dial-up all the way from Cologne to Paris and back. If you somehow missed the “SM” in CyberSM (and here), “haptic” means that foreplay consists of electro-shocking each other’s fiddly bits and vibrating nipple [...] No related posts.
We knew it was in the development stage, but did the Computer Chronicles have to remind any potential customers. That’s OK because the conference’s resident AI expert (didn’t AI bubble and burst in the 80’s) tells us: “… the resolution is low, the headgear is uncomfortable, but what’s exciting is … the promise of the [...] Related posts:
Back in 1993 this $700 device promised you could watch TV and wash your car at the same time, a claim seemingly backed up by Consumer Reports: Related posts:
While the "easy sterilization" part was a little off-putting, this unique HMD was quite light-weight, although thin (not cheap) plastic made it more fragile than most. Related posts:

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