Sega (all hail Sonic!): 1991 brought the announcement of Sega VR, a $200 headset for the Genesis console, a prototype finally shown at summer CES 1993, and consigned to the trash heap of VR in 1994, before any units shipped. Sega claimed that the helmet experience was just too realistic for young children to handle, but the real scoop from researchers showed that 40% of users suffered from cybersickness and headaches. It’s fair to say that Sega undoubtedly anticipated a sea of lawsuits; as one pundit in the industry put it: “It will be like the Pinto’s exploding gas tank.”
Perfectly capturing the annoying VR hype of the era is Alan Hunter’s (MTV) summer 1993 CES intro of Sega VR:
Money quote from a teen featured in the promo: “I thought I was going to have to wait till I was old… like 30, to get VR at home!” It’s now 2012, he’s closing in on 40, and still waiting.
Much more info can be found in Ken Horowitz’s 1994 review. Four games were produced especially for Sega VR, never to be released.
Here’s some sense of the much feared “realism” which provoked Sega to pull the plug on production:
Matt Novak, in Smithsonian’s Paleofuture blog, draws some interesting contrasts between Jaron Lanier’s 1991 Omni Magazine interview and his current book: “You Are Not A Gadget: A Manifesto.”
While the Omni article portrays Lanier as
“…a man of vision, enthusiasm, and purpose, if a bit of an eccentric: “The Pied Piper of a growing technological cult, Lanier has many of the trappings of a young rock star: the nocturnal activity, attention-getting hair, incessant demands on his time.”
You Are Not A Gadget has the pendulum swinging in the opposite direction - techno-reactionary. As one reviewer puts it:
“Jaron Lanier is really, really bothered by a laundry list of standard arch-conservative nemeses (Marxism! today’s kids! filesharing! the breakdown of the social contract! foreigners stealing our jobs!) as well as a basket of useful-yet-imperfect modern technologies (Wikipedia! Blogs! MIDI! Linux!) He is aware of a sinister cabal of cybernetic totalists who are hard at work on a machine to xerox his brain and force him to use Facebook to meet girls.
The Science Channel interviews Jaron Lanier who shows off some wide field of view headsets from the late 80′s. Jaron feels like a platypus when wearing one of these JumboTrons. The narrator’s conclusion (and Jaron’s as well): The state of the art in VR hasn’t progressed too much further.
(A tip of the hat to Aphradonis over at mtbs3d.com for finding this little gem!)
24 years ago Apple ran this advertisement predicting a tablet based voice assistant. The futuristic ad takes place in September 2011. With yesterday’s announcement of Siri, they missed their prediction by only one month (out of 24 years.) Wish all my engineering projects achieved such schedule precision!
There’s been an enormous resurgence of DIY HMDs in the VR hacker community recently, some quite impressive. Understanding how the eye works is the key to these inventions. I found a really instructive 70 year old nugget which gives HMD designers the real lowdown. All the way from 1941 to you….
If you find this video a little advanced (it really isn’t), check out part 1 of the same series:
Rob Spence, had his eye replaced with a video camera after a shotgun accident. He then set out to make this incredible documentary about visual and limb prostheses. The concept of direct imaging to the brain and the incorporation of augmented reality has been much flailed over the past 30 years. Spence introduces us to several people who’ve actually had it done. He also engages the viewer in the ethical considerations; whether people will eventually choose to have their eyes and limbs removed and replaced with cyborg parts. Could certainly change the odds in your office NFL betting pool!
