Archives for 2009

The ill fated GamePro TV did a 1991 “Cutting Edge” feature on the original Virtuality arcade systems, including footage from their premier multi-player Dactyl Nightmare title. Be careful not to fry your eyeballs on host J.D. Roth’s outfit; did anyone actually dress like this? Roth incorrectly attributes the system to Spectrum Holobyte, who was for [...] Related posts:

  1. Aftershock and a Fashion Emergency
  2. All Brawn – Virtuality 1000CS HMD
  3. Urinated in His Pants?


Nina Ziv’s 1992 Merrill Lynch VR industry research report has an amusing section: Limitations and Drawbacks of VR Technology, in which she identifies “several problems with virtual reality technology which must be addressed if it is to succeed.”  Read more of:  Limitations and Drawbacks Inadequate Image Resolution Time Lag Between the User and the Virtual Reality System’s Response Limited [...] No related posts.


Flashback to 1992. My Silicon Graphics rep, Len, walks in the door with a guy from Sportland,  a mega entertainment center down near the auto-malls north of Philadelphia. You know: pizza, birthday parties, arcade games, bumper cars, tokens, and more tokens. They’re both hyped on the potential of VR in the arcades (I thought that [...] Related posts:

  1. CYBERSEX – You’ll Never Buy An X-Rated Video Again!


On it’s way to the Whistlestop, this VR system (1 of 10 on tour) makes a stop at Louisville’s channel 32 early, early morning show. Perfect makeup notwithstanding, I don’t think the host was thinking that anything below the belt would be on camera. She wore the wrong skirt, for sure. These VR systems were [...] Related posts:

  1. Yet Another Fashion Emergency – J D Roth Talks Virtuality on GamePro TV


Simulator Sickness and the lingering effects of Virtual Reality, drunken behavior in particular, are the subject of this Brian Williams NBC special from 1996. Brian’s teaser: “When they were first unveiled, the science of it all was staggering, but now there’s some evidence it’s having a staggering effect… on some who use it…” A typical [...] Related posts:

  1. Urinated in His Pants?


You know the wave has crested when Regis and Kathie Lee make your specialty an early morning featurette. Reeg hams it up beautifully. If it hadn’t been for that 3:30am load in, it might have been perfect. Dave Polinchock provides expert narration. Quick glimpse of an SGI Indigo on the left, and the Virtual Research [...] Related posts:

  1. Myron Kruger Takes a Spin in the Flight Helmet
  2. Warning Will Robinson, Warning!
  3. Nothing New Under the Sun!


1994 brought a fully packaged consumer head mount, the Forte-VFX-1 Brochure. Stereoscopic and with head tracking included, it somehow found it’s way into the hands of psychologist Les Posen who employed this device to treat patients with various phobias. The video below demonstrates treatment for Aviophobia, the fear of flying (not the zipless-f**k!) I take [...] Related posts:

  1. Liquid Image MRG2.2 Disassembly and Potential Upgrades


By 1991, the FlightHelmet was the third HMD  to feature Large Expanse Extra Perspective (LEEP) optics from Eric Howlett’s LEEP-VR. The Flight Helmet combined LEEP’s 100° field of view with an adjustable, comfortable and rugged packaging design. The use of a rear exiting cable as a counterweight made this HMD perfectly balanced.  Read more of:  Take [...] Related posts:

  1. Myron Kruger Takes a Spin in the Flight Helmet
  2. Nothing New Under the Sun!
  3. What to do with the Cable? – Dynamic Visions


Proving that VR doesn’t automatically lead to hurling the intrepid subject of this 1995 video wolfs down a cornucopia of fast food and hops on some VR games at Toronto’s CN Tower. The manager of the arcade facility prevaricates a bit, telling us that while he’s never seen chunks, peeing one’s pants is an actual [...] Related posts:

  1. All Brawn – Virtuality 1000CS HMD
  2. Meet My Friend “Ralph”
  3. Yet Another Fashion Emergency – J D Roth Talks Virtuality on GamePro TV


IAPPA 1999 brought us another stand-up VR system from New York based HeadGames, the VR2000. Based on the Forte consumer head mounted display, the VR2000 also featured the “Player Retainer.” Initially I thought this was some special magic which ensured repeat play, as HeadGames projected up to $3,000/mo. revenue for this $25k system. To my [...] Related posts:

  1. Display Mounted Head? – Kimera
  2. Urinated in His Pants?
  3. Another Gyro VR – Orbotron X O Tron VR


1994 brought one of the first “lightweight” head mounted displays, the CyberEye from then San Jose based General Reality. Offered in both stereoscopic and monoscopic versions, the CyberEye featured a flip-up visor which allowed users to see keyboards and monitors in the “real” world. CyberEye’s introductory letter touts the benefits of narrow field of view [...] Related posts:

  1. 6 lbs. 12 oz. – It’s a Baby Headmount! – Liquid Image MRG2
  2. Tearing Out the Guts of a Virtual Research VR-4 Helmet
  3. Nothing New Under the Sun!


The Kimera game system from Immersive Technologies appeared at the 1995 IAAPA show with a solution to the VR arcade’s most vexing challenge: how to keep the helmets from being damaged or stolen without a full time attendant. Taking their cue from the Fakespace Boom, Kimera had a floating/pivoting display, to which the game player [...] Related posts:

  1. Another Gyro VR – Orbotron X O Tron VR
  2. Arcade “Player Retainer” – HeadGames VR2000
  3. Narrow Field of View is Good… – CyberEye 100


The product slick offers a virtually indestructible carry case. I’m not completely sure why, as the Liquid Image MRG2 helmet shell, constructed of multi-layer fiberglass, was non-virtually (i.e. real-world) indestructible. The MRG2 was actually quite clever, inasmuch as it could be manufactured with about $200 of tools. No fancy injection molds or custom optics. Although [...] Related posts:

  1. Liquid Image MRG2.2 Disassembly and Potential Upgrades
  2. Tearing Out the Guts of a Virtual Research VR-4 Helmet
  3. Narrow Field of View is Good… – CyberEye 100


1995 brought us yet another Gyro based VR Game system, the X-O-Tron VR, a descendant of the original non-electronic gyro-exercise system, the Orbotron. Initially inspired by the March 1992 release of Lawnmower Man, the first gyro VR systems appeared that summer (full disclosure – my company built a prototype system for a client in the [...] Related posts:

  1. What to do with the Cable? – Dynamic Visions
  2. Display Mounted Head? – Kimera
  3. Myron Kruger Takes a Spin in the Flight Helmet


“Virtual Reality Systems ‘93″ in the Hyatt above Grand Central Station was the end of the line for this trade show, as it was for the Virtual Research Flight Helmet which was soon to be superseded by lighter and more manufacturable HMDs. In the spirit of these pioneers, here’s a couple of snaps with Myron [...] Related posts:

  1. Regis Takes a Spin
  2. Take Flight in the Virtual World
  3. Nothing New Under the Sun!


If you’ve ever tried out Virtual Reality, the FIRST thing you’ll feel is the tug of the helmet cable as you virtually (and actually) try to walk down the path. Many HMDs use the weight of a rear exiting cable as a counter-weight to offset the heavy front end containing the displays and optics. In [...] Related posts:

  1. Narrow Field of View is Good… – CyberEye 100
  2. Another Gyro VR – Orbotron X O Tron VR
  3. Display Mounted Head? – Kimera


By 1994 the International Association of Amusement Parks and Attractions (IAAPA) exhibition floor was packed with VR systems. As a potential marketplace, blood was in the water and you couldn’t tell the fish from the sharks. With a very few exceptions most of these companies had been chewed up, eaten and excreted as waste by [...] Related posts:

  1. Display Mounted Head? – Kimera
  2. Myron Kruger Takes a Spin in the Flight Helmet
  3. Another Gyro VR – Orbotron X O Tron VR


VR hit the arcades (at least in England) with the 1991 debut of the Virtuality 1000CS and Dactyl Nightmare. The helmet was rugged, but simply massive, with two Romex style cables to power it up. If you’ve ever wondered why the HMD was such a bruiser, have a peek inside. Notice the thick walled plastic [...] Related posts:

  1. Yet Another Fashion Emergency – J D Roth Talks Virtuality on GamePro TV
  2. Urinated in His Pants?
  3. Narrow Field of View is Good… – CyberEye 100


As sex-suits go, these are pretty weeee-id! All shiny leather and chrome, this cybersex system haptically connects our happy couple over dial-up all the way from Cologne to Paris and back. If you somehow missed the “SM” in CyberSM (and here), “haptic” means that foreplay consists of electro-shocking each other’s fiddly bits and vibrating nipple [...] No related posts.


We knew it was in the development stage, but did the Computer Chronicles have to remind any potential customers. That’s OK because the conference’s resident AI expert (didn’t AI bubble and burst in the 80’s) tells us: “… the resolution is low, the headgear is uncomfortable, but what’s exciting is … the promise of the [...] Related posts:

  1. Warning Will Robinson, Warning!
  2. Tearing Out the Guts of a Virtual Research VR-4 Helmet
  3. Nothing New Under the Sun!


Back in 1993 this $700 device promised you could watch TV and wash your car at the same time, a claim seemingly backed up by Consumer Reports: Related posts:

  1. Introducing a New VRontier!
  2. Regis Takes a Spin
  3. Tearing Out the Guts of a Virtual Research VR-4 Helmet


While the "easy sterilization" part was a little off-putting, this unique HMD was quite light-weight, although thin (not cheap) plastic made it more fragile than most. Related posts:

  1. What to do with the Cable? – Dynamic Visions


Apparently Cybertech didn’t anticipate Torrents and the Usenet. Anyway, “sigh-burr-sex” seemed like a slam dunk in ‘94. No one seemed concerned that a machine might rub you the wrong way. Money quotes from the Cybertech Systems marketing slick:  Read more of:  CYBERSEX – You’ll Never Buy An X-Rated Video Again! CYBERSEX You can enjoy your “dream partner” any time [...] No related posts.


Sidelined in early Nov. 1992, LT was moving on to bigger and better things... Virtual Reality. Related posts:

  1. Warning Will Robinson, Warning!
  2. CYBERSEX – You’ll Never Buy An X-Rated Video Again!
  3. Tearing Out the Guts of a Virtual Research VR-4 Helmet


In early 1993 many friends and associates received this letter:

Distinguished Associate or Friend, We are pleased to introduce to you the beginning of a new chapter in the progress of virtual reality, in terms of its technology as well as its distribution.
No related posts.